Special Premiere Collector’s Edition!
THIS MAGAZINE
MAY TURN YOUR
LOVE OF PCs INTO
AN OBSESSION
i.'ms
71486 03353*0
PURE POWER
Interview: Bill Gates
Gets Serious About Games
Rendering on the Fly:
The Future of Flight Sims
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I 'ti
I E
When You
Need a PC
That Means
Business,
Micron
Has You
Covered.
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MAGAZINE
EDITORS’
FfllTl RS’
CHOICE
CHO CE
JUNE 25. 1996 JUNE 25. 1996
MILLENNIA P166 MILLENNIA PI 33
In June 1 996, the Micron™ Millennia PI 66 and
Millennia PI 33 won two of three
PC Magazine Editors' Choice awards.
P erformance, technology and dazzling graphics. Three key rea-
sons we say our Millennia™ and Millennia Pro line of PCs
means business and gets the job done in style.
The Millennia line takes Microns award-winning flagship
product to the next step with up to 200MHz of computing power.
And the Millennia Pro adds the power of the Intel Pentium® Pro
X
NOW YOU GET TWICE THE
MEMORY IN SELECTED SYSTEMS
(SEE CONFIGURATIONS)
processor.
And now \ both the Millennia Pins and Millennia Pro come with a
3D video card with 4MB of EDO memory — standard. And they’re
backed by the industry-leading Micron Power* 1 warranty*.
TM
Warranty & .Support
'J 5-year limited warranty on microprocessor and main memory
& 3-year limited parts-only system warranty
^ !■/ 2- or 3-year optional on-site service agreement for all desktop systems
'S 30 days of free Micron-supplied software support
'J 30-day money-back policy
J 24-hour technical support
All sales are subject to Micron's standard limited warranties and terms and conditions of sale.
Copies of our limited warranties may be obtained on our web site or b
Millennia™ PI 66
Millennia P200 Plus
Millennia Pro200
Millennia Pro200 Plus
•Intel 166MHz Pentium 3 processor
• 512KB pipeline burst cache, flash BIOS
• 8X EIDE CD-ROM drive, 3.5" floppy drive
•16-bit stereo sound & speakers
•pa 64-bit 3D video, MPEG, 4MB EDO
•Tool-free minitower or desktop
• Microsoft 5 Mouse, 104-key keyboard
• Microsoft Windows 8 95 & MS 5 Plus! CD
^/* 5-year/3-year Micron Power* warranty*
•16MB EDO RAM* 1.2GB EIDE hard drive
• 15" Micron 15FGx, .28dp (13.7" display)
•Microsoft Works 95 CD
s l,999
Branns!eos«$6B/month
• 32MB EDO RAM • 2.1GB [IDE hard drive
• 15" Micron 15FGx, .28dp (137* display)
• Miaosofl Office Pro 95 & Bookshelf" 95 CDs
s 2,399
Business lease S82/monlh
• 64MB EDO RAM • 3.1GB EIDE hard drive
• 17' Micron 17FGx, ,24dp 1158' display)
• Miaosofl Office Pro 95 & Bookshelf 95 CDs
s 3,149
Business lease SI 07/month
• Intel 200MHz Pentium processor
• 512KB pipeline burst cache, flash BIOS
• PCI 32-bit Ultra SCSI Past-20 controller
• 8X SCSI CD-ROM drive, 3.5' floppy drive
•16-b'rt stereo sound & speakers
•PCI 64-bit 3D video, MPEG, 4MB EDO
•Tool-free minitower or desktop
• Microsoft Mouse, 104-key keyboard
• Microsoft Window 95 & MS flus! CD
ij* 5-year/3-year Micron Power warranty*
• 16MB EDO RAM • 1GB Fast SCSI-2 hord drive
• 15' Micron 15FGx,.28dp (13.7" display)
• Microsoft Works 95 CD
s 2,499
Business lease S85/month
• 32MB EDO RAM • 26B Fast SGI-2 hard drive
• IS* Micron ISFGx, .28dp [13.7’ display)
• Miaosofl Office Pro 95 & Bookshelf 95 CDs
s 3,199
Business lease SI 09/modi
• 64MB EDO RAM • 4GB Fast SCSI-2 hard drrve
• 17' Micron 17FGx, .26dp (15.8* display)
• Microsoft Office Pro 95 & Bookshelf 95 CDs
$ 4 249
■ / « ■ 1 Business leoseSMS/month
• With 166MHz Pentium processor. subtract SI 00
Product Information Number 106
•With 133MHz Pentium processor.
• With 200MHz Pentium processor.
...subtract $200
add $100
• Intel 200MHz Pentium 3 Pro processor
• 256KB internal cache, flash BIOS
•8X EIDE CD-ROM drive, 3.5* floppy drive
•16-hit stereo sound & speakers
•PCI 64-bit 3D video, MPEG, 4MB EDO
•Tool-free minitower or desktop
• Microsoft 3 Mouse, 104-key keyboard
• Microsoft Windows NF Workstation CD or
Windows®95&MS 5 Plus! CD
jj* 5-year/3-year Micron Power* warranty’
•16MB EDO RAM* 1.2GB EIDE hord drive
• 15* Micron 15FGx, .28dp (13.7* display)
• Microsoft Works 95 CD
s 2,399
Business lease S82/monlh
•32MB EDO RAM • 2.1GB EIDE hard drive
• 17* Micron 17FGx, .26dp (15.8" display)
• Microsoft Office Pro 95 & Bookshelf 8 95 CDs
s 3,049
Business least $IM/mooth
• Intel 200MHz Pentium Pro processor
• 256KB internal cache, flash BIOS
•Pa 32-hit Ultra SCI Fast-20 controller
•8X SCI CD-ROM drive, 3.5* floppy drive
• 16-bit stereo sound & speakers
•pa 64-bit 3D video, MPEG, 4MB EDO
• Tod-free mini-tower or desktop
• Microsoft Mouse, 104-key keyboard
• Microsoft Windows NT Workstation CD or
Windows 95 & MS Plus! CD
• Microsoft Office Pro 95 & Bookshelf 95 CDs
5-year/3-year Micron Power warranty*
• 32MB EDO RAM • 2GB Fast SCSI-2 hard drive
•15" Micron 15FGx,.28dp (13.7* display)
$3 400
■ • " Business leos« $1 1 9/monrfi
• 64MB EDO RAM • 46B Fast SCSI-2 hard drive
• 17* Mkron 17FGx, ,2idp 115.8' display)
s 4,549
Business lease SI S5/noidh
• 1 28MB EDO RAM • 9CB Fast SCI-2 hord drive
•21' Micron 21FGx,.26dp(20.0' display)
s 7,649
Business lease S240/fnonrh
Intaiutiorul Scks t
208 - 893-8970 1
\ International Fa
1 208 - 893-7393
M
Tollfrce from Canada
800 - 708-1758
1*1
• 900 E. Karcher Road, Nampa, ID 83687
• Mon-Fri 6am-10pm Sat 7am-5pm (MT)
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Tollfrce from Puerto Rico • 208-893-3434 • Fax 208-893-3424
800 - 708-1756 • Purchase Order Fax 208-893-8992
•GSA Contract IGS35F4317D
Tollfrce from Mexico • Technical Support Available 24 Hours A Day-7 Days A Week
95 - 800 - 708-1755 • Technical Support E-mail: techsupportmeic© micron.com
MICRON
ELECTRONICS, INC.
01996 Micron Bectrones, Inc. Al rights reserve! Micron Electronic* is not responsible for orr«s>ons or emors n typography Of photography A1 purchases are subject to avalabiity. Prices and
specifications may be changed without notice: prices do not include stopping and handkng 30-day money-back po ley does not indude return freight and original stopping handing charges, appbes
only to Micron brand products and begns from date ot shipment. AH sales are subject to Micron Electronics’ cuTent terms and conditions of sale. Lease prices based on 36-month lease. Intel.
Intel Inside and Pentium are registered trademarks of the Intel Corporation. Mcrosoft, Windows and the Windows logo are registered trademarks and Windows NT is a trademark ot Microsoft
Corporation. All other service marks, trademarks and registered trademarks are the property of their respective companies. BOOT-MIUMIIPRO'9609
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reviews
bootWorthy: Speakers
This month , we tilt an ear toward the ultimate
speakers for your desktop sonata.
Cambridge SoundWorks MicroWorks
Advent Powered Partners AV570
Bose Acoustimass
Yamaha YST-M15
Altec Lansing ACS500
news
18 nuggets
Warm up with newsy Nuggets in byte-sized pieces.
22 bootWire
News that matters. Microsoft CEO Bill Gates tells why the PC
will be the ultimate game platform in a bootWire interview.
Plus: Intel* s MMX multimedia chipset and impending Merced Py
CPU; also DVD: Turn of the century technology?
Previews and Reviews
We get our hands on 40 new products, including:
Sony’s premiere PC; Fujitsu’s premiere laptop;
Microsoft’s premiere sports sim, NBA Full Court
Press Basketball ; Windows NT 4.0; Ricoh’s RDC-i
digital camera; Nokia’s Multigraph 447Xavc
multimedia monitor with everything built-in; sizzling
Pentium laptops from Gateway and Hitachi; U.S.
Robotics’ handy Pilot PDA; WarCraft*s celestial
cousin, StarCraft ; Strife ; Duke Nukem 3D; Dark
Earth ; Unreal ; Drowned God; 3D Studio Max; Total
Hitachi M 120-T
departments
SimCopter
8 Comm Port
Readers connect via e-mail, fax, and snail mail,
12 bootDisc
Check out the inaugural bootDisc with 650MB of
hot demos of games including Monty Python* s
Holy Grail and Shattered Steel , and network
games £uch as Duke Nukem 3D , Warbirds , and
Strife; you’ll find HTML and Image map editors,
tutorials, smart agents, offline browsers, and
VRML flybys. $
voices
5 Editor’s Words
Fearless bootMan Brad Dosland leads us toward
the promised land.
29 Game Theory
Columnist T. Liam McDonald makes it clear:
He hates Myst\
Pure Lust
These aren’t just any new products, they’ll
have you lusting and checking the limit on your
gold card.
31 On the Line
Columnist Shel Kimen asks:
ISDN or cable modems, what’s a girl to do?
60 12-Step Program
If you have the obsession, you need the boot 12-
Step Program. This month: a step-by-step
personal Web page that you can be proud of...
in 12 easy pieces.
32 On the Road
Columnist Angela LoSasso takes her case against
desktop systems On the Road.
127 Glitch
boot closes out the premiere issue with columnist
)on Phillips’ humorous take on industry gossip.
118 bootRadar
bootRadar detects and makes known all the
impending products.
42 20oMHz Monsters in 3D
A new breed of 200MHz monsters are coming to shelves, and we have
exclusive coverage of the new systems from Compaq, NEC, and IBM
offering 3D graphics acceleration. Is it the next big thing or the next
big gimmick?
48 Rendering on the Fly
Tomorrow’s flight simulators will be rendering on the fly and flying on the
wire. We twist the arms of the best flight sim developers to sneak a peek at
the next generation of software and discover breakthroughs from massive
online assaults to satellite imagery landscapes.
54 The $sK Dream Machine
When your old system’s get up and go has got up and went, and an off-the-
shelf- system just won’t feed the need, boot tells you how to bring together
the components that will blaze their way into your heart and imagination.
Build your $sK dream machine... now!
200MHz Monsters in 3D p.42
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.si alsi .gJ . J -i - 1 jU
^ i-iiJ -?J*J -ili-LlJ
<lfl>lhl* is (h I </|JI>
12-Step Program p.6o
36 Jean-Louis Gassee
Flamboyant Frenchman jean-Louis
Gassee explains, in the Lip interview,
his new Box and how it came to Be.
Introducing Agent 95'", the performance companion for Windows** 95 that automatically alerts you to bottlenecks,
memory hogs and situations that cost you time and aggravation. Agent 95 includes four “agents” that work in
real time to help you maximize your PC’s performance and RAM compression. Prevent slowdowns and ^
take the guesswork out of your system’s performance. Look for Agent 95 at computer stores everywhere.
For information call 1.800.57 1.7558 or visit www.connectix.com
Connectix
Product Information Number 89
august/ September 1996
EDITORIAL
Editor in Chief: Brad Dosland
Managing Editor: Angela LoSasso
News Editor: Doug Lombardi
Reviews Editor: Michael Brown
Copy Editor: Ingrid Bush
Contributing Writers: Charies Brannon,
Lee Buchanan, Shel Kimen, T. Liam McDonald,
Jon Phillips
Multimedia Editor: Kurt Cagle
Disc Editor: Lisa Rein
ART
Art Director: Laura Morris
Associate Art Director: Inka Petersen
Contributing Artist: Cal Clapper
Contributing Photographers: Aaron Lauer, Mark Madeo
PRODUCTION
Production Director: Richard Lesovoy
Production Coordinator: Ken Brandow
ADVERTISING
Regional Advertising Managers:
Chris Coelho, Angela Mueters, Juanita Nessinger
Regional Advertising Manager (East):
Christina Sorrentino
Account Executive:
Andy Hopewell
Marketplace Account Manager:
Jessica Rotnicki
Advertising Coordinator:
Jennifer Barbeau
CONTACT
boot
150 North Hill Drive, Brisbane, CA 94005
Subscriptions phone: 415.468.4869
Subscriptions e-mail: subscribe@bootnet.com
Advertising: 415.468.4684, ext. 110
Editorial: 415.468.4684; www.bootnet.com
FAX: 415.468.4686
CIRCULATION
Circulation Director: Gail Egbert
Circulation Manager: Donna Badgett
Single Copy Sales Director: Maryanne Napoli
Newsstand Manager: Bruce Eldridge
Qrculation Analyst: Doug Haynie
IMAGINE PUBLISHING, INC
Publisher: Matt Firme
Chief Information Officer: John Montgomery
Vice President/CFO: Tom Valentino
President: Chris Anderson
INTERNATIONAL LICENSING REPRESENTATIVE
Robert J. Abramson and Associates, Inc.
720 Post Road, Scarsdale, NY 10583
VOLUME oi, ISSUE oi
boot (ISSN #1088-5439) is published monthly by Imagine
Publishing, Inc., 150 North Hill Drive, Suite 40, Brisbane, CA
94005, USA. Periodical class postage paid in Brisbane, CA
and at additional mailing offices. Newsstand distribution is
handled by Curtis Circulation Company. Basic subscription
rates: one year (12 issues) U.S. $39.90, Canada $53.90.
Canadian price includes postage and GST (GST #128220688).
Postmaster: Send changes of address to boot, P.O.Box
51479, Boulder, CO 80322-1479.
Bulk Rate, U.S. Postage Paid,
Waseca. MN, Permit No. 348
Standard Mail enclosed in the following editions: A3, B,
Bl, B2. CPC Int’l Pub Mail # 0781029. Outside the U.S. and
Canada, price is $53.95, U.S. pre-paid funds only. For cus-
tomer service, write boot, P.O. Box 51479, Boulder, CO
80322-1479, boot, 150 North Hill Drive, Brisbane, CA 94005.
Imagine Publishing also publishes PC Gamer, Next Generation,
Mac Addict, Game Players and The Net. Entire contents copy-
right 1996, Imagine Publishing, Inc. All rights reserved.
Reproduction in whole or in part is prohibited. Imagine
Publishing, Inc. is not affiliated with the companies or prod-
ucts covered in boot.
PRODUCED IN THE UNITED STATES OF AMERICA.
P Let me be the first to
welcome you to the
future, boot magazine
is here and nothing
:: will ever be the same,
•o. Then again, some
» ■*' chaos theorists would
argue nothing ever
has been the same.
What we’re deal-
ing with in these
pages is a serious
obsession. An innocuous box that occupies
a few square feet on or under the desk but
manages to take up the majority of our
thoughts and imagination. This could be
a good thing or a bad thing. I think it’s a
good thing, but you’ve gotta ask yourselves
a few questions.
Have you got the love? Deep down, does
your blood burn for your PC? Imagine
cracking the case on some bleeding-edge
new machine and gazing in on state-of-the
art boards that make the seemingly impossi-
ble possible. Getting warm?
This experience is nothing new. The
hard-core loyalist has been at the center of
the whole evolution of the personal comput-
er. From those first persistent kit crunchers
that braved the darkness to watch the lights
flash on an Altair, to the computer clubs
that spawned Steve Jobs, Bill Gates, and so
many other Promethean influences. The
desire to tap the seemingly primordial
power of the PC has fueled the growth of
this now-dominant industry.
The power user, the early adopter, the
geek. Whatever we are called, we are the
glue that holds the industry together, the
axle that powers all the divergent spokes
that make the growth of the architecture
move forward. And our time has come.
Now is a great time to be a power user,
because the technologies at the core of the
PC are reaching previously unfathomable
heights, and the overall platform is stepping
up to the challenge set forth by the next gen-
eration platform machines. I’ve seen the
future of software running on 200MHz
Pentium-based machines with memory to
burn and 3D cards performing rendering
tricks based on dead mathematicians’ theo-
ries. And let me tell you. I’m blown away.
And like a good prom date, they’re not
only beautiful, they’re smart.
- Game design has advanced so far beyond
the simple twitch games that inhabited the
corner pizza parlor. Today’s sims have put
the intelligence back into A/I. If you have
the time, savvy, and inclination you can
fight the Battle of the Bulge, accurate down
to the smallest details. And if you’re good,
you might win.
All this is not to say that everything pro-
duced for the PC is this amazing. No. The
majority of software and hardware pumped
out for mass consumption continues to
pander to the lowest common denominator.
The term “home system’’ has become syn-
onymous with “second-rate,” and too much
software is designed with packaging placed
before gameplay in priorities. The hard-core
home PC owner has the love. That PC
owner has relentlessly pushed the envelope,
and today's mind-blowing systems and soft-
ware exist explicitly for that individual.
That's where we come in. We know what
you want. We dig your pioneer spirit
because we share that spirit. Every single
month, we bust our asses to seek out the
very best and thrash the rest. And we do
it for the love. Anytime we hear even a
rumor about some new technology or title,
we want to be the first to see it, hear it,
touch it, feel it. When the FedEx man rolls
his dolly-full of boxes into the bootLab, we
break cadence and tear into the latest batch
of toys and tools. We're passionate and we
know you are too.
So come along. We’re gonna have
a blast!
✓O \l / — Brad Dosland
PHOTOGRAPHY:
MARK MADEO: COVER: LIP
AARON LAUER: RENDERING; 200MHZ MONSTERS
boot AUG/SEPT 96
Distributed by:
|noMi' eniutainml'ntI
© 1996 Fox Interactive lnc.."Die Hard Trilogy" © 1996 Twentieth Century Fox Home Entertainment. Inc. All Rights Reserved.
"Twentieth Century Fox," "Fox" and their associated logos are the property of Twentieth Century Fox Film Corporation.
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Heart-accelerating, driving
Arawk sfcootl
finest as you
adventure as you race through
Hew Yorfc City to find hidden bombs)
at Buttes Airport!
ing soon for Sony PlayStation,
urn and Windows 95 CD ROM
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LETTERS TO THE EDITOR
Death becomes us
My reward for renewing my subscription
to CD-ROM Today is apparently the death
of the magazine. 1 subscribed (note the past
tense) because every month you gave me a
large number of CD-ROM reviews, some-
thing the other magazines I subscribe to
don't. The included CD allowed me to cali-
brate my views and tastes against those of
your reviewers. It also gave my great-nephew
something to do when his father brought
him over to our house.
But the July issue informs me that
you’re turning my magazine into a boot
camp PC magazine.
I can't imagine why you’d do this. You
have one chance with me. If I don’t
like it, then you’ll get the boot, not me. I’ll
just get a refund.
Jeff Smith
via Internet
Thanks for writing. We're glad you enjoyed
CD-ROM Today and its definitive reviews,
and we're proud that we earned the repu-
tation as " the CD-ROM authority." We're
also proud that we've always offered much
more than reviews— like the Disc, tutorials,
insightful features, and news and views
from respected columnists.
That's why we think you'll find boot
more than appealing. We have a new and
improved bundled CD-ROM: the bootDisc.
We give you plenty of insight into new
products (this month more than 40 soft-
ware titles and hardware products are pre-
viewed and reviewed).
You'll find much of what CDRT had
to offer in the pages of boot. We've just
taken the best and made it better.
Captive audience
I am presendy incarcerated at the Keogh
Dwyer Correctional Facility in Newton, N.J.
Myself and other members of a select group
of “trustee" inmates, in conjunction with
classes sponsored by the Sussex County
Community College, are hard at work study-
ing to become computer literate. We all
hope that the skills we learn will help us
become better, more productive members
of society through employment in some
related field.
I recendy had the privilege of reading
your magazine and derived hours of plea-
sure. Your concept of combining text materi-
al with a CD-ROM in monthly installments
is truly unique and borders on the revolu-
tionary. I think your magazine is stellar!!
Keep up the good work.
Please send me subscription informa-
tion. (If you would keep in mind: I only earn
78 cents per day. If you have discounted sub-
scriptions, it would be greatiy appreciated.)
If you could also send us some old CD-ROM
Today issues, they would be of great use
to myself and the other students in our
further studies.
Thank you,
Brian Schultz
Thanks for writing Brian. You should have
the back issues by the time you read this;
unless, of course, boot and CDRT somehow
get swiped before they reach your cell, er,
classroom.
Gamers only?
I think boot has great promise. Your articles
are well-written, but they try to please all
the people (any PC user) all the time rather
than some of the people (game players) all
the time.
If you concentrate on a single market —
game players — then the magazine can
include all sorts of articles (about equipment,
software, trends, etc.).
I have a couple of suggestions: Your
reviews should focus solely on how equip-
ment can perform in relation to “gaming."
There's nothing wrong with mentioning
RAM and cache, but please relate it to games.
There are already too many magazines with
general computer reviews.
Steve Schwartzman
via Internet
We don't try to please just any PC user.
We love the obsessive types— guys that
prefer to let their forehead hit their joystick
with a thump at 2 a.m. rather than a soft
down pillow.
Seriously: It's true that games are push-
ing the envelope of technology. Your sug-
gestion to relate new system and compo-
nent performance to real-world gaming is a
good one, and we actually figured that one
out on our own.
No, we won't give you general computer
reviews, boot editors like what you like: the
stuff that gets in your blood, the games
that make your adrenaline pump, and the
PCs so intimidatingly powerful they make
you drool.
Thanks for the suggestions. We hope
you enjoy this premiere issue. And remem-
ber, we're only gonna get better.
Power Rangers
One of the challenges we face in the educa-
tion software business is teaching young peo-
ple subjects, such as math and English, while
entertaining them at the same time. Power-
active Math and Words do just this (reviewed
CD-ROM Today, July 1996). Power Rangers
Zeo is the number one television show for
boys and girls ages 2 to 11 in the United
States. What better way to get children inter-
ested in these subjects than through team-
work with their favorite super heroes?
Peter Lefevre’s statement that “the only
children who might improve their academic
skills by using these discs are kids who have
attention span problems," shows a misun-
derstanding of the basics in teaching young
people. The best way to improve skills in
these key academic areas is through atten-
tion, focus, and repetition. He continues,
“Otherwise math and English deserve to be
treated like the scholarly pursuits that they
are, even in the younger grades.”
I believe that it does no good to have the
most effective tools for training math and
English available if kids won't spend time
with the product.
J. David Hoch
vice president
Interactive Development
No doubt Power Rangers Zeo is a popular
show, but that alone does not justify using
that violent theme to expose young chil-
dren to basic education principles. The
hyper violence of the TV show, and these
CD-ROMs, is abhorred by many, including
professional educators. While the movie
Pulp Fiction might also succeed in getting
children's attention, it would make a bad
vehicle to teach social studies to elemen-
tary school kids . The educational challenge
is not so great that relevance and context
need be ignored. We prefer educational
titles that focus on learning more than
chop-sockey hijinks.
Pacified... not!
Thank you for your review of our Pacified
CD (CD-ROM Today, July 1996).
I agree that even our Macintosh version
is “amateurish” and you make many solid
points in your review. In the past we have
solicited support from many record labels
and been turned down, so we were forced to
record in our basement. I'm a much better
musician that I am a producer, but I’d like to
be heard!
While there is some motion in our disc, I
must say that QuickTime movies suck.
Video machines still kick severe butt on all
but the most expensive computers — face it!
My Super 8 movie camera can produce bet-
ter looking stuff than my PowerMac 6100.
As far as our disc’s simple interface goes,
all I can say is I hate computer games. This
is an art display.
Evan Symons
Step and a Half Records
Vancouver, BC
Reviewer Adam Douglas responds: I under-
stand that your disc was recorded on a low
budget. However, we must grade
your disc with the same criteria “
we would use for any other
disc. I commend you for tak-
ing a chance and releasing I
Pacified all by yourself. . •
e-mail www.bootnet.com
fax: 415.468.4686
paper: comm port, 150 North Hill Dr.,
Brisbane, CA 94005
boot AUG/SEPT 96
There are other ways
your multimedia, but may we
suggest our new Graphics Blast
c (? r. AT I v
[•UMili'J
Multimedia can be a frustrating thing. Even on
today's hottest systems, video playback can end up
looking like a postage stamp with fewer colors than
you get from a box of crayons. Or, when you
zoom it to full screen, it looks like a slide show
instead of a smoothly ainning movie. Before you
resort to extremes, you might want to try our new
Graphics Blaster 1 " multimedia accelerator from
Creative Labs.
Graphics Blaster features high-tech video
acceleration functions like asymptotic scaling,
horizontal and vertical filtering and color space
conversion built right into the hardware. The end result
is video that glides onto the screen in dazzling true color without
dropping frames. And the powerful 64-bit graphics engine delivers
Windows® performance that will blow you away.
Best of all, Graphics Blaster won't blow away your bank account. Our top-of-the-
line Graphics Blaster MA302 with 2MB of state-of-the-art Rambus memory — the same
high performance memory used on Silicon Graphics workstations — costs less than com-
parable boards using yesterday's tired VRAM memory.
So when you're ready to boost your graphics and video,
performance to the stratosphere, pick up a Graphics Blasteiv 1 ^ at your nearest Creative Labs
dealer. Its got the multimedia muscle your Hv system J? deserves. What else would you
expect from Creative Labs, the leader in high- V >. performance multimedia products.
Refresh Rate
Full-Screen
Video Playback
Maximum
Resolution
120Hz
150Hz
Introducing Graphics Blaster Multimedia Bccelerators
Typical Graphics
Accelerator
Graphics Blaster MA302
Multimedia Accelerator
16.7 Million
Colors
Plug and iTay
Monte i
cnE/vri /±
CREATIVE l_ A £3 S , INC.
http : / uimuj.creativelabs.com
For nrore information, cal! our Faxback Service at 405-372-5227 or Pinduct Information a 800-998-5227 x 1 3b 1696 Creative ‘lechnology Ltd Ah nghts reserved Graphics Blastc' a trademad of Creative TechncJogy Ltd The Creative logo is a registered
innknnd of Creative Technology lad Windows is a registered trademark of Microsoft Corporation. AH other brand or product names are trademarks or registered trademarks of then respective lioldm Specifications subject to change without notice
Product Information Number 96
World War
>'J 'Bsliii CaocUc\s
PRagT&wer
Tired rf
Just Softworks, Inc.
Protect your computer system
Sams Publishing
Create your own Doom, Doom II,
Heretic and Hexen worlds with
this programming kit that enables
you to easily modify the gaming
environment.
[PC: WIN 3.1, WIN 95. or
WIN NT 3.5; 486; 8mb)
This comprehensive yet easy-to-use
reference contains 130,000 entries
covering 125 fields of science— every-
thing from acoustics to zoology.
(PC; WIN 3.1; 386sx; 4mb]
(MAC: Sys 7.0; 68030; 4mb]
Hybrid: works on PC and MAC systems
Vendor Price: $79.95
Master the programming
language that enables you to
add animations, sound and video
to your Web page with this
all-in-one tool kit and tutorial.
[PC: WIN 95; 486; 8mb]
. ■ ■ viruses
polymorphic viruses, Windows
macro viruses and more with
this powerful detection and
removal program.
[PC: WIN 3.1, WIN 95, or
OS/2; 386; 2mb]
Vendor Price: $69.95
Vendor Price: S69.95
Vendor Price: $39.95
Borders Price: $49.95
Borders Price: $54.95
Borders Price: $34.95
Borders Price: $49.95
FlagTower
Ybu are there — storming the
beach at Normandy, watching
Hitler rise to power, listening to
historic radio broadcasts — in this
interactive experience document-
ing the last world war.
[PC: WIN 3.1; 486dx; 8mb]
Vendor Price: $69.95
Borders Price: $27.95
Gold Standard Multimedia
This educational simulator
enables you to experience the
dissection of a human body at
your computer. References to
printed atlases are included.
[PC: WIN 3.1; 486; 4mb]
[MAC: Sys 7.0; 68040; 8mb]
Hybrid: works on PC and MAC systems
Vendor Price: $99.95
Borders Price: $84.95
Lifestyle Software
Betty Crocker's cooking classic is
served up on a CD containing
over 1,000 kitchen- tested recipes
and enhanced by dozens of
how-to video clips.
(PC: WIN 3.1; 486; 8mb]
Vendor Price: $39.95
Borders Price: $29.95
[MAC: Sys 7.0; 68040; 8mb]
Vendor Price: $49.95
Borders Price: $34.95
CyberMedia
Tap into the world's largest
knowledge base of solutions to
over 10,000 Windows 95 and
Windows 3. 1 problems. Also
available in a deluxe PC edition.
[PC: WIN 3.1, WIN 3.11 or
WIN 96; 386; 4mb]
Vendor Price: $69.95
Borders Price: $49.95
Human
► -orfflS
es
Windows
Problems...
Automatically!
V
First Aid 95
J I C U IT 1 V V 6 SI j it’s the stuff
that dreams are made of.
Prepare yourself for the terror of your worst fears come to life,
as Soultrap takes you on a hauntingly surreal journey into the mind of
Malcolm West, a man possessed by fear. Free-fall into deranged 3D nightmares,
as the ground shifts and twists beneath your feet. Ascend to the top of towering
skyscrapers and stare down into the abyss that was once your sanity. Wander
through the heart of warped environments, as the walls seem to shrink
around you. With each new level your addiction will grow, absorbing
your mind until the urge to play consumes you completely;
trapping you forever in the spiralling vortex of fears, that
is this terrifying Soultrap.
• Face a stunning range of deadly opponents as you battle your way
through detailed Real-Time 3D environments
• Go inside the game with the first person perspective or step
outside the action with the unique external camera
• Stereo sound and dazzling effects bring all the reality
altering, non-stop action to life!
Face your greatest fears in all of their 3D rendered terror!
FOR MORE INFO ABOUT MICROFORUM
OR TO ORDER DIRECT, CALL: 1-800-685-3863
Tel :( 4 1 6 ) 65 6- 9 5 9 4 Fax:( 4 1 6 ) 656 - 0 5 4 8
INTERNET : http://www.Riicroforunt.com
Email: moil@mifroforum.com
Product Information Number 105
You con writs to us ot 1 Woodborough Avenue Toronto. Ontario. CANADA M6M 5AI Comments, inquiries and suggestions ore otways wekome! ©1596 MICROFORUM INC. AIL RIGHTS RESERVED. ’SOULTRAP’ CREATED AND PRODUCED BY MICROFORUM INC ALL TRADEMARKS AND REGISTERED TRADEMARKS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS
A COLLECTION OF FULLT-OPER ATIONAL AND DEMO- VERSION GAMES
This month's spotlight: networked/online multiplayer 3D worlds
Shattered Steel
— ~*7 -' • — The year is 2132 and you’re a mercenary with a Planet
* A. j[ < Runner, which can navigate most any terrain and
| I packs the fire power of a light armored division. Your
m P patrol is near the edge of known space and is plagued by fre-
* r quent pirate raids. This demo contains the first five levels of
JL the full game and puts you at the controls of the mighty mech.
Quake
You get the phone call at 4
n^u » yy' in the morning. “An enemy,
** code-named Quake, is using
his own slipgates to insert death squads
inside our bases to kill, steal, and kidnap.”
Quake, the long-awaited game from the
people who created the original Doom, has
two basic goals. First: Stay alive. Second:
Get out of the place you’re in. This demo
contains the full first episode and all
the lush graphics and gameplay that
make the title destined to be a classic.
Duke Nukem 3D
“Come get some...” calls out our hero, Duke
Nukem, as he sets out to take New Los
Angeles’ seedy underbelly back from alien
marauders who have blown into town. At
your disposal are shotguns, pipe bombs,
shrink rays, grenade launchers, and more.
Find jetpacks, Aqua-lungs, night-vision gog-
gles, and other toys to help you beat down
the baddies. This demo contains the devas-
tating full first level.
WarBirds ^
Get online and get aerial with WarBirds,
the flight sim that allows you to dog-
fight on the Internet. Install WarBirds
on your computer and progress from a fledgling
pilot to an experienced combat veteran. Best of
all... With this software, you can fly WarBirds free
of charge. Just start an account on the ICI Games
host. Cancel your account anytime within the first
five hours, and you will not be billed.
Strife
Strife is a unique 3D game that takes you into a world combining the fast-
paced action of a shoot-’em-up with a riveting role-playing storyline. This
demo gives you a taste of the full version, which features even more enemies,
bigger badder weapons, and the rest of the gigantic Strife world to explore.
Demo and trial versons of cutting-edge technology
Adobe Acrobat
READER 3.D BETA
Adobe has created a versatile PDF in Acrobat,
and this beta of the version 3.0 reader will
allow you to take advantage of all the latest
features added to the format.
AnchdrPage
Welcome to the world of automatic indexing.
AnchorPage is an automatic indexer and
abstractor, a program that analyzes your HTML
documents, and finds and compiles significant
phrases and concepts. These phrases and con-
cepts are displayed in an abstract page, a
concept page, and a phrase page, which are
hyperlinked to each other and to your original
documents. This version of AnchorPage is a
limited demonstration copy. You may process
up to 50K of source files.
PdlyFdrm
PolyForm easily creates 3D objects and converts 20 different 3D file formats. With PolyForm's
auto-tracing facilities, you can convert your BMP logos and art into 3D outlines. Then use
PolyForm's Logo Wizard to extrude and bevel your logo. View your object in a fully interactive
viewer where you can move, rotate, and scale any object in any one of five rendering modes.
And with the addition of advanced polygon optimization algorithms, visual 3D hierarchy dialogs
and full conversion of EPS files and fonts to 3D, PolyForm is the powerful tool for anyone inter-
ested in creating 3D objects.
Hijaak Morph
With this free application, from the people
who brought you the graphics powerhouse
Hijaak, you can create your own morphing
movies. Simply select a starting image and a
target image, assign reference points, and let
Hijaak Morph generate digital magic.
Calamus
Calamus was designed to fulfill the need for a
true 32-bit high-end desktop publishing
application for the Windows 95/NT market.
Calamus offers a new concept in design and
function, providing greater creative and pro-
duction control than other publishing sys-
tems. The open architecture of Calamus
enables you to add and remove features as
required, so new capabilities can be seam-
lessly incorporated as they are developed.
features
Video interview highlights: Shoot a
few questions at Jean-Louis Gassee,
father of the revolutionary
new BeBox.
All the Internet you can eat.
f
1
$19-95 flat rate." Unlimited usage.
Pig out.
The coolest, easiest Internet access on Earth.
Plus, eveiy account includes a free 2 meg Web site.
Call now for your free EarthLink Network TotalAccess 'software
with Netscape Navigator Version 2.0.
1-800-395-8425
Internet access in over 220 cities in the U.S. and Canada. Software tor MACINTOSH. WINDOWS,
WINDOWS 95, featuring Netscape Navigator 2.0. EarthLink Network is one of the largest Web
space providers in the U.S. and also provides ISDN, Frame Relay, T1 and other Internet services.
• '/here is a one-time set-up fee of $25. (X). Prices for Canada are different.
EanhLink Network, lne. 3100 New York Drive. Pasadena. California 91 10" Fax: (818) 296-2i"0
Info via email: info@canhlink.net. live human via entail: sales@eanhlink.net. Visit our Weh site at http:/Avww.canhlink.net
Mark £f‘ he Beast
Duckman Cats Out
1 1 ill and Knowlton’s HomeAgain
microchip, a rice-sized transponder,
can be injected into die scruff of die
neck of dogs and cats to provide
Rgk permanent identification. Once in-
jl jectcd, a handheld scanner can
read the chip and identify a miss-
ing pet once it has been recov-
l ered by an AKC office.
Since its introduction one
year ago, the chip has assist-
? ed in the recovery of 620 stray animals in the
United States. We’re waiting for a remote tracker
upgrade to enable on-the-fly searches for missing ani-
mals from family station wagons.
The outspoken and politically incorrect fv
Duckman is currendy hard at work on his / Tltt
upcoming Duckman: The Legend of the Fall
CD-ROM, due for release in January. The |
feathered superstar from USA
Network’s late night serie^oMreA it
same name will star in the first-perA 1 \
son, animated adventure. On die disc,
you must solve puzzles as Duckman'-aiid jglggf wK}
outwit his ultimate nemesis, King Chicken. Jt m
The title will feature 10,000 hand-rendered
frames of animation and the voice of Seinfeld's Jason Alexander.
[ Online Diocese
The Internet has had a belated
discovery in France, where until
recently it was seen as a nerdy
setup that only Americans could
get really excited about. But
French enthusiasm for the Net
increased dramatically when
events took a turn for the meta-
physical and theological: A virtu-
al diocese was created and a
media hubbub has ensued.
It seems the pope was peeved
with jacques Gaillot, the Roman
Catholic bishop of a diocese in
Normandy. Bishop Guillot hadn’t
sinned, he hadn’t professed a
heresy, but he had committed a
faux pas: He appeared on televi-
sion a few too many times. The
pope wasn’t furious enough to
excommunicate or demote
Gaillot, nor could he make him
a bishop-at-large— for a bishop
must have a place in which to
be a bishop.
So the church appointed him
the Bishop of Partenia (location:
more or less in the Algerian
desert; population: zero), once a
cutting-edge diocese in the
fourth century, which by the
sixth century was just a sand-
covered notional site. Being the
bishop of a diocese sans living
Catholics prompted Gaillot to
think in terms of the metaphysi-
cal, and voilal The first virtual
diocese appeared online, allow-
ing the bishop to be everywhere
at once— something like God.
The site has become the rave of
Paris cyber-ceperies (yes, it’s
what you think— a place where
you can rent a computer and
eat a crepe).
And although you can’t receive
Communion or make your
Confession (yet), you can go
online to free yourself of high-
caloric guilt (www.partenia.fr).
What,
no Doug
Llewelyn?
pf The Court of Last Resort is the latest
online offering from Sandbox Enter-
fy mvam tainment Network. The show is an
interactive, virtual courtroom offering
^ “Internet citizens the chance to seek
justice without any overpaid lawyers,
sequestered jurors, and ex-
hausting legal processes.” Chad
Little, president of the Sandbox
Entertainment Network says, “The Court of
Last Resort is the World Wide Web’s answer
to The People’s Court ” Although the settle-
ments are not legally binding, partici-
pants are compensated with prizes.
For only $45 you could be the proud owner of a Rock-N-Road CD holder.
This CD travel case, which holds as many as 12 discs, is made from recy-
cled materials, such as license plates, street signs, and
recycled truck tire inner tubes. Little Earth
Productions touts it as “just as funky as the
music it carries,” and informs us that
the Rock-N-Road CD holder also
stores CD-ROMs.
Planning^
for the
Golden Years
Who needs action-packed games
when there’s RetireReady /, a dedicated ^
retirement guide on CD-ROM. “This product
is a wake-up call,” says Diane Dietzler, vice
president of sales and marketing for
Individual Software, who points out that a
baby boomer turns 50 every 90 seconds.
The title, which lists for $49.95, performs
such uplifting tasks as income analyses
that help you develop a “realistic plan” for
retirement And, the What If utility lets you
fantasize ideal retirement scenarios with
imaginary finances.
boot AUG/SEPT 96
/
I
Damn, Pm
Looking Good
Imagine playing Duke Nukem
3D in a darkened pod, on a
33-inch high-res monitor, with
an intercom for taunting
through a six-channel sur-
round sound system. It’s a
gamer’s wet dream come true,
and it’s called The Otherside
(TOS) Gaming Facility. Located
in Seattle, Wash., the first
TOS site just opened with
Duke , Descent ll t ATF, and
Warbirds playing in the simu-
lation pods. In addition to
being a gaming arcade, TOS
is also a retail outlet for gam-
ing software and hardware
products. The Seattle TOS is a
prototype store. Similar facili-
ties will open in different
areas of the country "as
rapidly as feasible,” according
to a TOS spokesperson.
Aeon Flux: The Game,
The Movie, The Legend
The sexually charged, dangerous, yet fallible,
superheroine Aeon Flux has both a video game
and motion picture currently in production.
The game, due out on the PC before Christmas,
is a 3D beat-'em-up with some adventure ele-
ments. Players will control the MTV-owned hero-
ine as she engages
in first-person com-
bat sequences and
explores 3D mazes.
The movie is still in
preproduction, but
currently scheduled
to be a live action
feature. According
to Aeon Flux crea-
tor, Peter Chung,
some major actress-
es have approached
MTV about playing
the part. We're pic-
turing Emma
Thompson in the role.
Virtual
Cadaver
Reincarnated
The Dissectable Human CD-ROM
has been given a new lease on life
by the international health science
publisher Mosby, a subsidiary of
The Times Mirror Co. To create the
3D database featured in this learn-
ing tool, the body of a legally exe-
cuted male (a convicted murderer)
was immersed in gelatin, very slowly frozen, and then sliced
from head to toe into 1,800 sheets only one millimeter in
thickness (kinda like pastrami). The Dissectable Human is now
available for a suggested retail price of $49.95.
Let’s do Lunch
Steven Spielberg officially enters the
world of multimedia this fall when
Knowledge Adventure releases his game,
Movie Maker.
The game is a movie-making sim fea-
turing Quentin Tarantino, Jennifer
Aniston, and Penn and Teller. Spielberg
himself is also featured in the title as
your on-screen guide and mentor.
The object of the game is to direct a
successful film, while managing bud-
gets and schedules, as you attempt to
make it onto Hollywood's A-list” of
directors. Once on the A-list, you can
promote and distribute your work in
person or over the Web. Players must
overcome the same real-life problems
Spielberg encountered behind the cam-
era during shooting for the disc, such as
delays in stunt production, stars being
injured during fight sequences, and the
incredible distractions of having Aniston
on the set.
While so-called “smart” tele-
phones offer a mind-boggling
array of exciting new features,
learning all of the somewhat com-
plicated functions requires train-
ing and often ends up in poten-
tially valuable calls being lost
It's just plain annoying.
But the high-tech mavens who
created this convenience of mod-
em science have come up with an
equally handy solution. Northern
Telecom (NorteQ announced it is
offering a $30 virtual reality train-
ing application on CD-ROM, so
businesses can easily teach their
employees how to use the many
functions of its Meridian 1 tele-
phone system.
Take My Files,
Please
Would you grant an outside ser-
vice total access to your compa-
ny’s files? Telebackup Systems,
an “emerging” Canadian soft-
ware developer is now offering a
low cost, fully automatic, full-
system, daily backup service
called Wide Area Network (WAN,
not to be confused with WAN).
For just $15 to $20 per month
per PC, WAN will read your files
via modem and store them at the
service provider's location.
According to a recent press
release, Telebackup “hopes to
capture the position of market
leader.” With your files, and
those of other companies, the
task should be that much easier
for the Canadian startup.
t AUG/SEPT 96 • 19
#1 Selling PC Game, Jan-April 1996 PC Data Report • Game of the Year, PC Gamer*
Multiplayer Game of the Year, PC Gamer • Golden Triad Award, Computer Game Review*
Game of the Year, Computer Gaming World Readers' Choice • Best On-line Game, C/NET
8 Players Head to Head Battle over land, sea and air Custom Map Builder included Rule as Ore or Human
2 New Story Lines!
24 New Scenarios!
Over 50 Custom Maps!
800-953-SNOW
www.blizzard.com
Product Information Number 83
icrosoft is the big fish on the PC
platform , and gaming is the big
pond in the PC market. Why
haven't they come together in a bigger
way? We went to Microsoft to talk
about how the company is increasing its
focus on the gaming industry in three
major ways. First, more than 50 percent
of Microsoft-owned Softimage's revenue
now comes from sales of graphics soft-
ware to game developers. Second,
Windows 95 is being promoted as the
best way to play games on a PC. Third,
Microsoft is ramping up its game pub-
lishing division, from releasing just four
titles in 1995 to a scheduled 10 in 1996,
plus those in conjunction with their
joint venture partner, DreamWorks
SKG. Neil West and Chris Charla of
boot's sister publication Next Genera-
tion visited with the supreme deity of
operating systems and new player in
the game market, Bill Gates, about
these developments.
boot: Given the success of Flight Simulator,
and the boom of the PC game industry, why
hasn’t Microsoft put its full weight behind
an assault on the gaming world before?
Bill: We saw the embarrassment of how
hard it was to install games, and the
conflicts between DOS
games and productivity
applications after we
shipped Windows 3.1.
And we saw it as hold-
ing back the home
computer market. You
really shouldn't have
to have an expert
friend to dig into your
configuration file. And games were part of
that. So part of [our goal] was making the
PC a more stable platform, having the
games not destabilize the other things you
were doing.
boot: Of course, many of Microsoft’s
other projects have significance for
the game market...
Bill: The commitment to do the
world's best graphics architecture
started about three years ago, but
these things take time so we
brought in the really smart people,
and some of the super-advanced
elements of this you won’t see in
the market for a couple of years.
Then we'll be able to say, “Hey, we
think we're way beyond even the
most expensive Silicon Graphics
workstation you can buy today, and
at PC price-points.”
boot: Microsoft is increasing its
focus on the gaming industry. Is
this merely a few divisions of a large
company unilaterally moving to the
gaming sector, or is this part of a
larger company objective?
Bill: Well, hopefully it’s a larger
company objective
[laughs]. You know, the
use of the PC in the
home environment is
increasing and gaming
is a big part of that.
People love to play
games, and most of the
things you do to make
games better are
things that apply to
other software as
well. I mean,
enabling the audio
to work well and
the graphics to be
fast. Games are a
great way to mea-
sure progress
there, because
game writers are
just super demanding, and they’ve basically
ignored Windows. Up until Windows 95,
the way you wrote a game was you wrote
around the operating system. Even
Microsoft’s own Flight
Simulator was a DOS
product, and it’s only now
that we’re building the
Windows version of that.
And it was all just about
speed. That whole
notion of, “Do our graph-
| ics layers give flexibility,
or do they just slow things
down?” Well, there’s no
harder-core audience
than the gaming commu-
nity to go out and ask,
“What does it take?”
It always causes prob-
m lems if you go around
the operating system. I
mean, like installing
DOS games a couple of
years ago, where you had a
different audio card, or
you sometimes used
Windows, but you’d like to
run games that didn’t work under
Windows. It was a nightmare.
And we're just working our way out of
that. With the broad popularity of Windows
95 and the support from the gaming guys
and the hardware guys, you know, we’re
finally to the point where a person can say,
“Yeah, you don't have to know somebody
who's an expert to do these things.”
boot: And Windows 95 has really been the
focal point for all this effort, by providing an
easy-to-use “Plug-and-Play” environment?
Bill: Games don’t use the file system very
much. So basically, until Windows 95,
games were written to the hardware. Now,
with the variety of audio cards and graphics
cards that are out there, it was becoming as
much of a nightmare for the developers —
testing and installing — as printer drivers
were for productivity applications before,
say, a decade ago when we finally started to
“... people always
told me that
Windows would
never succeed
because character
mode was faster,
and characters
would always
scroll faster, and
people could just
go to the frame-
buffer faster than
they could write |
through Windows.
Well, today, you
don’t— except in
the game world,
and that’s now |
changing.”^!
Microsoft Chairman and CEO Bill Gates explains exactly why the PC is the ultimate game platform
WIRE
Gaming According to Gates
While he makes no bones about the unattractive com-
plexities that plagued DOS, Bill Gates is confident that
Win 95 will facilitate the PC’s dominance in gaming.
get those into the operating systems.
Nobody today thinks, “Oh, I'll write a
unique print driver.” That’s Microsoft’s
problem to work with the printer guys to
get all of those drivers done.
And so we said, “Hey, we're going to
make Windows 95 attractive for game devel-
opers, so they’ll stop writing DOS applica-
tions.” I'm sure some people here were
skeptical about ever getting those guys to
stop going around it. Well, part of our
breakthrough was that it turns out that —
because the blitters all worked a little bit
differently — PC hardware actually has some
acceleration capabilities that the DOS peo-
ple weren’t using. But by abstracting those
blitters out, we actually gave people a layer
where they often would run faster than they
had with DOS. And this started to open
peoples’ minds.
boot: Direct3D, in theory, provides the illu-
sion of a standardized 3D graphics accelera-
tion specification. Because of the slight over-
head of the Direct3D APIs and drivers, when
one writes directly to the hardware and
bypasses Windows 95, there will always be
a marginal speed boost. Since marginal in-
creases are often what separates a killer app
(Doom, Sonic) from the also-rans, isn’t there
a danger that game developers will still by-
pass Direct3D, and hence Microsoft's soft-
ware, in pursuit of a competitive advantage?
Bill: No. Three percent performance gains
do not make the difference between a killer
application and...
Close Combat, a
real-time strategy
game, is one of
10 titles coming
from Microsoft
this year.
boot: You’re sure that
Windows 95 will only suck
a 3 percent loss?
Bill: Our job is to make
sure that 3 percent is all it
is. The thing that you’re
spending time on is draw-
ing the polygons or filling
in the textures, and for this
the API is thin to the accel-
erated hardware, and you’re
not going through it again and again. If we
find a case where somebody wants to go to
the hardware [thus bypassing Windows 95],
if they’re really going for that extra 3 per-
cent, we’ll tell them they're crazy because
it’ll make their job a nightmare. They’ll
never be able to keep up with it. But if [the
advantage of bypassing Windows 95] is
more than 3 percent, then we need to make
sure our API gets richer.
So no, I don't see a problem with that. I
mean, people always told me that Windows
would never succeed because character
mode was faster, and characters would
always scroll faster, and people could just go
to the frame buffer faster than they could
write through Windows. Well, today, you
don’t — except in the game world, and that’s
now changing. The speed differences in
absolutes got small enough that the benefits
were very, very strong.
And there are benefits to being able to
receive a fax in the background, or being
able to just hit a button and go over and
look at something else. I mean, our vision
of your computer is that you basically never
turn it off. And if you want to look up a
movie review on the Internet, or if you
want to see about spending money, or see
if messages have come in, it’s got to be
there all the time. This boot-time thing is
just ridiculous.
look to its joystick
cousin, Microsoft's Sidewinder
Game Pad will be available in
October for about $40.
In addition to the 10 games to be released this year
on the Microsoft label, a series of titles made in con-
junction with their joint venture, DreamWorks SKG, is
due this holiday season.
boot: To what extent should console-based
gaming’s current major players fear
Microsoft’s arrival?
Bill: [Smiles] Well, not really. Usually, if you
want a PC and the kind of richness and
general purpose things that it provides (you
know, bring your work home, write your
homework, all that), then you generally
know before you walk into the store that
you want that. It’s possible that when you
buy a PC, then you say, “Hey, now I don’t
need to buy a game platform, I’ll just do
everything on my PC.”
So even though the PC is more expen-
sive and even though it’ll edge down to the
$700 to $800 range over the next two or
three years, it is a very, very different price
point to $200. But when you buy games,
you’ll be able to find low-cost games in the
$20 to $30 range for our platform.
So, yes, in a sense we’re in competition.
I mean, if we’re promising to make graph-
ics on the PC better than on a Silicon
Graphics workstation, we sure as heck are
going to make them better than on a $200
game device. We’ve lagged behind [Sony’s
PlayStation handles texturing better than
most PCs], but the PCs you’re going to start
to see, maybe six months from now — cer-
tainly in the next 12 months — will be way
beyond that.
boot: Do you currently see stronger con-
tent on the PC or on the game
machines?
Bill: Well, I think boxing games are
better on the dedicated consoles.
But if you get really broad and
include Myst - like games, I mean, give me a
break! There you need the storage and rich-
ness that comes with a PC. 0
boot AUG/SEPT 96 • 23
MultiSync is a registered trademark and CromaCuar, M500, M700 and See, Hear and Feel the Difference are trademarks of NEC Technologies, Inc. Windows and the Windows 95 logo are registered trademarks
The New MultiSync® M Series Monitors
With Revolutionary CromaClear’“ CRT Technology.
While the others have been content to merely
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entire industry. Introducing the MultiSync M Series
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that will forever change your expectations regarding
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The MultiSync M500'" and M700"'’ monitors are the
first to incorporate GromaClear, NEC’s patented new
CRT technology. Similar in design to that found in
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graphics and video with enhanced focus, greater color
Designed for saturation, better contrast and increased
depth and dimension. Simply put, you’ll
Microsoft
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expect from NEC.
What’s more, our Video Boost feature automatically
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Built-in speakers allow you to customize sound
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In addition to PC and Macintosh®
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The MultiSync M Series monitors from NEC.
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of Microsoft Corporation. All other trademarks or registered trademarks are property of their respective owners. GSA #GSOOK94AG5241PS01. ’£1996 NEC Technologies, Inc. Key #27551.
Product Information Number 123
1
MMX Means Faster
Multimedia
Intel delivers matrix multiplication, fast Fourier transforms, discrete
cosign transforms, and phoneme matching
I f Intel’s x86 microprocessor architecture
were a person, it would be old enough to
vote for president this fall. (Though given
the available options, it would probably
choose to stay home.) Instead, the x86 will
celebrate its 18th birthday by giving PC
users a gift: better multimedia performance.
Intel is adding 57 new instructions spec-
ifically designed to speed up multimedia
graphics and sound on x86-based machines.
Programs taking advantage of these instruc-
tions will run noticeably faster and more
efficiently. The new capability is called
MMX (which used to stand for “multimedia
extensions” but is now, according to Intel,
just a brand name).
MMX will first show up in a Pentium
code-named the P55C. This processor
will likely run at 200MHz and incorporate
other improvements, such as larger on-chip
caches. But MMX is the real news. It’s the
most important revision to the x86 since
Intel stretched the architecture from 16 to
32 bits in 1985.
Eventually, all x86 chips will offer
MMX, including x86-compatible chips
from Intel’s competitors. MMX is support-
ed by Advanced Micro Devices (AMD),
NexGen (which is owned by AMD), Cyrix
(which is adding MMX to its new M2
processor), and IBM (which licenses its x86
designs from Cyrix). All plan to introduce
MMX-compatible processors late this year
or in 1997. Intel is adding MMX to the
Pentium Pro next year as well.
Unfortunately, existing software won’t
benefit from MMX. Developers must either
revise their current programs to use the
new instructions or build MMX into their
new products. Fortunately, since Intel
released the technical information to soft-
ware developers months ago, the first
MMX-compatible software will appear when
the P55C debuts before year's end.
Intel is trying to accelerate the adoption
of MMX by integrating it into the x86 archi-
tecture as painlessly as possible. This isn’t
easy with a standard dating back to 1978.
For example, when Intel introduced the first
386 in 1985, the 32-bit revisions were so
extensive that few software developers took
advantage of them. Only now, 11 years later,
are PC users migrating to 32-bit operating
systems such as Windows 95 and Windows
NT. Most of the PC software in circulation
is still 16-bit.
To keep the same thing from happening
this time, Intel made a few technical com-
promises. For example, MMX adds eight
new processor registers for the exclusive
use of its own instructions. Except they
aren't really new registers at all — they’re
mapped into the existing stack of floating-
point registers so cleverly that existing
software can't tell the difference. Upside:
Current operating systems don't have to
be modified to manage the new registers.
Downside: If programmers carelessly mix
floating-point and MMX instructions in the
same code sequence, performance could
actually get worse.
Although MMX instructions borrow the
floating-point registers, they're all integer
operations. That’s OK, because multimedia
processing is typically integer intensive. The
operations that MMX will speed up include
MPEG video compression, wavelet com-
pression, motion estimation, motion com-
pensation, color space conversion, texture
mapping, 2D filtering, matrix multiplica-
tion, fast Fourier transforms, discrete
cosign transforms, and phoneme matching.
That covers a wide range of audio and video
needs common in processor-intensive
games and multimedia software.
For instance, consider a fast-paced game
that runs in 8-bit color mode. Today’s x86
processors can only animate one pixel at a
time. MMX includes new instructions that
can shuffle eight pixels simultaneously.
And MMX does not threaten backward
compatibility: If an MMX program is run-
ning on a non-MMX processor, it can revert
back to the regular x86 instructions.
Multimedia PCs equipped with MMX
chips will cost about the same as their non-
MMX counterparts do today. In other
words, if you are buying a new system
in the near future, make sure to get the
MMX chip and you’ll get the extra perfor-
mance for free. That’s a birthday present
worth celebrating.
— Tom R. Halfhill
Nexts,op: Merced
Next generation processor poised to
cut short the life of the Pentium Pro
The Pentium Pro’s successor, code-
named Merced, is currently being sampled
to OEMs and is expected to be introduced
in the final months of 1997. Intel is not
revealing any specific information about
Merced or any other P7 processors, but
three variations of the chip are reportedly
in the works.
Intel’s Merced is a 64-bit processor
that is expected to be twice as fast as
the 200MHz Pentium Pro and able to run
16-bit and 32-bit x86 code. Merced will
incorporate the MMX instruction set for
enhanced MPEG, audio, graphics, telepho-
ny, and video conferencing capabilities,
according to Mike Shuster of Intel.
According to reports published on the
Web, the second P7 processor is a deriva-
tive of Merced designed by Hewlett-
Packard. It includes a PA-RISC instruction
set optimized to run HP’s upcoming 64-bit
Unix OS. The third variation of Merced is
being codesigned by HP and Intel. This
P7, code-named Tahoe, is due to appear
in 1998 for a 64-bit Windows OS.
Intel has already cut the price on
its Pentium Pro processors up to 50 per-
cent in an effort to move existing stock
and recover R&D and production costs.
Another price reduction is expected this
fall. As a result, consumers are likely to
see the price of Pentium Pro desktops,
currently retailing at around $5,000, to
drop dramatically in the coming months.
- D.L
26 • boot AUG/SEPT 96
DVD: Turn of the Century Technology
Don’t throw your CD-ROM drive away just yet
T he first DVD-ROM drives and
movie players are set to start
shipping by the end of this year.
But before you wait for a DVD-
ROM drive to arrive instead of pick-
ing up a new 8x CD-ROM drive,
be warned: Software for DVD is
not likely to arrive until late next
year. If then.
There are two reasons for the lag
between the arrival of DVD hard-
ware and software. First, there is no
technology solution for copyright
protection in place, at the time of
this writing. DVD’s increased stor-
age capacity allows it to hold digital
video and audio, which cost more
money to produce and, subsequent-
ly, increase publishers’ desire to
protect their work from piracy. The
second reason is a lack of enthusi-
asm for DVD among many of the
major software developers. A
and Creative Multi-
media, are not likely to
release a new DVD title
with original content in
time for Christmas 1997 or 1998.
Developers with multiple-disc titles
in their catalog, such as Activision
(which is planning to release DVD
versions of Spycraft and Zork
Nemesis), may be able to repurpose
their games for DVD in 1996, but
it's unlikely that reruns will create a
demand for DVD-ROM drives.
“People will go out and buy
DVD for one title,” says Peter
Nicholas Biddle, technical evange-
list in Microsoft’s platform group.
Biddle agrees, however, that the
so-called "killer app” must be an
original that, in one way or another,
takes advantage of DVD’s advanced
capabilities: the data transfer rate
medium in the
near future.
“There are
issues,” says
Steve Feldstein, director of market-
ing and communications for DVD
at Philips. “In terms of ROM devel-
opment, it’s a ’97 product.” Sources
at Panasonic say they see DVD’s
mass arrival coming in 1998.
On the movie player side, DVD
seems poised for holiday success.
In June, a copyright protection
solution was agreed upon by the
Motion Picture Association of
America (MPAA) and Consumer
Electronic Manufacturers Assoc-
iation (CEMA). Time Warner,
which has been working with
Toshiba on DVD from the start,
has announced that it will release
more than 100 movie titles on DVD
MB for MB:
The Top-Selling
Titles
The megabyte tally of
today’s top-selling titles
makes a strong argument
against the immediate
need for DVD’s 4.7GB
storage capadty.
WarCraft II: Tides of
Darkness 132MB
CiviUzation 2 357MB
Myst 253MB
Descent II 335MB
Microsoft Right
Simulator 20.3MB
Seme: PC Data (June 1996)
spokesperson for a top-10 enter- A spokesperson for a top-10 entertainment software developer...
tainment software developer, described his company’s feelings about DVD as “apathetic.”
who wishes to remain anony-
mous, described his company’s
feelings about DVD as “apathetic."
The top reasons for this malaise
cited by the spokesperson are the
lack of a final spec on the DVD
standard and that hardware manu-
facturers have not made working
prototypes available to developers
for testing. In addition, other than
reference titles, which do not drive
the market, many developers feel
DVD's increased storage capacity is
not needed for anything beyond
video, which historically has done
nothing for gaming. Most top-sell-
ing games, such as Duke Nukem
3D (98.9MB) and Mech-Warrior 2
(122MB), don’t come close to filling
a 650MB CD-ROM.
Given the typical 18-month peri-
od to produce a game once the final
spec is announced, even the compa-
nies who have voiced support for
DVD, such as Activision, Softkey,
(4.69 Mbits/sec versus the 0.9
Mbits/sec of a 6x CD-ROM drive),
AC3 audio (six-channel digital
audio), or MPEG2 (broadcast quali-
ty video), and, of course, the vastly
increased storage (4.7GB) capacity.
Meanwhile, hardware manufac-
turers have different theories about
when DVD will be embraced by
consumers. Toshiba, Compaq,
IBM, and Hewlett-Packard have
all announced plans to ship DVD-
ROM drives, either as stand-alone
devices or in their new lines of sys-
tems, before the end of this year.
“We see it in our ultimate multime-
dia machine for this Christmas,”
says Laurie Frick, vice president
of emerging markets at Compaq.
“Then, in late 1997, it will be in all
of our high-end systems.” Panaso-
nic, Philips, Sony, and others expect
to ship DVD-ROM drives by year’s
end, but none see DVD as a viable
movie discs before
Christmas.
As was the case
with CD-ROM, the
emergence of the
DVD-ROM format will
take time, but DVD is
expected to be a mass
market item until the
end of the century.
Those craving the lead-
ing edge will take the
leap to DVD and
endure the growing
pains. Those seeking a
stable technology
should stick to CD-
ROM — which has only
recently matured into
a manageable and
affordable medium —
for at least another
year, maybe two.
— Doug Lombardi
boot AUG/SEPT 1996 • 27
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Product Information Number 119
GAME THEORY WITH T. LIAM MCDONALD
VOICE
hate Myst.
I At times I consider this a failing.
Everyone speaks so breathlessly
about how much they loved it, how
they were transported by it. They compare
it to classic literature such as Lewis
Carroll’s Alice books or the fantasies of
J.R.R. Tolkien. They go on and on about
playing all night. Listening to this, I feel I
must be some joyless troll who insists
upon missing the point. Have I lost my
childlike sense of wonder?
Then I boot the damn thing up, play
for a few minutes, and say... naaaah.
I come from the old school. My first
experiences with PC games were early
Infocom titles such as Hitchhikers’ Guide
to the Galaxy, Leather Goddesses of Phobos,
and, of course, Zork. These games were
full of true wonder and imagination, or at
least they seemed that way to our enter-
tainment-starved brains. You’d type com-
mands like “go westi open
door,” and follow the text
that streamed out in
response. It was like a book
unfolding at your fingertips.
It was entertaining, it was
imaginative, and I haven’t
played one in years.
Why? Gaming moved
on, and I followed. I found
Railroad Tycoon and Eye
of the Beholder and
Civilization and Doom:
games that made the text parser of yester-
day look about as practical as trying to
freeway commute in a horse and buggy.
They opened up entirely new possibilities.
You see, at the time, computer users had
to be familiar with the working of the
machines. Game designs could be com-
plex, with countless prompts, icons, and
commands. Designers weren’t afraid of
the gamer.
The PC user of today is most likely
someone with only a passing familiarity
of their computer. As the market expands,
the knowledge level of the average com-
puter buyer drops. They’re good with
point-and-dick interfaces, but the notion
of editing a CONFIG.SYS file would send
them screaming into the night. Therefore
it is assumed the complex inventory man-
agement system of an RPG or the detailed
fiscal elements of Railroad Tycoon would
intimidate them.
So, the logic goes, the game industry
must create a game with no inventory, no
complex elements, no pain. Looks are
more important than substance. It has to
be non-threatening. It has to be friendly
and new-agey. Just try; you can't really
fluid movement, but the result is not
nearly the same as in a true 3D computer
environment such as Doom or
MechWarrior 2.
The resulting Director-based game is,
at best, only minimally interactive. The
best you can get is “twiddleware,” a game
in which you can mess around with dials,
levers, blocks, and buttons to reach the
fail. And you certainly can’t die. It’s the next image or sequence of images.
I AM MYSTIFIED
TODAY'S TWIDDLEWARE LEAVES ME FLAT. WHATEVER HAPPENED
TO THE LEATHER GODDESSES OF PHOBOS ANYWAY?
Myst formula, and, if sales are any indica-
tion, it is the most popular form of com-
puter entertainment ever.
I won’t begrudge Myst creators Rand
and Robyn Miller their mam-
moth success, and not just
because they now have
enough money to buy
their own Middle Eastern
country and order a
fatwa against infidel game
reviewers. God bless ’em.
They made what the people
wanted and gave many
great pleasure. Would we
1 live so long and perform
such feats.
But to the die-hard PC gamer, Myst
was a Pandora’s Box. It unleashed an
entirely new style of game design, and
countless imitators rushed to cash in.
Myst and its kin are essentially slide
shows with hot spots. Artists render
numerous camera angles of an environ-
ment. You click through these images as
though navigating a real world. At certain
points, these shots are minimally animat-
ed with overlaid video clips. At others,
they’re “hot,” or interactive.
Besides Myst, Macromedia Director
has made all of this possible. Director is
powerful presentation software that can
combine bitmaps, video files, and minor
interactive sequences into the form of a
game. Some developers cross fade
bitmaps in an attempt to create a more
Interaction is limited to clicking in the
proper sequence. Period. That’s all she
wrote. These are computerized Rubik's
Cubes, and they are stultifyingly boring
and fatally uninventive.
And they're everywhere. The Martian
Chronicles, Queensryche Promised Land,
Zeddas, The Last Dynasty, Robot City, Total
Distortion, Gadget, Hell Cab. Do I
need to go on?
These are the Sons of Myst: the
mutant, bastard offspring of a fiscal-
ly successful game. They are the
interactive equivalent of a Die Hard
rip-off in the movies (i.e., Under
Siege, Sudden Death, Passenger 57):
titles pumped out to cash in on a
proven formula. Knock off games
like this can be created in a fraction
of the time (and with fewer people,
and at less cost) than a fully ren-
dered, free range-of-motion environ-
ment such as Terra Nova or Duke
Nukem 3D. Their high-res bitmaps
are alluring on the surface, but as
hollow inside as a chocolate Easter bunny.
To gamers weaned on expansive, inven-
tive games that let you explore at will, use
their minds, wage wars, and build
empires, this format is anathema.
I can think of only one successful title
that used this format, and that is The
Dark Eye. As expected, The Dark Eye fails
utterly as a game, since it is only margin-
ally interactive. But it succeeds, through a
dazzling combination of imagery, ► 120
T. LIAM
MCDONALD
is the all-
knowing god
of gaming.
He also
writes about
computers,
literature, and
horror for
numerous
mags.
boot AUG/SEPT 96
29
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Product Information Number 90
ON THE LINE WITH SHEL KIMEN
VOICE
P ower user. They call me a power
user. I’m online constantly, devel-
oping hard-core, heavy multime-
dia content for the Web or
uploading multiple, mega-huge files to a
server. Heavy and huge being the opera-
tive words here. When I'm slaving for
The Net magazine, no problem, I've got a
T1 plugged into my brain. But when I’m
at home, my poor little 28.8 clogs up with
Shockwave files and QuickTime VR. Spit.
Gurgle. Connection timed-out! If you fig-
ure the standard 28.8 takes about 1 second
to download lk, those 400k of multimedia
decadence will consume a whopping
6.666 minutes to transfer.
And that’s ONE file. Ouch.
So, in searching for home-style band-
width solutions, what’s a girl to do? ISDN
or cable?
ISDN (Integrated Services Digital
Network) has been hot hot HOT in
Europe for the past five years. And it’s
just now catching fire in the states.
During the last year, companies such as
Supra, US Robotics, and 3Com have
released ISDN modems to support the
various online and Internet service
providers (MSN, EarthLink, CompuServe,
and Netcom to name a few) who offer
ISDN access.
Most ISDN modems are switchable
between analog 28.8 access and the high
speed up to 128 Kbps infrastruc-
ture of ISDN access, and some
can even switch to accommo-
date standard analog voice lines
without disrupting your con-
nection. But the modem will
cost you anywhere from $300
to $1,000 depending on which
features it supports.
Hmm, modem or rent?
That’s a tough one.
But don’t think you’re done
with the bills yet. There’s a
healthy fee for installing this
line of wonder. To get ISDN wired to your
house, expect somewhere in the neighbor-
hood of $150 in setup fees alone, before
any additional usage charges. Home
ISDN (Single Line Residential ISDN)
from PacBell costs $125 for a one-time
ISDN installation, plus $34.75 for a one-
time line installation, plus a line charge of
$24.50 per month, in addition to — here’s
the kicker — usage charges. Though
PacBell will gladly waive the installation
fee if you’ll sign a contract that says you’ll
use their sendee for at least two years.
Forced loyalty, you gotta love it.
prevented the cable industry from seizing
the market have vanished into thin air —
just like our freedom of online speech!
So, assuming @Home pulls off the
grand experiment successfully, the next
logical question is: Why would your typi-
cal everyday user even want faster access?
GIVE ME BANDWIDT
ISDN OR CABLE MODEM, $ OR VAPOR. . . THAT IS THE REAL QUESTION,
Cable modems (see Pure Lust, page
35), will be provided by local cable compa-
nies and service will run around $30 per
month for unlimited access, which is con-
siderably cheaper than its ISDN counter-
part (a fact you already know if you added
up all the numbers above). While all the
rage in a small corner of northern
California — where the mighty citizen
Hearst family has teamed up with TCI to
run @Home, a prototype cable modem
service — cable modems do look very
promising... though the current distribu-
tion scheme is a little shaky. OK, distribu-
tion is very shaky. Less than 50 people
had one of these little darlings in June,
though the company promises they will
someday be well distributed and transfer
your bits really really fast. Did I mention
fast? Imagine 28MB
| per second. You
could sp lit the bandwidth between
everyone in your house
(including the dog), watch
cable television at
the same time, and
still outrun the expensive
ISDN line your neighbor’s
shelling out the big bucks
for. While some weak-
willed individuals insist
on whining about “poorly
installed and manufactured cable
lines that need to be upgraded,” with
money like Hearst, TCI and Visa backing
it up, I think they’ll be able to hire a few
extra technicians to get the job done. And,
with the deregulation of the telecom
industry and the Communications Decen-
cy Act (grrrr!), any other roadblocks that
And while we’ve got
Real Audio |
(on demand), do
you really think |
it will be long before
we get RealVideo
on demand?)
RealGaming on
demand? RealSex
on demand?
Look alive! Just because you ain’t building
Shockwave files for some prestigious
Web design firm (yet) doesn’t mean
you’re not going to have to download
some of this hoo-haa from your friendly
neighborhood site. And while we’ve got
Real Audio (on demand), do you really
think it will be long before we get
RealVideo on demand? RealGaming on
demand? RealSex on demand? As more
and more of us site developers drop big-
ger, better, and prettier bandwidth-hog-
ging files into cyberspace, more and more
casual surfers will have to upgrade to see
the monuments we’ve created.
@Home has built its entire service
around the elusive cable modem. With
intense inline video, voluptuous VRML,
Shockwave up the wazoo and graphics to
shame any other online creation,
(a) Home is planning to swallow the band-
width issue in one gulp. They aren’t wor-
rying about the small fry, low-bandwidth,
text-based cyber surfers, and don’t really
seem to care about anyone who’s not
using Netscape. The only glitch is that to
support the speed a cable modem can
offer, and really optimize its potential,
you’re gonna need a monster system with
mega RAM and improved chip architec-
ture. (That liquid-cooled Alpha laptop at
Digital is probably looking pretty nice
now.) Which means, even though cable
access to the online world of the future
will be affordable, the system needed to
get in the door might not be.
So back to the all-important question,
cable or ISDN?
A better question is: Anyone out there
building a better compression tool? Q
SHEL KIMEN
(shol@thcnet-
usH.com) Web
Diroctor
for the Net
magazine,
http://www.
tlionet usa.
com, has spent
more time
online than is
reasonably
healthy for one
person and
dreams
in hypertext.
boot AUG/SEPT 96 •
ON THE LINE
ON THE ROAD
ON THE ROAD WITH ANGELA LoSASSO
VOICE
U sing a desktop system is like lug-
ging the proverbial ball and
chain. If I wanted that, I would
have married when I was 18.
When a desktop is your primary sys-
tem, you’re stuck. You must move to the
information. And stay. Need to open a
file, write a letter, create a presentation,
print a chart, check your e-mail? Ya gotta
go back to your desktop. But we humans
are mobile beings. We have legs. We
walk. We go from room to room, from
home to work, from city to city. The
workday.) When the sounds of a hectic
newsroom prove too challenging for my
concentration, I would love to just walk
downstairs, set myself down on some
patio furniture and work in the Jurassic
Park atrium of our office building. Except
my keyboard cord doesn’t stretch that far.
I’d love to work on a 12.1-inch crystal-dear
active matrix screen under the blue sky
peering through the open-air roof, head
back upstairs when I’m good and ready,
and synchronize and transfer files from
my laptop to my desktop using some
metaphor of the fixed position desktop handy program like LapLink.
TIE ME UP, TIE ME DOWN
WE HAVE LEGS. WE WALK. WE GO FROM ROOM TO ROOM,
FROM HOME TO WORK, FROM CITY TO CITY
just doesn't suit us. Doesn’t it make so
much more sense to have a portable sys-
tem — a PC that goes where you go?
When I’m at work, I’m tethered by a
three-foot keyboard cord that won’t even
allow me to peek my head out of my cubi-
cle. Worse, my keyboard doesn’t travel to
editorial meetings — which is a real pain
in the butt because my typing is a heck-
uva lot faster and more accurate than my
handwriting. (And, of course, everyone
asks arcane questions about some dead-
line five months from now or the status
of an invoice submitted two years ago.
But that knowledge is trapped back on
my desktop. What I need is a laptop
with an IR port so I can shoot a little
red beam across the office, bounce it
off a wall or two, and get the requested
information from the network server
sent to me in the meeting room.)
Am I whining? Yeah. But with good
reason.
There are days when I really do need
more soothing aesthetics. I like our
modem offices enough, but when the
fine, fine weather is screaming at me to
come out and play, I’d rather have some
sort of compromise position. (I conserve
my more creative excuses for my editor
in chief as to why I have to bolt over to
Candlestick Park and watch a ballgame
and eat hot dogs in the middle of a
And the times when I'm not in the
office, such as when I’m traveling (or as I
prefer to call it: the world of waiting), too
many hours are lost staring blankly out
the window of the commuter train or in
an airline terminal, waiting to board yet
another flight (delayed,
again), when I could
have been more produc-
tive. Like making pro-
duction schedules, or
writing assignment let-
ters, or editing stories
(or playing Duke
Nukem 3D ... research purposes only,
right?). Except all those schedules, form
letters and stories (and digital shotguns)
are stored on my desktop.
Then there was the time I was headed
back from a trade show where I scored an
exclusive story. My ETA was 1 o'clock. My
deadline was 5 o’clock. Not much time to
grab my luggage and catch a cab to the
office, but enough. I wrote the story by
hand in the terminal in 30 minutes flat. I
could quickly key it in back at the office.
Once in the air, I stared and stared at my
watch. I tapped my foot on the floor,
wrapped my knuckles on the pull-down
tray, and played miniature hockey using
the airline honey roasted peanuts. 1
looked out the window to discover we
were shrouded in a dense gray fog, and
r
Humans are mobile
beings. Doesn’t
it make sense to have
a portable
system— a PC that (
goes where you go?
just then the pilot mumbled something
over the PA. The only discernible word
was, “Delayed.”
I’m ticked off. Won’t make the dead-
line. No exclusive.
As I banged my head against the seat
in front of me, I noticed the in-flight
phone. I could call the office and have a
colleague transcribe my notes. I tried and
got stuck in voicemail hell; would’ve left a
number but what do I tell them, “Call seat
14B on United flight 1567?” As I hung up,
I noticed the phone had a fax/modem
jack. And then I was really ticked off. It
would have been great to transfer my
notes, write and file the story from seat
14B somewhere over the Midwest. Except
my desktop keyboard didn’t stretch that
far. That’s when I really needed a laptop
with an internal modem or a PC card
plug-in. Better yet, a cellular modem with
a GTE wireless connection (just in case
I’m sitting next to a super salesperson
that has to hog the in-flight phone to
schmooze clients from 30,000 feet).
So after I got over losing the exclusive,
I bought that laptop to give me some
room to roam. I have every-
thing I need from the desktop
wrapped up in a “to-go”
box. It’s so refreshing and
easy to switch my modular 4x CD-ROM
drive with my 3.5-inch floppy,
connect a printer, and slap in
a variety of PC cards
(modem, network connection, flash mem-
ory, etc.), unlike the acrobatics of connect-
ing peripherals on a desktop where I have
to climb over, under and around my sys-
tem just to find the right port. I gave up
banging heads, bruised body parts, cuts,
scratches and general agility when I
retired from competitive sports. I’d rather
just watch these days.
Which brings me to a happy conclu-
sion. It’s the bottom of the ninth at
Candlestick. Had my hot dog, Cracker
Jacks and Coke. The Dodgers are ahead
by five runs, and the bottom of the Giants
order is due up. This one’s over. Might as
well pack up my Gateway 2000 Solo
Pentium and make the five-minute trek
back to the office before the 4 o'clock
status meeting. 0
32 • boot AUG/SEPT 96
PC Gamer
“Terra Nova...
equals, and some-
times exceeds
Mech Warrior2 or
Wing Commander
- Computer
Gaming World
“Terra Nova
can’t be beat.
Period.”
- PC Games
Experience the UuJMmt Real-time^otritfS^ame!
A Looking Glass
Technologies
Production
Available at major retail outlets or order direct
Download our demo
www.lglass.com
©1996 Looking Glass Technologies. Inc..
Cambridge, MA. Terra Nova is a trademark of
Looking Glass Technologies. All rights reserved.
Product Information Number 104
HIGH-TECH TOYS AND TOOLS WITH THE RIGHT STUFF
Takes a licking...
FieldWorks’ new laptop and notebook computers are designed for harsh
environments, such as the recon pod under the wing of an F-16. The
Military Spec-compliant FW5000 notebook features a one-piece magne-
sium alloy chassis that is 10 times stronger than plastic. The chassis is
then covered with molded, shock-absorbing rubber, and all internal sub-
systems are attached using polymer/aluminum suspension mounts. This
enables the machine to withstand an operating shock of lOOGs.
Depending on the options selected, FieldWorks’ computers can operate
in the rain (up to four gallons per hour), in the presence of electromag-
netic interference, and in extreme temperatures (from 5 degrees F to 122
degrees F). Prices start at $4,995.
FieldWorks; 612.947.0856
Unwired
With a Ricochet modem and account, plus a
laptop or PDA, you can access the Internet,
your office server, or a commercial online account from any Metricom ser-
vice area (currently Seattle, Washington, D.C., and the San Francisco Bay
Area) without being tethered to a conventional phone line. The service
costs $29.95 for unlimited access.
The Ricochet network uses transceivers mounted on buildings and light
poles to relay radio signals (using 900MHz spread-spectrum technology)
from battery-powered modems. The modems send and receive data at
speeds up to 28.8Kbps and cost $299, or rent for $10 per month.
Metricom; 888.466.9473; www.metricom.com
Gather ’round the table
U.S. Robotics’ Conference Link CS1000 speakerphone features
three microphones built into a propeller-shaped enclosure to offer
360 degrees of coverage— excellent for use in any size room. Its
full-duplex operation allows you to speak and listen to the other
party at the same time, eliminating a major annoyance associated
with typical speakerphones.
The three mics can be individually muted for private
conversations, and you can plug in additional mics
for very large meetings. You can also tap a cas-
sette recorder into the Conference Link to
record conversations. An adapter is avail-
able for using the device with digital
phone lines and PBXs.
The CS1000 is priced at
$399.95.
U.S. Robotics;
847.676.7010; www.usr.com
Hang it up
Sony is preparing to ship the first TV you can hang on the wall.
While notebook manufacturers trade bragging rights about the
12-inch screens on their high-end models, Sony’s Plasmatron
displays are as large as 50 inches.
The Plasmatron features Plasma Addressed Liquid Crystal
(PALC) technology developed in conjunction with U.S.-based
Tektronix. The PALC display is an active matrix system that sep-
arately addresses each pixel of the liquid crystal to produce
sharp contrast and smooth display of moving images— a fea-
ture sorely lacking in laptops. Unfortunately, the Plasmatron
won’t be available in the United States until at least next year.
Sony; 800.222.7669; www.sony.com
34 • boot AUG/SEPT 96
1
PDA=Personal Drum Assistant
Roland has taken the concept of the PDA and applied it to
music. The $595 PMA-5 is a pen-based composition work-
station you can hold in the palm of your hand. The device
features an eight-track MIDI sequencer, a 16-part multitim-
bral sound module with 306 sounds 16 drum kits, 600
backing tracks in 100 styles, and onboard effects (including
eight types of digital reverb and chorus).
An ad-lib function lets you improvise solos or melodies
over the backing tracks even if you don’t know anything
about music. All functions are accessed through an LCD
touch-panel screen, or you can use the serial port to
import MIDI files from your PC.
Roland Corp.; 213.685.5141; www.rolandus.com
Next best thing to a T1
Zenith’s Homeworks Universal cable modem delivers high-speed Internet access
(up to a whopping 4Mbps) via your existing cable TV connection. The
Homeworks Universal handles the high-speed downstream connection and links
to your conventional modem or ISDN adapter for upstream data transfer. With an
investment of less than
$60,000 in Zenith and U.S.
Robotics hardware, even
cable operators with older,
one-way delivery systems will
be able to offer two-way
Internet access. The
Homeworks Universal costs
$400 in volume quantities, so
you’ll probably want to rent
the device from your local
cable operator.
Zenith Electronics;
847.391.8181;
www.zenith.com
Zip it to my Zaurus
When even a notebook is too much to carry, Sharp’s
$729 Zaurus ZR-5800FX PDA offers nearly as much
functionality— including a 320x240 pixel touch
screen, a fax/modem, a PC Card Type II slot, and an
infrared transmitter for linking to a PC or printer. The
backlit screen is easy to read even in low-light condi-
tions, such as in a darkened car or airplane. The
Zaurus features built-in e-mail software and an Excel-
compatible spreadsheet; it can even function as a
pager. Sharp recently announced a color Zaurus that
sports a built-in digital camera, but they haven’t
announced when the product will be available in the
United States.
Sharp Electronics; 800.237.4277; www.sharp-usa.com
Let’s burn one
Activate the motorized key-
board elevator on Panasonic’s
new CF-62 laptop ($7,199 for
the 16MB model) and a PD
rewritable optical drive slides
out. The drive, which also
reads CD-ROMs at 4x, can
store 650MB of data on a PD
disc. The computer’s design
emphasizes removable storage
media (the hard disk even
comes with a heavily-padded leather carrying case) to lessen the risk
of losing sensitive data in the event the computer is stolen. With a
magnesium alloy lid, the CF-62 is built to last. It’s no slouch in terms
of display, either. Its 12.1-inch active matrix LCD screen supports reso-
lutions up to 1024x768.
Panasonic Personal Computer Co.; 800.662.3537; www.panasonic.com
It slices! It dices!
Like a digital Veg-o-matic, Panasonic’s $799
KX-PS600 combines a laser printer, scanner,
and copier into a single device. The laser
engine prints six pages per minute at
600x600dpi, the monochrome scanner
features 600dpi resolution and 64
halftone levels, and the copier works
even if your PC is not powered up.
Just plug the KX-PS600 into your comput-
er, install its software, and the device will
automatically seek out and configure your
fax, e-mail, and word processing software.
Panasonic Communications 8i System Co.;
800.742.8086; www.panasonic.com
i
boot AUG/SEPT 96 • 35
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Good afternoon,
JEAN-LOU1S GASSEE
Others have attempted, but
failed, to create a viable alter-
native for the demanding tech
junkies known as “geeks.”
Your mission, should you choose
to accept it, is to scrap all
previous notions of what con-
stitutes a PC and build the best
system imaginable. Code name:
BeBox. Can this flamboyant
Frenchman succeed on his...
I.- •
I
Or will his revolutionary computer
self-destruct after its 15
minutes of fame?
BY DOUG LOMBARDI
1996— Launched the BeBox
1991— Founded Be Inc.
1988-1990— President of Apple products,
the R&D and manufacturing division
1987-1988 — Apple's senior vice president
of R&D
1985-1987— Apple's vice president of
product development
1981-1985— Founded and ran Apple's I
French operation, Apple Computer
France SARL
1979-1981— President and general manag
er of the French subsidiary of Exxon
Corp. (known as Office Systems)
1974-79— Data General Corp.'s general
manager for France, area manager
for Latin countries! and marketing
manager for Europe
1968-1974 — Joined Hewlett-Packard.
where he serving in several positions,
including sales manager of Europe
1 968— Paris/Orsay University; BS Math,
Physics
1944— Born in Paris, France
“What is a true geek? I call them the path-breakers
and the ball-breakers. [They’re] people who really
explore the more innovative uses of computers and
generously give us solid feedback.”
and it will take them seven years to move
from System 7 to System 8. It's not because
they are inattentive or lazy; it’s because it’s
very complicated. And, it limits the scope
of what you can achieve in incorporating
new technology. We are the only PC-level
operating system with a multiprocessor,
real-time, multithreading, multitasking
database in the bowels of the operating sys-
tem. We made a conscious decision to be
in places where the other guys couldn’t be
anytime soon.
boot: So, liberating yourself from previous
architectures frees you up to implement
cutting edge technologies faster than the big
boys. Do the benefits actually
outweigh the limitations?
Gass6e: The limitations are
that we don’t have a mature
company or a mature product.
This is a newborn infant. We
need to grow it, with the help
of software developers, to give it applica-
tions and more solidity. So we have a lot
to accomplish.
The good news is our demonstration. We
got a standing ovation the first time we
showed our product publicly because people
could not believe that two tiny 603s at
66MHz, which are the lowest level of
PowerPCs, could exhibit such performance.
The hardware is normal. It’s the software
that really shines in those demonstrations.
The agility, the throughput, the user inter-
face, the modularity, and the features are
the good news. Among the software devel-
opers, many say that it’s the most fun, easi-
est to program environment that they’ve
seen in decades.
boot: You’ve described the BeBox’s target
audience as “true geeks.” Isn't that kind
of harsh?
Gass6e: What is a true geek? I call them
the path-breakers and the ball-breakers.
[They're] people who really explore the more
innovative uses of computers and generous-
ly give us solid feedback.
To buy the BeBox you need to answer four
questions. One: Do you own or operate
two PCs a day? Two: Do you use or love
C++? I’m told using it and loving it is
impossible. Three: Do you have an Inter-
net connection? And four: Do you have
$2,000 on your credit card? Seriously, the
reason I ask people to have two PCs or
more is the lack of applications on the
BeBox — it’s intolerable if you don’t already
have PCs or cannot program. And if you are
not on the Internet, I doubt that we have
the same goals, and we won't be able to
deliver software.
If you ask the people in the mainstream
what they want from a computer, they will
describe the future in terms derived from
the present. They want more for less.
Smaller, cheaper, faster. Which is legiti-
mate. But we need to innovate, and we need
the geeks to take us to where the tractor
applications lie.
boot: You mention the tractor app, or the
“killer app,” as it is frequently referred to.
Any idea what the BeBox's will be?
Gass6e: My guess is that it’s in one of five
areas: Web servers, image processing, digi-
tal audio, digital video, and software devel-
opment. Let’s say that you’d like to develop
for one of the emerging game platforms. If
we put together a package with an inexpen-
sive, very high-speed machine compiling
code and graphics for the game platforms,
this could be a nice application. Sun was
started as a development environment
before it became what we know it to be
today. Image processing... all the world of
digital photography is creating opportunities
to do big manipulations on a grand scale.
Digital audio, the egg hiding behind the “V”
in “DVD.” You’ll be able to have real multi-
track sound, not tarted up stereo. You know,
today’s home theater has tarted up old
stereo from the late '50s.
[The tractor app is] one or more of these
five. It’s not in the word processing and
spreadsheet market, that's for
sure. Even if we had the killer
word processor, I doubt we
could do anything. But no, I
know people who are develop-
ing a word processor for the
BeBox because they do that.
And they’ll sell it. But it's not going to be
the innovation that we need,
boot: What’s the relationship between the
BeBox and the Amiga?
38 • boot AUG/SEPT 96
THE BOOT
INTERVIEW
Gassee: I had several contacts with the
Amiga and Commodore in my past. When
the Amiga came out in 1986, I was at
Apple, and we were shaking in our boots
because we saw a computer with a real mul-
titasking operating system with a 68020
and hardware assists for animation and
music and video. We thought, "Boy this is a
“If you can write a business plan, y
real threat to us.” The Amiga sold a lot of
machines, and the Mac sold even more.
Commodore, in some ways, killed the
Amiga. But there was a healthy develop-
ment and user community. Some people
wanted to buy the company in 1988 or 1989.
They needed a CEO and they came to see
me. In 1990 when I left Apple, Irving
Gould, head of Commodore, wanted me to
come and run the R&D at Commodore,
which I declined. But this was another
opportunity for me to think about what the
Amiga brought in terms of digital media.
Suddenly we can acknowledge that we are,
in more than one way, spiritual descendants
of the Amiga. In my office, I even have a
license plate that says “Amiga 96,” which is
a good seven character summary of our
business plan. So we'd like to pick up where
the Amiga left off.
boot Aside from actually having a floppy
drive and not being tightly targeted at the
education market, how does the BeBox dif-
Gass§e rules the roost at Be’s Menlo Park, Calif, offices.
of the obstacles that they’d have to jump
through today.
boot: With all these influences, what is the
BeBox? More Mac, more PC-done, or the
next generation Amiga?
Gass6e: We are on the PowerPC chip, so
there is a hardware connection to the Apple
world. The bus and all the hardware devices
are from the PC-clone organ bank. The digi-
tal media indination of the machine is more
with the Amiga world. So you can make with
it what you will. I don’t know what to make of it
boot: So you are not competing against the
Windows-based dones?
Gassee: Competing against Microsoft or
Apple would be a losing proposition,
boot: As a former big wheel at Apple Com-
puter, you have your opinions about the
company's current situation. Can it survive?
Gass6e: [laughs] If I knew how to take care
of Apple’s problems I would not be doing
what I do. I’d be selling advice. So, I’m not
| i y) a consultant. But I wish the best to
1 *** my old friends at Apple. This is a
nice company that needs to regain some of
its past vibrancy,
boot: Would you ever go back?
Gassee: No.
boot: Apple wants $5 million for the
QuickTime license. Will you pay $5 million
for it?
Gass6e: I was confused. I thought they were
going to give me $5 million to promote
QuickTime. So I protested that I would not
abuse their generosity. But I found out I
was mistaken. They wanted $5 million of
our money. We spent $10 million to develop
the hardware and the software. We can do a
QuickTime player without the licensing
stuff. MPEG is it in many respects. So, we
will focus on that. ►Al
BeBox Main Processor Board
The processor board is a six-layer printed circuit board (PCB) with components mounted
only on the top surface. Integrated circuits and passives are surface-mounted, connectors
are through-hole. The processors are soldered directly to the processor board.
Be
specs
fer from the NeXT cube?
Gassee: That’s another very useful reference
point because it taught us a number of
things that we shouldn’t do. You mention
the education market. If the price wasn’t so
high, maybe the education market wouldn't
be so bad. But the education market is not
known to be solvent. There were a number
of problems with the NeXT hardware — not
to say that our product will not experience
glitches and bugs; it will. But perhaps more
damaging was the attitude toward the devel-
opers. Developers had to shell out a few
thousand dollars. They had to write a busi-
ness plan to be granted the honor of devel-
oping for the NeXT platform. Our develop-
ers get a price cut on the machine — the
machine is less than $1,000. And, we don’t
ask them to write a business plan. If you
can write a business plan, you probably
can’t write good code, and we are interested
in people who can write good code. The last
dimension is electronic distribution of soft-
ware over the Web. Cutting all of the mid-
dlemen makes it possible for a one- or two-
person company to make money without all
Qty. Component
Connector
PowerPC 603 RISC processors at 66MHz
8 72-bit DRAM SIMM Sockets 72-pin
1 8-bit flash ROM
3 32-bit PCI slots at 33MHz 32-bit PCI
5 16-bit ISA slots 16-bit ISA
1 Real-time clock with
battery-backed-up NVRAM
1 Internal SCSI port 50-pin ribbon
1 External SCSI port 50-pin SCSI II
1 Parallel port 25-pin D-shell
1 Internal ATA (IDE) port 40-pin ribbon
1 Keyboard port, PC/AT-type 5-pin DIN
1 Internal floppy port 34-pin ribbon
1 Speaker port 2-pin
1 Front panel connector.... 26-pin ribbon
1 Power LED JgggS
1 Disk-activity LED — —
1 Interrupt switch
1 Reset switch
1 Bar-graph LED driver _ ..
BeBox I/O Board ^
Qty. Component
Connector
l
“GeekPort”
4
Advanced serial ports
1
Mouse port, PS/2-type
2
Joystick ports
2
MIDI out ports
2
MIDI in ports
3
Infrared (IR) I/O ports
6-pin mini DIN
1
Internal CD audio line-level input
1
Internal microphone audio input
1
Internal headphone audio output
2
Line-level input (L/R)
2
Line-level output (L/R)
RCA jacks
1
Microphone input stereo phono jack ..
3.5 mm
1
Headphone output stereo phono jack.
3.5 mm
1 16-bit stereo sound system @ 48 and 44.1KHz
ntroducing...
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Document # 1040
THE BOOT
INTERVIEW
In the course of bringing together the “ultimate” personal computer, Gassee
has drawn from his vast experience at Apple, his respect for the Amiga, and
the vast PC organ bank.
◄ 39 boot: You’ve projected the BeBox will
sell 100,000 units in the first year. It would
seem that, in order to survive, it must sell
more than that. Otherwise software develop-
ers won't consider it a viable platform and
won’t want to write for it How long before
it reaches viability?
Gass6e: I am not going to make any fore-
casts. There’s no way we can reach those
numbers in ’97. Many of the software devel-
opers do not expect it to happen because
we’ve been very open about the numeric
prospects. If you are a Be software develop-
er, you don’t have to abide by the current
ating system, it’s horri-
ble. It's sluggish. We
started with a fairly
modest hardware plat-
form because it’s easy
to make software that
runs at moderate speeds
on very expensive hard-
ware. The real art is to
make software that runs
as fast as ours does on
low-priced hardware.
That’s what we’ve tried
to do. And now we are
ready to climb the
processor scale,
boot: So we’ll see higher
megahertz processors in the BeBox this
summer? How fast? 200?
Gassee: You know the engineers never tell
me anything. I’m just the figurehead here,
boot: We've seen other systems with parallel
processors, why should we be excited about
the BeBox? Or, in your words, "What makes
the nipples hard?’
Gass6e: Yes, yes, yes... the price. Sixteen
hundred dollars for a MP [multiprocessor]
machine is not what you see in other sys-
tems. And you have fresh software. A lot of
the MP software is either a custom-made
server — and we’re not going to compete
“We’re interested in little guys who want to kill the big guys...”
business models. It’s extortion in the soft-
ware business today. Distributing your soft-
ware off the Net — protected if you like — you
can advertise your software on the Net, you
can ship on the Net, you can collect money
on the Net. And you can ship in small vol-
umes and be profitable. We’re interested in
little guys who want to kill the big guys, just
as we are the little guys. If you are a
Windows software development house
today, you probably have no idea how to
make money using your existing business
model on the BeBox.
Your question is legitimate. And to that the
answer is, it’s a different business model
that does not require the same critical mass,
boot: Inside the BeBox are two PowerPC
603 CPUs, running at 66MHz. Why
66MHz? Was that a price consideration?
Or do you believe two medium speed
processors can outrun one high speed
(200MHz) processor?
Gassee: It’s the software that counts. And
we observed that software never goes down
in terms of other platforms, it only goes up.
If you try to make a light version of an oper-
there — or it’s hacked up old software. We
provide fresh MP software from the ground
up. Hence, the people’s reaction at the
demonstration. It’s performance in terms of
throughput per hardware dollar. And it’s
performance in terms of the simplicity of
programming it. So it’s performance for the
user, performance for the programmer,
boot The Box has three PCI slots and five
ISA slots. Why not something more exotic,
such as the Panda Project’s Compass pas-
sive backplane?
Gass6e: I’ve seen lots of interesting hard-
ware designs. But the only adventure we
want is in software. We had to take one risk,
and let the rest be totally fed by the ecologi-
cal niche of the PC world. Basically we feed
off that. If something like USB, or as USB
becomes product, you’ll see us adopt USB.
But we don’t want to take leadership in
hardware standards. There's only one kind
of risk we can take: system software,
boot: Why are there three infrared con-
troller ports?
Gass6e: You want to be able to control your
appliances. The FCC is not regulating ► 120
Re
^'-'operating
system overview
Fast Microkernel
• Virtual memory
• Pre-emptive multitasking (multithreading) on
multiple processors (up to 8 PowerPC CPUs in
future BeBox models)
• Automatic allocation of threads to processors for
the most efficient execution
• Protected address spaces
• Shared memory areas for efficient interapplication
cooperation
• Loadable device drivers
Real-Time Architecture for Processing Audio
and Video Data
• Transportation of media buffers through a
pipeline of interested handlers
• High-level, object-oriented access to audio and
video drivers
• Synchronization of internal clock and external
clocks (such as MIDI or SMPTE)
• Prioritization to protect time-critical tasks
• MIDI support
Graphical Interactive User Interface
• Ready-made windows provided by the
application server
• Window-specific graphics environments
• A graphical browser for operating the machine
and viewing the file system and database
• Off-the-shelf modules for components (such as
buttons, scroll bars, and editable text fields)
Networking
• TCP/IP built in
• Direct and dial-up PPP
• FTP and TELNET protocols
(ftp, ftpd, and telnet tools)
Object-Oriented C++ Application Framework
• User Interface Kit, Multimedia Kit, MIDI Kit,
Networking Kit, Database Kit. and others for
developing a wide variety of applications
• Interapplication messaging
• Architecture designed for multithreading
(every window has its own thread of execution)
Development Environment
• Bundled Metrowerks(R) CodeWarrior(TM)
development environment for the BeBox
• Libraries, header files, and developer
documentation provided with every BeBox +
Dynamically linked (“shared”) libraries
boot AUG/SEPT 96 • 41
WASTERS,. 3D
Feature creatures from Compaq, IBM, and NEC
BY MICHAEL BROWN
You're a power user. You demand more. You crave speed,
detailed graphics, rich color, thundering sound, compelling real-
ism— you want it all. Not even Intel’s 200MHz Pentium by itself
is enough to slake your thirst.
Fortunately, you’ve been recognized. Compaq, IBM, and NEC
know what you want, and they’re preparing to battle it out to win
your favor. Each company wants to convince you that they have
the “ultimate” multimedia system — and each is starting out with a
200MHz Pentium, 32MB of RAM, and 3D graphics acceleration.
IBM is already shipping its new Aptiva model C77, which features
ATI’s 3D Rage chip, and boot has a complete hands-on review.
IBM APTIVA C77
You’ve heard the saying “beauty
is only skin deep, but ugliness
penetrates to the bone.” If you
think the Aptiva C 77 looks ugly
on the outside, wait ’til you crack
the case. The beige steel box with
its goofy handle hides a set of cir-
cuit boards that would have
Quasimodo’s mother tossing her
cookies.
The Aptiva’s biggest claim to
fame-and its best feature— is its
ATI 3D Rage video chip. The chip
is on the motherboard (boo!), but
it can be shut off when you
upgrade (yea!). Unlike the first
generation of 3D graphics acceler-
ator chips, the Rage delivers
excellent 2D acceleration as well—
an important consideration when
you’re playing games, surfing the
Net, or using other software that’s
been optimized for 3D hardware
accelerators. The chip offers a
maximum resolution of 1280x1024
with 8-bit color, and a maximum
color depth of 32 bits with
640x480 resolution.
IBM bundles optimized ver-
sions of MechWarrior 2 and VR
Soccer with the machine.
Although the 3D Rage version of
Mech 2 looks spectacular, with
richly textured surfaces and
clouds that scoot across the sky,
both games are relatively old; if
you like these games, you proba-
bly already own the non-accelerat-
ed versions. Once the 3D Rage
has been on the market for a
while, developers will design
games optimized for it. Only then
will we see what the chip is truly
capable of.
As it is, the Aptiva scored an
impressive 23.4 million pixels per
second on Ziff-Davis’s Graphics
WinMark 96 (at 800x600 resolu-
Just one 3D accelerator wasn’t enough for Compaq and NEC;
each new system (shipping this fall) offers two different video
chipsets. We've put each prototype system through its paces in the
bootLab, and we have exclusive hands-on previews of both.
Following an industry trend, all three manufacturers have inte-
grated some video circuitry into these machines’ motherboards.
While purists might cringe at this, the 3D video chipsets IBM,
Compaq, and NEC have selected are the best available today.
When new, more powerful chips become available, you'll be able
to override the original hardware.
Yes, it’s a good time to be a power user.
This is MechWarrior 2 running on a
conventional graphics card. Note the
banding in the color palette and the
absence of texture details.
tion and 16-bit color depth). The
system pumped out a stunning
72fps playing Duke Nukem 3D at
320x200 resolution, 32fps at
640x480, and 16fps at 800x600.
But back to the ugly case: The
huge handle does serve a pur-
pose: Remove two screws, grab
the handle, and you can slide the
heavy steel case off the chassis
from the front without having to
pull any cables from the back.
Cool! (There’s also a recessed
handle on the back of the chassis,
which makes it easy to pick up.)
Inside, you’ll discover an IBM
motherboard with a riser board
containing six ISA slots but only
two PCI slots— and one is shared
with an ISA slot. Having only two
This version of MechWarrior 2 was opti-
mized for the ATI 3D Rage chip installed
in IBM’s Aptiva C77. Note the smooth
texture maps and enhanced detail.
PCI slots is bad enough, but
who’s the wizard who decided to
put the riser board’s power-supply
connector right between them?
The machine is equipped with
32MB of EDO DRAM in four 8MB
SIMMs. But there’s also a vacant
DIMM slot, so you can add RAM
without throwing away any exist-
ing SIMMs.
Adding a card to the bus
requires snaking it through a
criss-crossing jungle of cables.
There’s plenty of room inside the
case for full-size boards, but IBM
decided not to install brackets at
the far end of the case to support
their weight. If you need more
storage than is provided by the
3.2GB EIDE hard drive, you’ll find
NEC Power Player 2001 Compaq Presario 8710 IBM Apliva C77
The Aptiva C77’s expansion slots are obscured by a tangle of cables, including a
power cable that plugs in directly between the two PCI slots.
two open 3.5-inch drive bays
(only one is accessible from the
front) and one front-accessible
5.25-inch bay. You’ll find a USB
port on the backplane, (although
there are not yet any USB devices
on the market).
The Hitachi CDR-7930 8x CD-
ROM drive delivered an accept-
able CD-ROM WinMark score of
725KB/sec, but it doesn’t have a
headphone output, so you’ll have
to listen to audio CDs through
IBM’s mWave-powered Dolphin
sound/telephony card. Trust me,
you’ll quickly be in the market for
a new sound card. In most
games, the Dolphin emulates an
FM-synth Sound Blaster (as
opposed to a wavetable-synth
Sound Blaster). The card’s digital
audio capabilities are also weak.
That’s a shame, because the
powered speakers bundled with
this system kick.
The Aptiva has some perfor-
mance features, and it’s avail-
able now. That’s the good news.
But its expansion bus design is
a chamber of horrors, and its
sound card is a joke. Plus, its
$3,499 list price is $200 higher
than Compaq’s projected price
for the Presario 8710 (which will
have two 3D accelerators and far
superior sound), and the IBM's
price matches NEC’s 200 MHz
PowerPlayer, which will also
offer two 3D accelerators— the
ATI 3DRage and the 3Dfx
Voodoo chipset. With this com-
petition— and with Sony poised
to jump into the market with its
own 3D-accelerated machine—
IBM needs to produce something
exotic to rise above the fray.
Price
$3,499
$3,299
$3,499
Core Logic
Intel Triton VX
Intel Triton VX
Intel Triton VX
External Cache
256k pipeline
burst
512k pipeline
burst
256k pipeline
burst
System Memory
32MB to 128MB
EDO DRAM
32MB to 128MB
EDO DRAM
32MB to 128MB
EDO DRAM
Expansion bus
3 ISA / 3 PCI
(1 shared ISA/PCI
shared, 1 PCI slot
occupied)
3 ISA / 3 PCI
(1 shared ISA/PCI)
(Modem occupies
proprietary feature
slot)
6 ISA / 2 PCI
Hard drive
3.2GB EIDE
2.5GB EIDE
3.2GB EIDE
CD-ROM drive
NEC MultiSpin 6x4
changer
8x (from various
suppliers)
8x Hitachi CDR-
7930
Video chipset
ATI 3D Rage with
2MB EDO DRAM
•1280x1024 / 8-bit
3Dfx Voodoo with
4MB EDO DRAM-
•1024x768 / 16-bit
•800x600 / 24-bit
•640x480 / 32-bit
S3 VIRGE with 2MB
EDO DRAM
•1280x1024 / 8-bit
NEC PowerVR with
4MB EDO DRAM-
•1024x768 / 16-bit
•800x600 / 24-bit
ATI 3D Rage with
2MB EDO DRAM
•1280x1024 / 8-bit
•1024x768 / 16-bit
•800x600 / 24-bit
•640x480 / 32-bit
Data path
64-bit
64-bit
64-bit
Synth
Yamaha 0PL4
FM/Wavetable (on
motherboard)
AMD InterWave
(1MB sounds in
ROM, plus 512k
sample RAM,
expandable to
5.5MB sample RAM)
IBM mWave DSP
chip on telephony
card
Speakers
Advent AV370
(20 watts/channel
plus 30-watt sub-
woofer)
JBL Pro Premium
(10 watts/channel
plus 20-watt sub-
woofer)
IBM Aptiva Model
20
Communications
33.6 DSVD
fax/modem full-
duplex speaker-
phone
33.6 DSVD
fax/modem full-
duplex speaker-
phone
28.8 DSVD
fax/modem full-
duplex speaker-
phone
Peripherals
Thrustmaster Mark III
Flight Control stick
Advanced Gravis
Multiport w/2 GrIP
gamepads
ThrustMaster
gamepad
Software Bundles
NEC: Battle Arena Toshinden for 3Dfx Voodoo, Descent II for 3Dfx Voodoo,
EF2000 for 3Dfx Voodoo, MechWarrior 2 for 3D Rage, Microsoft Works, Money,
Bookshelf, VR Soccer for 3Dfx Voodoo, WarCraft II, Whiplash for 3Dfx Voodoo,
Wipeout for 3D Rage
Compaq: Cakewalk Express, CorelDraw 5, Flight Unlimited for PowerVR, Magic
Carpet, MechWarrior 2 for PowerVR, Microsoft Works, PGA Tour 96, Quicken SE,
Studio M
IBM: Battle Beast, Caesar II, Lotus Smart Suite 96, MechWarrior 2 for 3D Rage,
Microsoft Encarta, Microsoft Works, Quicken Multimedia SE, Rand McNally
Tripmaker 1996, Torin's Passage, VR Soccer for 3D Rage, Wall Street Money,
and more
El X ok Lp-S I V E HAN D S - - Q-N— - R-R-EI-V*< EL W '
COMPAQ PRESARIO 871 0
Compaq is destined to win a few
industrial-design awards for
Presario 8710’s elegant case. But
this box delivers plenty of func-
tion with its form, including a set
of controls for the CD-ROM drive
and speakerphone/answering
machine conveniently mounted on
top of the front bezel: You can
operate these components with-
out ever touching the mouse or
keyboard. But the 8710 is more
than pretty. Powered by a
200MHz Pentium, 512k of
pipeline-burst cache, an Intel
Triton VX core logic, 32MB of
EDO DRAM, and two 3D graphics
accelerators sharing 6MB of
dedicated video memory, this
promises to be one kick-ass
multimedia machine.
The 8710 will use S3’s ViRGE
chip for both 2D and 3D graphics
acceleration, but Compaq is more
excited about the PowerVR chip
produced by the partnership of
NEC Electronics and VideoLogic.
Compaq’s early production runs
will have the PowerVR on an add-
The expansion bus for the Presario 8710 is contained in this pull-out card cage.
Removing the cage exposes all the major components on the motherboard.
beta version of Mech Warrior 2 for
PowerVR looks spectacular, but
it’s too early to compare it to its
3D Rage cousin.
Putting a PC’s expansion bus
on a riser card is a common prac-
but the 8710’s Compaq-
jned motherboard will offer a
lie twist: The riser card will
be housed in a massive
aluminum cage, which can
be accessed by removing
the machine’s steel side
panel. To add or remove a
card, yank the cage out of
the case and roll it over on
its back. This design ren-
ders all the components
eminently accessible.
The 8710 will offer three
full-length ISA slots and
three full-length PCI slots.
One PCI slot will be occu-
pied by the PowerVR card,
one ISA slot will be occu-
pied by the sound card,
and one of each type will
be shared. A 33.6Kbps
DSVD fax/modem will func-
tion in a proprietary feature
slot. Compaq is contracting
with STB systems for the
machine’s sound card,
MechWarrior 2 running on a conven-
tional, 2D graphics accelerator. Note
the banded skyline and lack of detail.
MechWarrior 2 optimized for the
Presario 8710’s PowerVR 3D graphics
accelerator. Note the dithered skyline
and the detailed texture mapping used
to display terrain elevation.
which will feature an AMD
InterWave wavetable synthesizer
with 1MB of samples in ROM. The
card will have 512k of DRAM for
custom patches plus sockets for
an additional 5MB of DRAM.
Two USB ports are mounted on
the backplane.
Compaq commissioned JBL to
design and manufacture an awe-
some three-piece speaker system.
The satellites deliver 10 watts per
channel through 3.5-inch woofers
and 10mm tweeters. The sub-
woofer houses a separate 20-watt
amp and pumps bass through a
5.25-inch-long-throw driver.
Compaq will also bundle Thrust-
Master’s new Advanced Gamepad
with the 8710. The Playstation-
inspired gamepad will have a
throttle wheel, an autofire switch,
and 12 buttons, including two
analog triggers. Each button can
be mapped to any keyboard or
game-port signal, and custom
configurations can be stored in
nonvolatile memory within the
gamepad’s controller.
Priced at $3,299, the Presario
8710 is an enticing package. Look
for a complete hands-on review in
our next issue.
ture-map memory— will eventually
be sucked onto the motherboard.
(The ViRGE is already on the
motherboard, where it shares a
2MB EDO DRAM framebuffer with
the PowerVR.) The bundled pre-
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EU( E LUSIvi /H^A IM D%rVr 1^1 PREVIE W
NEC is taking a relatively conserv-
ative tack with the design of the
PowerPlayer’s case. The machine
will be housed in a minitower
with two front-accessible 5.25-
inch drive bays and one internal
3.5-inch bay. In addition to offer-
ing a powerhouse 200MHz CPU
and dual 3D graphics accelerators,
NEC’s answer to power users’
dreams bundles a boatload of
peripherals, including an NEC
MultiSpin 6x4, six-speed/four disc,
CD-ROM changer.
Like Compaq, NEC is squeez-
ing not one, but two, 3D graphics
accelerators into its newest multi-
media wunderbox. Curiously, NEC
Technologies has decided to use
the Voodoo chipset from 3Dfx,
instead of the PowerVR chip that
is being produced by its sister
company, NEC Electronics. Does
NEC know something that
Compaq doesn’t?
“We wanted the best 3D
accelerator solutions on the mar-
ket," says Bret Kennedy, NEC
Technologies’ consumer PC prod-
uct manager. “The 3Dfx Voodoo is
number one, ATI’s 3D Rage is
number two, and the PowerVR is
number three or four." Rest
assured, we’ll have both machines
in the bootLab for a head-to-head
comparison as soon as they ship.
The BCM FM-567 motherboard
will feature a 200MHz Pentium,
256k of pipeline-burst cache, an
Intel Triton VX core-logic chipset,
32MB of EDO DRAM, a 33.6Kbps
DSVD fax/modem, and ATI’s 3D
Rage chip with 2MB of EDO DRAM
video memory. The 3Dfx Voodoo
chipset will be mounted on a PCI
card with an additional 4MB of
EDO DRAM. The PowerPlayer’s
expansion bus— three full-length
PCI, three full-length ISA, one of
each shared— will be mounted on
a riser card. Unlike most riser-card
designs, NEC’s will have the
expansion cards standing vertical-
ly instead of lying horizontally. A
front-mounted fan will blow air
right down the middle of the bus.
NEC will bundle a number of
games, including several that
have been optimized either for
the 3D Rage (MechWarrior 2 and
Wipeout) or the 3Dfx Voodoo
(Battle Arena Toshinden , VR
Soccer, Descent II, Whiplash, and
EF2000). The most impressive
demo, however, is a version of
Eidos’ upcoming Tomb Raider
action game, which is optimized
for the Voodoo chipset. Once
again, games coded from the
ground up to take advantage of
this hardware will look and play
much better than games originally
developed for lesser systems.
In addition to the generous
software bundle, NEC will bundle
an Advanced Gravis MultiPort with
two GrIP gamepads, a
ThrustMaster Mark III Flight
Control system, and Advent’s
excellent AV370 50-watt, three-
piece speaker system.
Unfortunately, it looks as
though NEC is
sticking with
Yamaha’s weak
FM/wave-table
hybrid OPL4
synth chip— cer-
tainly not state-
of-the-art technol-
ogy. Two USB
ports, will be
mounted on the
backplane.
At $3,499, the
PowerPlayer 2001
matches the price
of the IBM Aptiva
C 77, but you’ll be
getting two pow-
erful 3D graphics
machine’s accelerators
instead of one.
This top-down view inside the NEC PowerPlayer 2001 reveals the accessibility of the
expansion slots. The motherboard is mounted vertically in the case.
Tomb Raider running on a conventional
graphics card doesn’t look nearly as
compelling as...
Tomb Raider optimized for the 3Dfx
Voodoo chipset in NEC’s new
PowerPlayer 2001.
Contac t Information
COMPAQ COMPUTER
800.345.1518
WWW.COMPAQ.COM/WW/US/
iBrt/!
800.426.7235 X4340
WWW.PC.IBM.COM/APTIVA
NEC TECHNOLOGIES
800.632.4636
WWW.NEC.COM
NEC POWERPLAYER 2001
x
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48 • boot AUG/SEPT 96
"M magine an environment so convincing that you might
■ forget for a moment that you’re sitting at your computer
■ — and not rocketing through the air, locked in a life-or-
JL death struggle with nothing less than the fate of the free
world in your hands.
The most important developments coming up in flight sims will
create that illusion by focusing on three areas: rendered terrain
graphics running through 3D graphic accelerator boards, realistic
simulation of combat and flight, and multiplayer capability, be it
over a LAN or a modem.
TIME TO CATCH AIR
Though five years old, Falcon 3.0 remains
the benchmark for many virtual pilots. With
its emphasis on realism and multiplayer
combat, Falcon 3.0 pointed the way toward
the future of flight sims.
With the scheduled winter arrival of
Falcon 4.0, MicroProse (the company for-
merly known as Spectrum HoloByte/
MicroProse) promises an unprecedented
level of realism in graphics and gameplay —
plus a real-time war raging on the ground
below you.
Surprisingly, MicroProse has elected to
accelerate Falcon 4.0’s graphics via Intel’s
3DR API and not Microsoft’s Direct3D.
Although it has been rumored that Intel
may recall or at least withdraw support for
3DR in an effort to maintain friendly rela-
tions with Microsoft, Falcon 4. 0 f s designers
are flying with the existing 3 DR and not
waiting for Microsoft to release Direct3D.
"The choice was made on what was
available,” says Scott Randolph, senior
graphics engineer at MicroProse. Randolph
also said Microsoft’s Direct3D is a less
effective API for accelerating the graphics
of a modern day flight sim. “If we were
starting a new title today, we still might
not use it,” says Randolph. "Microsoft
avoided some technical issues that compro-
mise the performance and take away from
the game.”
In addition to flying over graphically
accelerated terrain, Falcon 4.0 pilots will
carry out their missions in the midst of a
boot AUG/SEPT 96 • 49
“As a pilot and a flight sim enthusiast, the next logical
step is to develop more realism with the flight models.”
realistic, constantly evolving battle on land,
at sea, and in the air while using the
Campaign Manager. Every bridge you blow
up, base you take out, and ship you sink,
will be registered by the game's A/I and
will, in turn, affect the course of the war
being waged.
Falcon 4.0 will follow the Falcon tradi-
tion of supporting network and modem
play. Over a LAN, 16 players will be able to
join and leave an ongoing campaign in real
time. The game will also provide multiplay-
er battles over the Total Entertainment
Network. MicroProse is not going to limit
the number of players Falcon 4.0 can sup-
port on TEN. That will be dependent on
each server’s performance capability.
Another highly anticipated sequel
preparing for takeoff this winter is Red
Baron II, a World War I sim from Sierra.
Gary Stottlemeyer, Red Baron J/’s director,
was the lead designer on Falcon 3.0. In
A much
improved
Comanche 3 is
built on Nova
Logic’s updated
terrain render-
ing technology,
Voxel Space 2,
which delivers
3D graphic
detail to ground
and air targets
regardless of
their proximity.
addition to exchanging designers, Sierra
and MicroProse both have plans to release
historical sims in the near future. With
another currently-unnamed historical sim
from Empire heading to the runway, you
have an onslaught of nostalgic sims head-
ing our way.
Initially Red Baron II will not support
any of the 3D APIs. An add-on pack is
expected next year, however, to optimize
the game for 3D acceleration and Internet
multiplayer modes. Since Sierra has busi-
ness agreements with the Imagination
you suspend belief? That’s what we’re all
going to compete on — realistic action, not
on those cut scenes of an F-16 taking off
into the sunset.
“With the accelerator cards, everybody's
going to have good graphics,” Stealey says. “It
becomes an issue of having a realistic battle-
field environment. There’s a whole war
going on, not just one F-15 against the world.”
Interactive Magic’s terrain-rendering sys-
tem (which is currently nameless) will
be the centerpiece for the company’s new
line of modern air combat sims.
“That’s what we’re all going to compete on — realistic action,
not on those cut scenes of an F-i6 taking off into the sunset.”
“The system is optimized for rendering
terrain databases, using satellite photo-
graphs mapped onto real satellite altimeter
information,” said Doug Kubel, Interactive
Magic’s vice president of engineering and
technology. “You’ll have both real geometry
and real texture.”
To keep up the frame rate on slower
machines, the system handles data at
multiple resolutions. “It auto adjusts based
on how far away you are from a piece of
terrain,” Kubel said. “Terrain very close
to you gets presented at a higher level of
detail, while something on the horizon
gets lower detail.”
The finest resolution for which altimeter
data is available has data points of 180
meters. Interactive Magic is working on a
technique to render terrain between those
points to fill the gaps in data. Using this
technique, a CD-ROM can hold about
100,000 square miles of terrain.
Just about every developer currently
working on a flight sim is attempting to
achieve the same level of detail via their
own proprietary rendering systems. So
when you’re flying and fighting in a new
sim next year, take a good look at the world.
It'll be about as real as it can get.
The first title to use Interactive Magic’s
new rendering system is F-22 Lightning,
currently scheduled for release in the first
quarter of 1997. F-22 is currently being
written to support ATI and Nvidia’s propri-
etary 3D APIs, but is expected to also sup-
port Microsoft’s Direct3D when released
this winter. In the meantime, Interactive
Magic will be sending two sequels down the
runway: Air Warrior 2 and Hind, the sequel
to Apache. Hind and Apache owners will
be able to face off over a LAN or serial con-
nection. Those who pick up Air Warrior 2
Network, you can expect its online debut
to land in that arena.
As for the actual gaming, Red Baron II
will feature 22 planes and the Career Mode
will draw on improved A/ 1.
LOOK OUT BELOW
Interactive Magic, makers of Apache and
Air Warrior, is powering up a whole line of
new sims that will be taking to the air, one
by one, during the next six months. Bill
Stealey, Interactive Magic’s chairman, said
of his company’s new releases will sup-
port Internet gaming, feature the most
advanced graphics, and provide the most
realistic play possible.
“The trick is creating a realistic battle-
field environment,” says Stealey. “How do
50 • boot AUG/SEPT 96
I
The Hind flies in low
and takes out an enemy
weapons depot with
spiral missiles.
» ^ ' =*
Players can test their
skills manning the
Russians’ dreaded Mi-
24 E Hind Helicopter in
head-to-head network
play against its prede-
cessor Apache.
V
- ap*
will be able to engage in online battles via
CompuServe and AOL.
The most realistic combat arena available
in a flight sim can be seen in Back to
Baghdad, a new combat sim from Military
Simulations. Thanks to satellite data made
available after the Gulf War, Iraq has been
transformed into a highly detailed computer
f
3D Accelerators
T his looks to be the year when 3D graph-
ics technology takes off in PC gaming—
and lights up the afterburners of comput-
er flight simulation. The first accelerator cards
introduced early this year with chipsets from
Nvidia, 3D Labs, and Matrox delivered
enhanced graphics. But look for truly stunning
results from the new add-in cards and systems
with 3D on the motherboard using chips from
ATI, Rendition, and 3Dfx.
3D cards allow developers to use much
more sophisticated techniques for modeling
graphics, including texture mapping for realis-
tic terrain, perspective correction for accurate
object rendering, bilinear filtering to reduce
aliasing, MIP Mapping to reduce blockiness,
fogging to reproduce atmospheric conditions,
and alpha-blending, a channel for graphic spe-
cial effects.
battleground. Baghdad
takes you to the Iraqi capi-
tal at a terrain resolution
of 20 meters. Six other
Iraqi cities are shown in
slightly lower detail.
“It's as realistic as we
could possibly make it,
without going to jail,”
said George Keverian,
vice president of
Military Simulations.
Military Simulations is
a new company, but these
guys aren’t new to flight
sims. Most of them have
military backgrounds and have built some
sophisticated flight simulators, including
one for Lockheed. In fact, U.S. Air Force
cadets may soon be training on a custom
version of Baghdad, u
according to sources
at Military
Simulations.
A multiplayer add-on for Baghdad will
be released later this year, using technology
previously limited to military sims. Using a
DIS network and MAK technology, the
company will be able to link networks,
using tunneling technology to connect
multiple LANs.
Just fly a few sorties and Baghdad proves
to be a breathtakingly realistic experience,
Air
with anti-aircraft fire lighting up the skies
over a city in flames.
One of the sexiest looking flight sims
of all time is EF2000. Digital Image Design
has stepped up with Super
EF2000 for Win 95. To go
along with the original's
breathtaking graphics, the
developers focused on improving the team-
work aspect of combat missions in the new
version. As the leader of a strike force of
eight aircraft, for example, you can order
Back to Baghdad's flight and combat models are so realistic the U.S.
Force is licensing a version to train cadets.
3D is going to enable us to
do some fantastic things...”
Bottom line: Get ready for richly detailed, finely
textured, high-resolution graphics running at frame
rates you’ve only dreamed about.
With 3D accelerators, the 640x480 graphics
that have become the standard in flight sims will
give way to 1024x768 and beyond, with enough
muscle left over to handle faster frame rates.
Everyone wants photorealistic graphics, but no one
wants to sit and watch a slide show in lieu of
smooth flowing motion.
“3D is going to enable us to do some fantastic
things,” says Doug Kubel, Interactive Magic’s vice
president of engineering and technology. “For
example, we’ll be able to do 3D games in 16-bit
color at higher resolutions. The industry just
recently went to 640, and now we’ll be able to go
to 1024 and 16-bit color.
“Most of the 3D cards support filtered textur-
ing, so we can get rid of some of the blockiness
you see in textures now,” says Kubel. “Image qual-
ity is going to go up radically. Performance quality
is going to go up substantially.”
As it currently stands, developers must produce
a special version of their game for each hardware
Accelerated on Intel’s 3DR API, Falcon 4.0's graph-
ics make you want to kiss the sky.
accelerator they decide to support. Looking
Glass, for example, ported Flight Unlimited to
Creative Labs’ 3D Blaster, and MicroProse is
writing Falcon 4.0 to support cards that use
Intel’s 3DR API.
Unfortunately, a sim’s graphic acceleration
is limited to its API. A rush of 3D-accelerated
titles is expected when Microsoft finally releas-
es its Direct3D standard for Windows 95,
which exists now in beta form only.
This technology “really does provide a
whole new level of game playing,” said Brian
Bruning at 3Dfx, maker of the graphics chip at
the heart of Orchid’s new 3D accelerator,
Fahrenheit Video 3D. “The concentration is on
real-time action games: fighting, flying, and
driving,” he said.
boot AUG/SEPT 96 • 51
Online Aces
W hen it comes to flying over the Internet,
there are two titles that lead the pack:
ICI’s Warbirds (see a demo on the
bootDisc ), and Interactive Magic’s Air Warrior.
More flight sims will soon be entering the
Internet battle scene as the dedicated gaming
services reduce the latency issues that have
shackled online gaming in years past. Here’s a
look at some of the services that currently offer
or will be offering multiplayer action to flight
sim enthusiasts in the coming months.
DEDICATED GAMING SERVICES:
Service: ICI Games
URL: www.icigames.com
Cost: $10 for monthly dues and first five hours,
$2 for each additional hour
Service: ImagiNation Network
URL: inngames.com
Cost: $9.95 for monthly dues and first five
hours, $1.95 to $2.95 for each additional hour
depending on subscription package
Service: Dwango
URL: www.dwango.com
Cost: $7.95 for monthly dues and first five
hours, $2 per additional hour, $1.55 per addi-
tional hour for a 40+ hour block
Service: Total Entertainment Network
URL: www.ten.net
Cost: TBD (still in beta form)
Service: Mpath
URL: www.mpath.com
Cost: TBD (still in beta form)
OTHER SERVICES:
Some of the established online services—
CompuServe, Prodigy, America Online —
also offer game zones, but tend to be stuck
in the old-school mode with text-based
diversions-a far cry from the multimillion
polygon experiences that can be found on the
dedicated services.
Service: CompuServe
URL: www.compuserve.com
Cost: $9.95 for monthly dues and first five
hours, $2.95 per additional hour
Service: America Online
URL: www.aol.com
Cost: $9.95 for monthly dues and first five
hours, $2.95 per additional hour
Service: Prodigy
URL: www.prodigy.com
Cost: $9.95 for monthly dues and first five
hours, $2.95 per additional hour
Service: GEnie
URL: www.genie.com
Cost: $8.95 for monthly dues and first four
hours, $3 per additional hour
52 • boot AUG/SEPT 96
individual planes in your squadron to attack
separate parts of a target, such as a port or
munitions factory.
With the upgrade, EF2000 supports
up to eight players networked via IPX for
campaign games and king-of-the-skies
shootouts. The game also supports direct
serial connection and modem play.
For the future, the company is working
on an F-22 simulation based on a new game
engine. Whether that bird will fly over a
Unlimited, a dazzling sim that added a new
wrinkle to flight sims — stunt flying.
With photo-based terrain graphics,
achingly accurate flight models, and extra
ordinarily detailed planes and sound effects,
Flight Unlimited set a new standard for
simulating pure recreational flying.
“As a pilot and a flight sim enthusiast,
the next logical step is to develop more
realism with the flight models,” says Mike
Sack, product manager at Looking Glass.
“Image quality is going to go up radically. Performance quality is
going to go up substantially.”
network and the Internet is still being
worked out. “We’re considering having
one machine as a clock for the rest of the
machines, sort of like a server,” said DID’s
Nick Clarkson.
NovaLogic is also gearing up two new
titles, Comanche 3 and F-22 Lightning II.
Comanche 3 is a helicopter sim built on
NovaLogic's updated terrain rendering tech-
nology, Voxel Space 2. F-22 Lightning II is
being created to accurately simulate the
flight model of the U.S. Air Force's aircraft
of the same name. F-22 is not using the new
Voxel Space rendering technology. Instead,
it is being produced with a new polygon
engine custom created for this sim.
“The only way to differentiate ourselves is
to give people that real flight model.”
The next generation of Flight Unlimited,
due late next year, will take you from the
country to the city. “This time we're going
to tackle not just scenic locations, but cities
and lots of airports,” says Sack. Looking
Glass plans to support Microsoft’s Direct3D
with their Flight Unlimited follow-up.
Air Warrior II Is the follow-up
to Air Warrior, the king of
online flight sims. The sequel
features more than a dozen
new airplanes, new ground ter-
rain and improved cockpit
graphics, and more than 100
missions that allow players to
practice before flying online.
Air Warrior II is due for
released in October.
THE FRIENDLY SKIES
Believe it or not, there are some gamers
who actually enjoy flying without the testos-
terone urge to destroy anything and every-
thing. Microsoft's Flight Simulator, one of
the top-selling games of all time, proved the
viability of civilian flight sims. In Flight
Simulator, realism is everything. You navi-
gate from airport to airport, just like the big
boys. Each new version steps up the quality
of graphics and sound, and there are
enough geographical add-ons to fly (seem-
ingly) all over the globe.
For years, Flight
Simulator was about the
only civilian flight sim
available, but last year
Looking Glass Technolo-
gies released Flight
Get a Grip on the Future
“Force Feedback” may not
be the hottest words on
gamers’ lips today, but
within 12 months, no self-
respecting joystick juggler
will play without it. Arcade
^ v players and high-end simu-
lator jocks are familiar with the way that
“active” controls can add to a simulator
experience: In Sega’s Daytona USA , for
example, the steering wheel shakes if you
drive over the hard shoulder (this is consid-
ered “canned” force feedback, as the game
only turns a preset shake generator on or
off); in a high-end flight simulator, often
your entire chair will buck and jolt in accor-
dance with your plane’s movements (this is
called “smart” force feedback, as it reacts to
the specific game environment).
Smart force feedback is coming to your
home and is set to revolutionize the home
gaming experience.
At its core level, a game is simply inter-
action between a human player and soft-
ware running on a computer. If this interac-
tion can be thought of as a conversation,
the game “listens” through its keyboard or
joystick, and “speaks” via images on its
monitor and sound through its speakers. By
adding a third dimension to the computer’s
vocabulary (that of generating “smart” physical
movement that the player detects through his
joystick or chair), you enhance your computer’s
communication skills dramatically. When con-
sidered in these terms, it’s easy to see why a
lot of people in the game industry are more
excited by force feedback than they are by any
new 3D graphics accelerator or sound card
that merely yield marginal improvements to
established means of computer “speech.”
One company (and there are many) hoping
to bring force feedback to market in 1996 is
Immersion Corp., based in Sunnyvale, Calif. For
approximately $150, the company hopes to
introduce a stick that, in the words of
Immersion Corp. president, Louis Rosenburg,
“is basically an input device, like a traditional
joystick, but also an output device.”
And how does it work? “There are actuators
on each of the joystick’s axes,” Rosenburg
explains, “so the computer can independently
command a force to the X or Y axis. It’s much
more sophisticated than a traditional joystick...
it has its own microprocessors. Essentially, it’s
a robot that looks like a joystick and sits on
your desk.”
Immersion has several demos up and run-
ning to demonstrate the force feedback experi-
ence. In one, players simply guide a cursor
around a simple desktop that has “puddles”
Force Feedback
joysticks add smart physical
movement to gaming and extend the realism
beyond the screen and into the player's hand.
of liquids of various viscosity. The joystick
“drags” through the puddles, perfectly emu-
lating a sensation akin to stirring thick paint,
or spooning treacle. In another demo, a sim-
ple game of Pong is revolutionized by an
elasticized bat and the need to wrestle with
your opponent for control of the ball. It
must be played to be appreciated.
“What we can do with this technology is
really model the dynamics of what it feels
like to drive a car into a wall, or pull a loop-
the-loop in an airplane,” says Rosenburg.
“We can simulate the real physical dynamics
of anything; a spring, gravity, an elastic
band, anything.”
— Neil West
EXCUSE ME WHILE I KISS THE SKY
Whether you’re a fan of modern, historical,
or civilian sims, today's flight sims are
taking game players to new heights. The
legends, such as Falcon 4.0, Apache, and
Flight Unlimited, have proven that luscious
graphics can be effectively combined with
realistic flight models. But these titles
will soon be left in the clouds by a new
generation of sims.
With the arrival of hardware 3D graphic
acceleration and new terrain rendering sys-
tems, the graphics will be more than lus-
cious: They’ll be amazing. The new A/Is
will extend the realistic flight models into
realistic battle arenas and challenging war
zones. And with reduced latency on the
emerging dedicated online gaming services,
there will never be a shortage of opponents.
Indeed, the next few years promise to usher
in a new era of computer simulations, and
flight sims will be at the forefront of the
gaming revolution.
It looks like it’s going to be a fantastic
day for flying. 0
With the accelerator cards, everybody’s
going to have good graphics...”
Lee Buchanan is the senior editor of Twice magazine and a contibuting editor to PC
Gamer, a boot sister publication.
A sequel to Flight Unlimited, the most
demanding sim of all time, is due late next year.
boot AUG/SEPT 96 • 53
How To Build
'
I t's a good time to be
alive. Five thousand
clams buys a honking lot
of computer. Enough so
that nobody in the neigh-
borhood is going to be
able to look down on you
any time soon. But don’t
just rush down to the local
Computers-R-Us and write a
check. That’s sissy. Build your
own PC from hand-picked,
prime components.
No, it ain’t cheaper — in fact,
we just about guarantee you’ll
on parts alone
is a
Full Metal Jacket
None of that cheap plas
tic crap for
— s — J you: Start
off with a full-size, all-
metal tower case that
has an easy-access side
door. Throw in noth-
ing less than a 300-
watt power supply.
And don’t forget about
cooling, either: Get a
case with dual fans.
You’ll need at least
three 5.25-inch drive
bays and two 3. 5 -inch
bays. If you have a lot
of drives to hook up,
get a few extra Y-adapter power
cables. Don’t worry about turbo
lights or buttons, (although you can
hook the turbo switch to the mother-
board’s “sleep” connector if you
want to trigger power-saving mode
manually).
Boot Recommends: Any full-height
metal tower ($150), any 300-watt
power supply ($100)
Mother of all boards
Now you have an empty
shell. Fill it. If you’re a
gamer, you’ll be running
DOS and Windows 95. That means
you'll be playing in the 16-bit realm
most of the time. And that means
you're buying Intel’s 200MHz Pen-
tium. Notice we didn’t say 200MHz
Pentium Pro. Our tests have shown
that the Pentium Pro's performance
on 16-bit apps easily lags that of the
200MHz P5. If you’re serious about
32-bit (read Windows NT), then your
choice for speed is the Pentium Pro.
So what about Cyrix and AMD?
Also rans? Not quite. Cyrix’s
166MHz 686 outperforms all but
the zippiest Pentiums. This is a
solid CPU for running mixed 16-
and 32-bit apps. The NexGen/AMD
586, on the other hand, is pretty
lame. It uses an enhanced 386 in-
struction set instead of true
486/586 instructions. Among other
things, that means it won’t work
with Windows NT 4.0.
Around the comer, look for Intel
to introduce 233MHz Pentium CPUs,
the new MMX-based Pentium,
and the Pentium Pro “Lite”
(sans internal cache). The
MMX will feature fast integer
calculations ideal for graphics
and other multimedia applica-
tions; unfortunately, you’ll have
to wait for vendors to release
”new software versions that
take advantage of MMX.
You’ve decided on the processor,
now you need a motherboard. Most
of today's motherboards are built
from Intel’s specifications. But you
don’t want one from Intel. For your
Pentium CPU, you want a mother-
board built on VIA's VT82C580VP
Apollo-VP chipset. It sports cool
stuff, like up to 2MB of L2 cache.
Boot Recommends: 200MHz
Pentium ($495) on a First
International Computer PT-2003
motherboard (based on the VIA
VT82C580VP Apollo-VP) ($1,000)
boot AUG/SEPT 96 • 55
the $5K
HowTo Build
MiiT4irn
Ravenous for RAM
To keep that CPU beast
fed, you're going to need
some serious RAM and
cache. Unfortunately, standard asyn-
chronous dynamic RAM (DRAM)
can barely keep up with a Pentium’s
insatiable memory bandwidth
requirements, and the Pentium Pro
eats the stufflike candy. DRAM
waits until the CPU reads each word
of memory before serving up the
next and has to periodically take time
out to refresh its memory image.
To make up for DRAM's limita-
tions, the system cache in your com-
puter uses static RAM (SRAM) to
hold the most recently accessed
memory contents. While a 128k
cache may be sufficient for a com-
puter with 8MB RAM or less, you
need 256k cache for a 16MB or larg-
The ideal, but
costly, solution
er computer. Unless
your motherboard
comes stock with one,
upgrading to a 512k
cache offers only incre-
mental improvement in
systems with up to
32MB of RAM, but can
be a good choice for
machines with 64MB of
RAM or more.
The much-hyped
EDO (Extended Data
Out) DRAM was intro-
duced as a way to elimi-
nate the expensive and
power-hungry SRAM.
EDO retains the output •
of the last word fetched from RAM
on its output pins while fetching the
next, so the CPU can grab the wait-
ing data whenever it’s ready. In
addition, this data remains available
even while the DRAM is being
refreshed. At best, EDO DRAM is
only 10 percent faster than its tamer
cousin, and in most computers,
EDO RAM is redundantly teamed
up with an SRAM cache.
Synchronous memory is directly
tied to the clock cycle of the CPU, so
the memory flows in a continuous
is to use
SDRAM for all I
your memory , 1
which yields |
impressive
performance and
in effect provides
a cache as large
as your total I
memory.
stream without the fits and starts
induced by DRAM wait
states. By teaming synch-
burst SRAM with standard
JQ|or EDO DRAM, memory
performance is boosted still
■ further. The ideal, but cost-
ly, solution (if supported by
your motherboard) is
to use SDRAM, or
synchronous dynamic
RAM, for all your
memory, which yields
impressive memory
performance and in effect
provides a cache as large as
your total memory.
•Boot Recommends: 32MB DRAM
($400) and a 512k SRAM cache
(on motherboard)
Catch the Local Bus
The system bus is the
backbone of your com-
puter and is primarily
used for accessing memory. To
access peripherals, your computer
can use either the ISA bus, VESA
Local Bus, or PCI bus. ISA
(Industry Standard Architecture)
is the original input/output bus
and is still in use today — due to
“BUT I’VE ONLY GOT $3,000...”
A PC pundit once said that the
system you want always costs
$3,000. That was 10 years ago.
These days, what can you get
for a measly $3,000? Is this the
realm of “doorstop with fan?”
Decidedly not. Here’s how to
make sure you get the most for
your mole.
Step 1: Hurry down to your local
computer superstore. Enter.
Notice the crowds. Notice the
saliva glistening on the fangs of
the salespeople. Exit. Hurry
home. Pick up the phone. Call
the direct vendors, such as Dell,
Micron, and Tagram. Many of
their package deals are amaz-
ing. Or they’ll build a system to
suit your needs, and it’ll be
cheap. Unfortunately, delivery
can take a month. In any event,
make sure the following is
inside the box.
Most systems have at least
three PCI slots and three ISA
slots. That’s good enough for
nearly everyone. The keys to
good performance are RAM
quantity and CPU speed. For
$3,000, the best balance is
24MB of RAM and a 133MHz
Pentium. It’s cost-effective and
still fast. If they ask about
cache, ask for 256k— they may
offer 512k, but it’d be like
putting mag tires on a Honda
Accord: fun to boast about, real-
ly just gilding the lily.
The next place going to put
your money is a video card.
Windows 95 is a graphics hog,
so don’t scrimp here. The PCI-
based Matrox MGA Millennium
is a perennial favorite. You’ll
want at least 2MB of VRAM to
get all those 1280x1024 pixels
going on your screen at 76Hz.
Next you’ll need something to
plug into your video card.' Think
17 inches. For a little more than
$800, you can get Sony’s
Multiscan 17sf II, which sports
an incredibly clear and flat
Trinitron screen. Warning: Many
direct vendors offer other
brands. Some of them are OK,
some aren’t. Few match the
quality of the Sony Multiscan. If
push comes to shove, order
your system sans monitor, and
get the monitor from a vendor
such as Insight Direct.
Once you can see your new PC,
it’s time to hear it. Often, sales-
people will try to convince you
that “it’s really Sound Blaster-
compatible.” Right. And the
check’s in the mail. Some sound
cards sound better than a
Sound Blaster (notably Turtle
Beach cards), and some are less
expensive. But there are just
too many applications that
assume you’ll have a real Sound
Blaster. Ask about the price dif-
ference between the Sound
Blaster 16 and Sound Blaster
AWE32. If it’s $100 or less, it’s
probably worth upgrading for
the improved quality of
wavetable synthesis.
For communication with the out-
side world, you need a modem.
Most system deals come with
an infernal, uh, internal modem.
True, these cards are cheaper
than external modems. True,
they don’t clutter up your desk.
Unfortunately, they’re also
prone to configuration problems
and make it difficult to diagnose
line problems. But this is a
good place to save a few hun-
dred bucks anyway. Supra’s
28.8i is a good bet. You’ll prob-
ably never get 28.8Kbps out of
it, but that’s true of nearly every
28.8 modem on the market (the
problem is in the phone lines,
not the modems).
That pundit was right: The sys-
tem you want is always $3,000.
• — John Montgomery
56 • boot AUG/SEPT 96
the many legacy expansion cards
still in circulation.
The ISA bus transfers data at a
measly 8MHz to 10MHz, no matter
how fast your CPU. This data is
shuttled back and forth in 8-bit or
16-bit chunks. When 640x480 16-
color graphics were state of the art,
ISA could keep up. But today's
applications rely on 1024x768 or
higher resolutions with millions or
even billions of colors. Real-time
graphics need to update megabytes
of memory every fractional second.
A direct 32-bit connection between
the video card and the CPU was
needed and inspired the develop-
ment of the VESA Local Bus (VLB).
But VLB had limitations and was
quickly overtaken by Intel’s superior
PCI architecture. The PCI bus trans-
fers data at either 32- or 64-bits, at
speeds as high as 132MB per second.
Future motherboards will double
this rate. When attached to a PCI
expansion slot, a graphics card can
receive display data directly from the
CPU, which results in sizzling ani-
mation and zippy gameplay.
Boot Recommends: three ISA slots
and at least four PCI slots (on
motherboard)
Video on Demand
Unless you plan to ignore
Windows 95 and the next
release of Windows NT.
your PCI video card must support
DirectX and ActiveX, including
DirectDraw, Direct3D, and
ActiveMovie. (Many current cards
will support these via driver
upgrades.) To get the most from
DirectX, your graphics card must
provide graphics acceleration, 3D
acceleration, and motion video
acceleration.
The best graphics cards use a 64-
bit or even 128-bit internal graphics
bus. Instead of the slower DRAM
memory used with bargain cards,
VRAM, WRAM, SDRAM, and other
exotic memory' technologies allow
the card to read and write to the
framebuffer simultaneously. Keep in
mind that you’ll need 4MB of video
RAM to get TrueColor graphics at
resolutions of up to 1280x1024.
So what card measures up to all
of that? The Matrox Millennium
with 4MB of WRAM.
LO VE T H E OWE YOU’ RE WITH
You were pretty happy with your computer when you first
took it out of the box , but that was last year, and your com-
puter isn't keeping up with the Joneses. Consider these
options when upgrading your hardware:
Get more memory. 16MB is the minimum; 24MB hits the
“sweet spot.”
Get more storage. Start with an EIDE 2.1GB hard drive and
upgrade to a local bus EIDE hard disk controller.
(5^ Replace your ISA graphics card with a VLB or PCI graphics
card. If your 32-bit local bus card uses 1MB or 2MB DRAM,
look for a new 64-bit or 128-bit card with 2MB or 4MB
VRAM, WRAM, or SDRAM. If you don’t have motion video
and 3D acceleration, you’ll be wanting it soon, once the
necessary operating system drivers and the software that
take advantage of it become available.
( 4 ?) If you have a Pentium 60 or Pentium 75, try a Pentium
OverDrive upgrade for Pentium systems. Consider upgrad-
ing to compatible alternative chips or kits based on Cyrix
or AMD CPUs. For the old 486-class machine sitting in the
corner collecting dust, get a Pentium motherboard, or a
Pentium OverDrive chip for 486 systems.
Make sure you have a 4x CD-ROM drive to get the most
from games and multimedia applications, but you should-
n’t rush into a new 8x or higher speed drive until more
titles can take advantage of it. Wait until late this year
before buying a DVD drive, since there currently isn’t any
software available for the platform, and prices are high.
And don't forget to fine-tune your software :
(T) Uninstall unnecessary software, delete unused drivers,
remove excessive fonts. Consider buying an uninstall utility
to help you kkep you system clean.
^ 2 ) If you prefer Windows 3.1, upgrade to Windows for
Workgroups 3.11 and enable 32-bit file access and 32-bit
disk access. Use a permanent swap file that’s half the size
of your physical memory. (Use the 386 Enhanced icon in
Control Panel to set these options.) If you don’t use
Windows for Workgroups, be sure that SmartDrive is
loaded in your AUTOEXEC.BAT file to cache the hard drive.
( 3 ) Run a disk defragmenter/optimizer such as the DEFRAG
command in DOS 6.x. With Windows 95, use the Disk
Defragmenter in the Start/Programs/Accessories/System
Tools menu.
(£) With Windows 95, upgrade to 32-bit versions of the soft-
ware you use most often to get the full benefits of multi-
tasking and memory management.
( 5 ) Check your CMOS settings (be sure to note the existing
settings before making a change). Make sure the internal
and external cache are enabled (and set to Write-Back if
using a Pentium CPU). Shadow the video and BIOS (unless
your video card manual recommends against it). If running
Windows, don’t cache these ROMs. Make sure the memory
is set for Hidden Refresh (in most cases), and is not using
excessively conservative wait-state and memory speed set-
tings. Set unused hard drives to type None.
How To Build
D
R
E
A
M
Now you need a monitor. When
you’re shopping, remember: It’s not
the size, it’s the frequency. If you
want to go very high end, Nanao
makes pretty funkin' fine monitors.
At $1,000, their 17-inch Trinitron-
based T2-17TS display is a bit pricey,
but worth it. Gamers might opt to
spend that $1,000 on a 20-inch mon-
itor to gain size, but will end up los-
ing a bit of resolution.
Boot Recommends: Matrox Millen-
nium PCI graphics card with 4MB
WRAM ($350), Nanao T2-17TS 17-
inch monitor ($1,000)
The Old In/Out
Data in. Data out. No mat-
ter what else you have, if
you have problems in the
I/O department, you’re screwed.
For best results, you need a local
bus IDE (Integrated Drive Electronics)
or Enhanced IDE (EIDE) interface,
which is frequently built into the
system motherboard. While IDE is
limited to just two drives and a top
speed of under 5MB/sec, EIDE
interfaces can run up to four drives
(including CD-ROM drives), and
max out at about lOMB/sec. To get
these speeds, look for drives with
support for PIO Mode 3 or Mode 4.
Power users frequently turn to
SCSI for superior I/O performance.
Not only does Fast SCSI-1 1 equal
EIDE’s lOMB/sec transfer rate (when
attached to the local bus), you can
attach up to seven peripherals to a
single SCSI host adapter card, and
you can access multiple SCSI drives
simultaneously (EIDE drives have to
take turns on the bus). Fast/ Wide
SCSI can run at 20MB/sec, and the
new Ultra Wide SCSI III hits a new
high with a transfer rate of 40MB/sec.
A great advantage of this scheme is
the SCSI host adapter only requires
a single I/O address and IRQ —
important because even modem PC
designs are limited to just a few free
IRQ and conflicting I/O addresses.
For ultimate hard drive speed,
ignore the built-in EIDE and spring
for an Ultra Wide SCSI III host
adapter such as Adaptec’s 2940UW.
True UltraWide SCSI drives are only
now becoming available; get these in
favor of standard Fast/Wide drives.
A/V drives cost only slightly more
and deliver an uninterrupted flow of
data for video and multimedia pro-
duction. (Even standard Fast/Wide
SCSI A/V drives with spindle speeds
of 7200rpm are blisteringly fast and
cost much less than UltraWide SCSI
III.) Late this year, you’ll have anoth-
er option as motherboards with
IEEE 1394 and USB interfaces are
introduced. You can use an EIDE or
a SCSI CD-ROM, and honestly, 4x is
as fast as you need if you’re using
the drive to run off-the-shelf applica-
tions, which are optimized for 2x
and 4x speeds. An 8x drive (lOx dri-
ves are just now becoming available)
comes in handy for installing soft-
ware or running some titles directly
from the disc. Instead of buying a
new 8x CD-ROM, you may get more
mileage from a 4x CD changer,
which lets you store up to three CDs
internally or seven discs externally
for information at your fingertips.
Anyway, next year you’ll be buying
the new high density Digital Video
Disc (DVD-ROM) drives.
It’s a shame that even the fastest
computer can do no better than
ONE PC FREAK’S RECIPE FOR THE $5000
Start with a Supermicro P55-T2S
motherboard, based on Intel's
latest and fastest 430HX Triton
II chipset. On board is 512k of
pipeline burst cache, four PCI
and four ISA slots, and the full
range of I/O ports-even IrDA
infrared and Universal Serial
Bus interfaces for devices that
might need them. Right now,
we'll save about $200 with a
150MHz Pentium CPU instead
of a 166. Very few jobs are
totally compute-bound and it’s
only a 10 percent drop in CPU
performance anyway. (Besides,
there's a good chance that we
can overclock that chip to
166MHz.) Two 16MB 60ns EDO
SIMMs give us a comfortable
32MB of RAM.
In order to save a few dollars
that are better invested else-
where in our dream system,
Nanao's T2-17TS monitor is a
sensible luxury. But the 17-inch
DiamondTron picture tube,
Mitsubishi's licensed version
of the Sony Trinitron design,
is wasted without a video card
that runs quickly in full 24-bit
color at 1024x768 resolution.
The Matrox Millennium 3D PCI
card offers 3D acceleration with
hardware texture mapping, and
the 4MB of dual-ported WRAM
display memory isn't going to
choke at high data rates.
Modern operating systems work
the hard disk almost constantly,
making Adaptec's AHA 3940UW
dual-channel SCSI adapter
another worthwhile splurge. You
can connect up to seven devices
on each Ultrafast Wide SCSI
port. (You can hook up almost
unlimited storage), and the con-
troller's 40MB/sec maximum
data transfer rate should be
quick enough for anything.
Let's also get Quantum's
screaming fast 2.1GB Atlas drive-
with the optional Wide SCSI
interface, naturally. It costs
almost twice as much as an
EIDE drive of the same capacity,
but none can match the Atlas's
7200rpm rotational rate, 8ms
access time or the on-board 1MB
of buffer memory. Toshiba's 6.7x
SCSI CD-ROM drive has a 256k
buffer and a world-beating
110ms access time. Throw in an
Epson Zip drive for making
backups and trading large files.
The Internet is where it's at, but
almost any PC can process data
much faster then a modem
delivers it. Motorola's BitSurfr
Pro ISDN terminal adapter com-
pletely bypasses analog phone
lines for the fastest Internet
connection you can get without
an expensive leased line. It's
an all-in-one ISDN interface
package that doesn't cost that
much more than a good DSVD
(digital simultaneous voice/data)
modem.
There isn't much call for vintage
hardware in a modern PC, but
it makes sense in one area:
Millions of genuine used IBM
PC/AT keyboards are available
from surplus dealers for around
$60 each. A $20 Dexxa mouse
and a simple CH FlightStick
work fine, and the money
saved can go elsewhere, like'
toward a Creative Labs Sound
Blaster AWE32 PnP sound card.
But there's no point in having
a killer sound card if your
speakers can't reproduce the
sounds accurately. Altec
Lansing's ACS300.1 powered
speaker and subwoofer system
doesn't come cheap, but it's a
multimedia legend.
— Tim Victor
58 • boot AUG/SEPT 96
53
For ultimate
hard drive
speed, ignore
the built-in EIDE
and spring for
an UltraWide
SCSI III host
adapter.
115,200 bits per second
using data compres-
sion and a 28.8Kbps
v.34 modem, but this is
the maximum rate of a
standard serial port.
You can install either
an internal modem
with a built-in 16550
UART, or attach an
external modem to a
16550-equipped serial
port (standard on
today's Pentium motherboards). A
few modems are available with par-
allel port interfaces. Speaking of
which, make sure your motherboard
supports the new EPP and ECP par-
allel port modes for fastest connec-
tion to peripherals like Iomega’s ZIP
drive and EPP printers.
Computers introduced late this
year and next year introduce the
IEEE 1394 and Universal Serial Bus
(USB) interfaces. Like SCSI, these
interfaces let you attach multiple
peripherals to a single computer
port. Unlike the expensive parallel
cables and termination issues you
run into with SCSI, these are high-
speed serial buses, which send data
one bit at a time at high frequency.
The 1394 interface is ideal for hard
drives, scanners, tape drives, and
consumer electronics equip-
ment (such as digital cam-
corders), with a starting
speed of 25MB/sec to 50
MB/sec, with a potential
speed of 100 MB/sec and
beyond. The less expensive
USB sends data between
lOk/sec and lOMB/sec, transfer-
ring data asynchronously
between devices such as modems,
mice, keyboards, and graphics
tablets, and providing uninterrupted
isochronous throughput for devices
such as sound cards and video cap-
ture devices. Both interfaces let you
plug and unplug devices anywhere
on the bus, even while the computer
is turned on.
boot Recommends: Adaptec’s AHA
2940UW UltraWide SCSI III host
adapter ($400) and Quantum 2.1GB
Atlas hard drive ($700)
The Well-Endowed PC
There was a time when
computers were quiet
except for the humming
of their fans and occasional squeak
from the internal speaker. But today,
you need some bass. It makes sense
to endow a prime computer like this
with a great sound card with 16-bit,
44kHz stereo audio and either 3D
stereo or surround sound decoding.
You'll prefer the superior music ren-
dition offered by a wavetable sound
card, which uses actual sampled
instruments instead of an electronic
synthesizer. Ideally, you can upgrade
the memory of the wavetable to add
more samples, but off-the-shelf soft-
ware doesn’t require it.
What completes the perfect PC?
A comfortable keyboard with 104
keys makes navigating Windows 95
easier. If you use your computer for
hours a day, look for an ergonomi-
cally sculptured keyboard and an
ergonomic mouse to avoid repetitive
strain injury. Some keyboards have
built-in touchpads or trackballs. If
you’re into drawing and painting on
the computer, add a pressure-sensi-
tive graphics tablet.
But what red-blooded computer
geek could stop there? Get a video
capture card or digital camera, a
color flatbed scanner, six-piece sur-
round sound speaker system with
subwoofer, color laser printer, and
VR headgear. If you know what you
want and are willing to invest the
sweat to make it a reality, you can
own the machine of your dreams. 0
DREAM MACHINE
Component S
Supermicro P55-T2S motherboard
w/ 512k pipelined burst cache IV
Intel Pentium 200MHz CPU IV
2 pc. 4MB x 32bit 60ns EDO SIMM IV
Nanao T2-17TS monitor A
Matrox MGA Millennium, 4MB C
Adaptec 3940UW SCSI adapter C
Quantum Atlas XP31250W It
Toshiba T03701 CD-ROM D
Epson Zip drive P
Sound Blaster AWE32 PnP C
Altec Lansing ACS300.1 Speaker System C
IBM PC/AT Keyboard (used) P
CH Products FlightStick C
Logitech Dexxa Mouse C
Motorola BitSURFR Pro C
Tower case, 1.44 and 1.2 floppy drives IV
E BREAKDOWN
Source
Price
Megatrends Enterprises International
$285
Micro-Assist Inc.
$495
Memory Man Inc.
$314
Automated Tech Tools
$1025
ComputAbility
$439
ComputAbility
$419
Insight
$729
Drive Outlet Center
$199
PC Mall
$199
ComputAbility
$225
ComputAbility
$169
Page Computer
$59
ComputAbility
$33
ComputAbility
$23
CDW
$348
Millennium Technologies
$109
$5070
boot AUG/SEPT 96 • 59
( 12-step)
program
DEALING WITH YOUR
PC OBSESSION
DAY TO DAY
BY BREAKING IT DOWN
INTO 12 EASY STEPS
this month:
How to
create a
Web page
with
panache
— • Putting together a
Web page is easy.
Putting together a
power page,
one that won’t be an
embarrassment
to your kids and
a source of humor
for your colleagues,
is a little harder
but certainly
worth the effort.
With boot’s patented
12-step plan,
even the HTML-naive
can post their page
tonight.
— Kurt Cagle
All Web pages are composed in
Plan, plan, plan
j Decide why you’re post-
ing the page: Are you
putting up your resume? Discussing
your hobby? Showing off your kids?
A Web site, like any document, re-
quires design and forethought to
make it readable, engaging, and in-
formative. Your first major design
decision is: Which browsers to sup-
port? Netscape Navigator 2.0 is the
most popular (and the one we’ll
use), but Microsoft’s Internet
Explorer is growing in popularity.
Since each supports a few “non-
standard” tags, this decision deter-
mines what tricks you can pull.
I Structure
HTML, the language of
Web pages, has a <co/7-
tainer> structure: The whole docu-
ment is enclosed in opening and
closing <HTML>tags (an opening
tag contains the tag ID— in this
case HTML, and a closing tag has
the same ID preceded by a
slash</HTML>). The document is
then broken into a header section
enclosed in <HEAD> tags, and a
body section <BODY>. With few
exceptions (such as images or
embedded applications such as
java Applets), everything is con-
tained in opening and closing
tags: links, text attributes, and
scripting code. For examples, take
a look at the HTML from any page
whose design you like by just
going to the Document Source
command under the View menu in
Netscape 2.0.
www.missouri.edu/~c588349/
colormaker.html (see screen below).
Another BODY tag attribute, BACK-
GROUND, is used to load JPEG and GIF
images as backgrounds. The browser
will tile the background images, so
match up the left and right, and top
and bottom edges for the illusion of a
continuous image. For example, The
Mission: Impossible Homepage sports
a cool blue textured background
and uses <BODY BACKGROUND=
“bluebac2.gif”>.
The background image file needs
to be in the same directory as the
HTML document. Note: Pages with
a BACKGROUND image should also
include a BGCOLOR tag for browsers
that don’t support the tiled image.
«»t* «*rl t Jut« wall' tc*fu.-v<brr»-Wc
». lit At f « i tk: f> •/&** idreM K . 1
■
* wy lit it: *j tel tfy .VfaA yjlaii Tty b Orf'
□ Setting text color
defaults
Colors and
backgrounds
Netscape's default background is
gray, which is OK for showing off
black text but probably not some-
thing Martha Stewart would
approve of. Luckily, you can
change the background color by
using the BGCOLOR attribute in
the <BODY> statement. All colors in
HTML are specified in hexadecimal
format. A great tool for working
with hex colors can be found at
If you want your words read, don’t
make them red on a red background.
Contrast is the key. Within the BODY
tag, set the default text color using
the TEXT attribute and the same hex
notation discussed in the previous
step. Given the blue background from
the last example, yellow text would
stand out, so we expand the body
statement: <BODY BACKGROUND=
“bluebac2.giF TEXT=“#FFFFDO”>. You
can also set the color of link text,
using the attributes LINK, ALINK (for
active, or pressed, links), and VUNK
(for visited links).
a language called HTML that can
be generated in any editor capa-
ble of exporting plain text. This
screen of HTML code from The
Mission: Impossible Homepage
shows the container structure
described in step 2.
Changing text
characteristics
In HTML, type sizes are designated
from <H1> down to <H6> with <H1>
being the biggest and usually used
for the page’s main headline or title,
<H2> a subhead, and so on. The body
of your text should be left without an
<H> tag so it will default to the stan-
dard legible size. On the Mission:
Impossible page, the headline is a GIF
file (see next step for inserting graph-
ics). The “Mission” subhead text is
coded <H2>Mission</H2> and the body
is set at <H3>. Designers discovered the
Web and these limited tags were
joined by descriptive tags, such as <B>
for bold, and <l> for italics.
Images If alt content
on the Web
was text, design would be
simple. It’s not (as the numerous hits
on the Playboy site illustrate).
Fortunately, picture support was
added early in the evolution of HTML,
and the Image tag <IMG> bristles with
features. Loading an image into a
Web site is as simple as specifying
the source of the image, relative to
the current directory, using the SRC
attribute. Let’s say we have a logo
file called logo.gif in a subdirectory
called images. Accessing the image is
simple: <IMG SRC= “images/logo
.giF>. Note the forward slash— the
Web follows Unix rather than DOS
conventions. Image tags should also
note WIDTH and HEIGHT attributes to
allow text to flow while larger images
download, <IMG SRC=“images/logo.giF
WIDTH =100 HEIGHT=80>. These tags
can also be used to scale images by
deviating the numbers from the actu-
al pixel dimensions of the target
image. If your image consists primari-
ly of flat colors, use the GIF format;
JPEGs work best with photographs.
60 • AUG/SEPT 96 boot
HOW-TO
Positioning text
and graphics
Because most browsers allow pages
to be variously resized (and your
content subsequently reflowed), you
should design for the screen to be
any size. Luckily, there are tags to
control the positioning of objects and
text on a page. HTML doesn’t recog-
nize the carriage return as a charac-
ter, so paragraphs should be en-
closed within <P>tags</P>. The <BR>
tag is used to automatically jump to
the next line, and unlike most tags,
it’s not a container (you only need
one). Text can be aligned left, right,
or centered with the <AL1GN> tag.
Image tags also have alignment
attributes; for example, we can add a
“drop cap’’ graphic by using the fol-
lowing: <IMG SRC= “images/dropcap
.gif" ALIGN=LEFT>. It is also possible
to create a rule, or line, which sepa-
rates parts of a page; the tag to do
this is <HR> which can accept both
a thickness attribute, SIZE, and a
width attribute, WIDTH; i.e., <HR
WIDTH =**80%” SIZE=5> will make a
rule five pixels high that takes up 80
percent of the screen.
<TABLE WIDTH*” 100% ">
<tr v align* top alignment er>
Ctclxa href='iifl£ .html#missian”xniG SRC* "miss ion. jpg ”xbr>raission</ ax/t<l>
<td coJLspan- rcmspan*::xIMG SRC* "ini 03 . gif x/td>
<tdxa href=”im£ . htrnl #agents "xIMG SRC* "agents . jpg”xbr>agents</ax/td>
</tr>
<tr v all gn«=rt) i dci 1 e align* centei:>
<tdxa href=”irof . htrol#sound”xIMG SRC*".iound. ;i pg"Xbr>sound</ a>C/t d>
<tdxa href=”itt£ . htral#schedule”xlMC SRC* "schedule. jpg"Xbr>schedule</ax/t d>
</tr>
<tr v all gn*bot torn align*cente: >
<tdxa href* "gal lery . htinl "XDIG SRC* ”gal lery . j pg”xbi >galler y</ ax/ td>
<tdxa href="irttf . h tin 1 o v i e ” XIM G SRC* "movie . jpg"Xb i >inovie</ax/L (l>
<tdxa href=”mailto : toeQshadoT.? . net”XHIG SRC=” letter2 . jpg”Xbr>raail</ax/t d>
<tdxa href* ”irof . htrnl# links ”XH1G SRC*” l inks . jpg"xbr>links</ax/ta>
<tdxa href=”iittf . html#stats”Xl!IG SRC='"3t h-:s . gif ”Xl)i >stats</aX/td>
</tr>
</tal)le>
</center>
Tables Web ' designers
want multiple
columns of text on a page,
so one of the few HTML 3.0 stan-
dards that’s been universally adopted
is tables, which allows text or pic-
tures to be stacked or otherwise
positioned in a grid. Tables use
the <TABLE> tag to contain all the
columns, and then table row tags
Links and anchors
| The World Wide Web is the
largest hypertext document
known to man. A hypertext jump,
known as a link, uses the <A> tag
(which stands for anchor). An anchor
is like a bookmark in your page,
specified with the name attribute:
<A NAME=“info”>. To jump to that
anchor, make use of the HREF
attribute, specifying the named
anchor with a pound sign in front of
it <A HREF=**#info”>. The HREF can
also be used to specify the URL of
another Web page. Since the anchor
tag is a container, any characters
contained between the start of the
link and its closing tag become
underlined and will jump to the loca-
tion when clicked: <A HREF=“http://
www.bootNet.com” >This jumps to
bootNet</A>. It’s also possible to put
an image within an anchor tag, which
will cause the graphic to be outlined;
to eliminate the rectangular border,
set the BORDER attribute of the
image tag to zero: <A HREF=“http://
www.bootNet.com”> <IMG SRC*
“button.gif” BORDER=Ox/A>.
Embeds )ava ' Sh ° ck '
wave, and
other external applets can
all enhance your site. And
adding them is simple. With a Java
applet, all you need is to include the
source of this file and the size of the
window you wish to display the
applet in: <EMBED SRC=“myApplet
.java” WIDTH=248 HEIGHT=124>. This
convention holds true for most plug-
ins. The <NOEMBED> tag takes an
image that you can load in place of
the plug-in application, and applies it
to the last embedded applet: <NOEM-
BED SRC = M sorry.gif” WIDTH=248
HEIGHT=124>.
This HTML 3.0 code describes the table of images found at the top of The
Mission: Impossible Homepage seen below. See Step 9 for more info.
Testing and
Compatibility
<cent erxh'^xa name- ion</ fixA^x/ccu
<h3>Mission: Impossible takes its place in history i
greatest American
Compare the above HTML to the
browser image below. The anchor
link tag, <a>, is described in step 8.
<TRx/TR> to contain an individual tag
row. Each cell within a given row is
then contained within a data tag
<TD>. Within the <TABLE> tag it is pos-
sible to give the table a border by
using the BORDER attribute, as in
<TABLE BORDER), and you can also
specify the dimensions of the table
using the WIDTH and HEIGHT tag,
where the values are either given in
pixels or as a percentage <TABLE
BORDER WIDTH=“80%”> will create a
table that is 80 percent of the screen
width’s dimensions. See the sample
HTML document for a table in action.
Before you post your Web page for
the world to see, make sure they’ll
be able to do just that. Download as
many browsers as you can and see
how the page looks through each.
Sometimes, there’s not a lot you can
do (tables are a big problem, as are
images), but there are a few tricks
that can help. One of the IMG tag’s
attributes is the <ALT> tag, which will
display text if the browser can’t
show the image: <IMG SRC= M logo.gif”
ALT* “bootNet”). Consider creating
alternate pages with the <PRE> tags—
these will cause all text within the
tags to be displayed, including line
breaks and spaces. But brace your-
self for great ugliness, because the
tag is given as a mono font, and
attribute tags will no longer work.
Publish It ° nc h eyour
Web page
1 is polished, post it to a
site. Commercial services such as AOL
and CompuServe allow members to
post up to 2MB of Web pages and
images. If you’re new to Web publish-
ing, this is a good place to start.
There are also several Internet Service
Providers, or ISPs, in most major met-
ropolitan areas. Contact these ser-
vices directly for more information
about creating and posting to a Web
site. Remember, Web pages should
be periodically updated-this is a
good time to improve your skills with
the next version of the Great
American Home Page.
To compare all the source code
described here, check out The
Mission: Impossible Homepage at
www.shadow.net/~toe/imf.html
theM TSSTON-
HOMEPAGE
Mission: Impossible bikes Us place in history as the greatest American espionage television series.
The original seven seasons ran from .September 1966 until April 197A on CHS. ’Hie shosvsVas
brought bark to television in I9SX for tsso seasons on ABC.
boot AUG/SEPT 96 • 61
( worthy )
EACH MONTH, BOOT
EDITORS COMPILE THE
BEST PRODUCTS IN A
SPECIFIC CATEGORY AND
DEEM THEM: BOOTWORTHY
this month:
Multimedia
Speakers
• Heard any good games lately?
Developers have made incredible strides
toward rendering the gaming experience
both more realistic and more film-like. If
you haven’t noticed, it’s probably
because your speakers haven’t kept
pace with the rest of your system.
All the best new games offer a digital-
audio soundtrack with 16-bit clarity. The
best new sound cards offer megabytes
of samples in ROM. If you’re still listen-
ing to the econoboxes that come bun-
dled with most PCs, you’re missing out.
Dozens of companies offer multimedia
speakers; frankly, most of these are
crap. But we have high standards:
Speakers must be small, magnetically
shielded, and they must produce excel-
lent stereo separation. Above all, they
must pump both music and sound
effects (everything from opera to rock to
jazz to screams to shrieking metal to
thundering explosions) with
equal clarity at any volume.
The champions in this category: Advent,
Altec Lansing, Bose, Cambridge
SoundWorks, and Yamaha.
— Michael Brown
Altec Lansing ACS 500
PRICE: $399
CONFIGURATION: Two satel-
lites. one subwoolcr; Dolby
long-throw woofer in the sub. The
satellites deliver 22.5 watts each
and the sub pumps out 40 watts.
In a true surround-sound
home-theater system, your speak-
ers would be placed all around
your viewing/listening area: front-
left front-center, front-right, rear-
left, rear-center, and rear-right.
This isn’t practical when you’re
sitting in front of a computer.
Pro -Logic
COMPANY: Alloc Lansing
PHONE: BOO. (548. 6663
URL www.allccnini.coin
You haven’t really played Wing
Commander IV until you’ve
played the game through a sound
system equipped with a Dolby
Pro-Logic decoder. Altec Lansing
was the first company to incorpo-
rate the decoder chip into multi-
media speakers, and Altec’s
ACSSOO’s are the ultimate speak-
ers for this particular game.
The system consists of two
satellite speakers the size of the
World Trade Center (at 18 inches,
they stand taller than a 17-inch
monitor, and their footprint mea-
sures 7 inches deep and 4.5 inch-
es wide). A pillow-shaped sub-
woofer, measuring 10 inches deep
and 13 inches wide, is also
included. If your desk space is
tight, don’t even consider
j|||k this system.
Each satellite
houses four dri-
vers: Two 3-inch
mid/bass, one
1.25x2. 5-inch full-
range, and one .5-
inch dome tweeter.
There’s a 6.5-inch
Altec Lansing ACS500
Altec mounted the rear-chan-
nel speakers to delay the sound
from reaching your ears just long
enough to deliver the impression
that the sound is originating from
behind you. (If you want to go all
out, Altec has even included an
output jack for a second pair of
stereo speakers [add a pair of
rear channels] and a center chan-
nel.) This is most effective when
you’re listening to a soundtrack
that has been encoded with
Dolby Pro-Logic. In the opening
video sequence of Wing IV, for
example, you can hear the pirate
ship uncloak behind you almost
before you see it materialize
behind the hapless fighter pilot.
Origin says all its new games will
be so encoded, but few other
companies have jumped on
the bandwagon,
i The ACS500’s sound
I great with other types of
games as well. I took out a
few ’bots playing Descent II
and was impressed with
the chest-thumping bass
that the sub delivered with
! each explosion.
These aren’t the best
| speakers for the audio
purist. Even with the Pro-
Logic decoder defeated, the
odd placement of the drivers
played tricks with the sound field
in several of the conventional CDs
that I used to test the system.
62 • boot AUG/SEPT 96
BOOTWORTHY: SPEAKERS
Two satel
Bose Acoustimass
S699
lites, one subwoofer
CC ... Bose
800.444.2673
: www.musicwest.com/
Sponsors/Bose /bose.html
The Bose Acoustimass series is
legendary for delivering mucho
sound from tiny speakers (aug-
mented by a hefty subwoofer),
and the Acoustimass multimedia
system is no exception.
These diminutive satellites
(each houses a 2.5-inch, long-
throw transducer) measure just
3x3x5 inches. But the monster
amp in the subwoofer cabinet
pours 20 watts of power into
each and 50 watts into the
bass module.
The Acoustimass delivers awe-
some clarity and stereo separa-
tion. You really come to appreci-
ate such features when playing a
game with a complex soundtrack,
such asWing Commander IV, The
Bose don’t feature a Dolby Pro-
Logic decoder, but they’re so
crystal clear that you can hear
every detail even at low volume.
This is particularly noticeable in
the bar scene early in the game.
When I pumped Duke
Nukem’s throaty baritone though
the huge subwoofer, it responded
with satisfying resonance. And
the game’s sound effects— every-
thing from the anguished screams
of female hostages being blown
to smithereens to the sickening
squish of a shrunken alien being
dispatched by Duke’s mighty
foot— sounded spectacular.
The satellites have tripod
mounts on their backs, but the
wire stands used in Bose adver-
tisements are not included in the
list price. You’ll definitely want to
elevate the speakers somehow;
otherwise, the sound is driven
into your chest instead of your
ears. I tried putting them on top
of my Trinitron monitor, but the
resulting vibration caused the
aperture grille to tremble and dis-
torted the picture.
Bose Ac oust! mass
The satellites are magnetically
shielded, so you needn’t worry
about placing them in proximity
to a monitor or diskettes. The
subwoofer, on the other hand, is
not shielded; so you’ll need to
keep magnetic media out of its
vicinity or risk losing data.
The volume, bass, and treble
controls are all located on the
subwoofer, which makes them
difficult to reach if you put the
sub under your desk (the most
logical place for it). A second set
of stereo inputs lets you pipe a
second source, such as an audio
CD player, through the system at
the same time.
If desk space is a prime con-
sideration, the Bose satellites
deliver the best sound from the
tiniest of footprints.
Yamaha YST System 45
$249
Two satel-
lites, one subwoofer
Yamaha
800.823.6414x399
www.yamaha.com
Yamaha makes great near-field
speakers for recording studios,
but their multimedia speakers
have garnered much less atten-
tion. I’m not sure why, because
the YST System 45 is fabulous.
This system pairs Yamaha’s
excellent YST-M15 powered satel-
lites with its beefy YST-SW10 sub-
woofer. The M15s are arguably
the most aesthetically pleasing
speakers in this bootWorthy col-
lection, with rounded lines and
cloth grilles. The magnetically
satellite cabinets are made of
plastic; the sub is constructed of
heavy compressed wood.
The 3-inch full-range cones in
the satellites deliver 10 watts per
channel, so they’re not nearly as
loud as the other speakers in this
field. They do deliver punchy
bass response, however, even
without the subwoofer (Yamaha
claims frequency response all the
way down to 70Hz). The 6.5-inch
speaker in the mag-
netically
shielded
sub puts
out 25
v/atts,
► 66
ot AUG/SEPT
96
63
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B O O T W O R
H Y : SPEAKERS
◄ 63 according to Yamaha, and
delivers frequency response rang-
ing from 35Hz to 250Hz.
This is a very efficient system
that delivers plenty of sound.
The satellites have controls for
volume (which also effects the
sub) and “tone” (separate bass
and treble controls would be
welcomed).
The satellites have two sets of
stereo inputs— great for playing
CDs on a Discman and CD-ROM
games at the same time— and a
front-mounted headphone output
that automatically mutes the
speakers when you plug in a set
of phones. Nice touch.
The sub has its own volume
control plus a boost/cut switch
that determines the frequency at
which the crossover circuit kicks
in. My biggest criticism of the
subwoofer relates to its dome-
shaped grille. It sticks out so far
that I found myself constantly
kicking it.
Bass response is excellent,
whether listening to the cacopho-
ny of a pipe bomb taking out a
stack of gas cylinders, or the
thundering kick drum on joe
Jackson’s “Down to London.”
Yamaha YST System 45
The Yamahas are brighter than
most of the field, but they
weren’t as present as the
Cambridge. Their excellent
midrange response brought to
the fore a wonderful set of mili-
tary tom-toms in the Wing Com-
mander IV soundtrack that I had
never heard before. They were
equally adept at delivering Mark
Hamill’s gravely tenor without
turning the bar scene crowd
noise into mush.
If you’re looking for form as
well as function, Yamaha’s YST
System 45 should be your choice.
mmsm
; ; •: >x-x-:-x : :
W:: :
Duke’s offhanded remarks sound-
ed particularly throaty through
these speakers, and I could
almost feel the recoil of his
shotgun.
The stereo separation while
playing Wing Commander IV was
spectacular. The dialog in the
opening movie sequence was
Advent AV570
crisp and dear, and Maniac’s
voice cut through the battle
noise distinctly during the
arcade sequences.
An odd feature of the AV570’s
is that each speaker has its own
volume, bass, and treble controls:
there is no master control. I
found this to be a little awkward,
particularly when the phone rang.
As a reality check, I listened
to several audio CDs. The crisp,
present sound of Joe Jackson’s
Blaze of Glory ms much more
restrained here than it was on the
Cambridge SoundWorks
MicroWorks speakers, but the
bass was much more subdued as
well. If you can’t live without feel
ing the bass in your gut, you
might not be happy with these
subwoofer-less wonders.
I also noticed a little bass dis-
tortion but was able to attenuate
the bass control to eliminate the
problem. The speakers han
died the balance of
, the sonic spectrum
as well as Tori
Amos’ dazzling
^ piano work on
1 Mle Earth -
1 quakes, with
Advent AV570
PRICE: S399
CONFIGURAT.IOr.'. Two satel-
lites
COMPANY: International
Jensen
800.323.0707
www.adventaudio.com
If you want full-range speakers
but don’t want to sacrifice floor
space to a subwoofer, there’s no
better speaker than the Advent
AV570. (If you really want to fill a
room, the center-channel AV571 is
also available.)
Each wedge-shaped speaker
houses its own 35-watt amp,
which drives a 5-inch polypropy-
lene woofer and a 1-inch fluid-
filled polycarbonate tweeter. The
speakers are heavily shielded, so
they can be placed next to a
video monitor.
Mounting screws are built into
the chassis, and stands are avail-
able. Each speaker, with its alu-
minum alloy chassis and amp,
weighs nearly 10 pounds; any-
thing you mount them to had
better be strong.
These are great speakers for
kiosks and trade-show booths,
because they automatically shut
off after a few minutes of inactivi-
ty (they automatically turn back
on when an input signal is
received). They’ll also run on DC,
and Jensen offers a rechargeable
battery.
The Advents deliver plenty of
punch; they’re very present and
they’re plenty loud.
66
boot AUG/SEPT 96
mtiiM
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BOOTWORTHY: SPEAKERS
Exclusive:
Hands-on Test
Cambridge SoundWorks
MicroWorks
PR1C! $349
CONFIGURATION: Two satel-
lites, one subwoofer
COMPAQ Cambridge
SoundWorks
PHQNi 800.367.4434
www.hifi.com
Of course, good s|eq
decibels, and the l/li<
I first heard these MicroWorks
speakers while sitting in a San
Francisco hotel room with Cam-
bridge SoundWorks CEO Tom
DeVesto. After a 15-minute listen,
I knew I had to have them for
this edition of bootWorthy.
MicroWorks is something of a
misnomer, because these enclo-
sures are bigger (the subwoofer
is considerably bigger) and much
more powerful than other
SoundWorks multimedia speak-
ers. The two satellites are still
relatively small, measuring 4
inches high, 4 inches wide, and
3 5/8 inches deep, but they offer
relatively large 3-inch drivers.
The subwoofer, on the other
hand, is massive, measuring 17.5
inches high, 9 inches wide, and
8 inches deep. A large port in
the middle of the cabinet vents
air moved by its 6.5-inch long-
throw bass driver.
The satellites come with
heavy gauge steel stands that
attach to the back of the cabi-
nets using standard tripod
mounts. The stands ensure that
sound is projected up at your
ears, instead of your chest.
If you don’t want the speak-
ers on your desk, you can hang
them on the wall using the pic-
ture-frame mounts on the back
panel. The heavy, compressed-
wood subwoofer is best placed
on the floor.
MicroWorks features a 66-watt
amp, divided into three channels
and housed in the subwoofer
cabinet. Master volume control is
handled by an in-line volume
control (a cabled thumbwheel).
Stick some Velcro on the thumb-
wheel and you can attach it to
the side of your keyboard. A sep-
arate control just for the sub
enables you to attenuate the
bass to your liking.
I conducted a series of listen-
ing tests with the MicroWorks,
using both games and audio
CDs. Even at low volume, the
massive subwoofer delivered
chest-thumpin’ bass in Duke
Nukem 3D\ when I cranked the
volume, the blasts from explod-
ing RPGs rattled the windows
and shook the floor.
These babies deliver crystal-
clear highs and-above all—
they’re quiet, with almost no dis-
tortion at any level. After all,
when you advance on a wounded
alien to deliver the coup de
grace , you want to hear the
gurgles and snorts of his pathetic
death throes, not a bunch of hiss
and noise.
After logging a few hours of
gameplay in Duke , Descent II,
and a couple of other games, it
was time to listen to audio CDs.
I picked joe Jackson’s Blaze of
more than ear-bleeding
'Point.
Glory specifically because the
entire project was recorded and
mastered in digital (most record-
ings are processed through ana-
log equipment at some stage
before the CD is pressed). The
speakers still delivered that
chest-thumping bass, but the
highs felt almost too bright, at
least at high volume. After listen-
ing to numerous CDs recorded in
a more conventional fashion
(including Steely Dan’s Aja, and
Tori Amos’ Little Earthquakes),
I’m convinced the anomaly with
the jackson disc had more to do
with the way the disc was record-
ed than the speakers. In this
case, the speakers’ ability to
accurately reproduce the record-
ing almost ended up being a lia-
bility. Would I have it any other
way? Absolutely not.
Whether you need speakers
for near-field monitoring or to
fill a large conference room, Cam-
bridge SoundWorks MicroWorks
are a sound choice.
— Michael Brown
We don't just ASK _
the tough
Questions
We 9* ve ANSWERS
5FY87
tt
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• GROUND-BREAKING NEWS AND INFOR/MATION
• COt MPLETE ANALySIS OF EVERy
GA/ME PLATFOR/M
• CANDID REVIEWS OF THE LATEST TITLES
boot
(previews )
HARDWARE
ON THE HORIZON AND
SOFTWARE SOON TO SHIP
Sony jumps
Into the PC Market
Pretty cose ; little innovation
— ( g Sl £ .* ) 92
70 Sony PCV-70 P166,
PCV-90 P200
80 Fujitsu Monte Carlo,
Montego Notebooks
Tomb Raider
The Outer Limits
On-Line
Star Trek Starfleet
Academy
Dark Earth
The City of Lost
Children
StarCraft
SimCopter
Drowned God
Unreal
NBA Full Court Press
Syn Factor
Windows NT 4.0
If this were 1986, Sony
would be entering the mar-
ket with a personal comput-
er that would usher in a
new era of computing. If
this were 1986, Sony would
challenge the Wintel
monopoly with something
new, something exciting,
something inventive.
But this is 1996, and
Sony, after watching the
Amiga, then the NeXT, and
quite possibly the
Macintosh crash and burn,
is jumping into the personal
computer market with an
Intel-powered, Windows 95-
driven system.
OK, maybe it was too
much to hope for. Maybe
we shouldn’t be surprised
that the owner of the most
recognized consumer brand
name in the world won’t
rock the boat. At least
they’re forgoing the tradi-
tional boring beige case in
favor of a custom-designed
stylish purple and gray box.
Inside the Box
So what is the Sony PC?
The company will initially
ship two models: The PCV-
70 will feature a 166MHz
Pentium, 16MB of RAM, and
a 2.1GB hard drive. The
PCV-90 will feature a
200MHz Pentium, 32MB of
RAM, and a 2.5GB hard
drive. The biggest surprise
is the absence of a
wavetable synthesizer in a
computer designed by a
company known for its
audio products. Sound will
be handled by Yamaha’s
ancient OPL-3 FM chip on
the motherboard.
Both machines
will offer 256k of
pipeline burst cache,
an 8x CD-ROM drive,
a 28.8 DSVD
modem, and a mas-
sive software bundle.
Video will be han-
dled by an ATI 3D
Rage chip with 2MB
of video RAM on an
Intel Agate mother-
board (which Intel designed
specifically for the form fac-
tor of the Sony PC’s squat
minitower case). The moth-
erboard has three ISA slots,
four PCI slots, and four
SIMM sockets. The modem
occupies one ISA slot; all
the remaining slots are
open, with one ISA/PCI slot
shared. The motherboard
and two open drive bays
are accessed by removing a
side panel-a better alterna-
tive to removing the entire
shell. The Agate mother-
board looks clean, and in
Sony’s case, all slots are
readily accessible.
Sony insisted on this
form factor because it can
house a variety of devices,
ranging from VCRs to audio
CD players, according to
Tim Errington, senior vice
president of sales and mar-
keting for Sony Information
Technologies of America.
The gray and violet case,
designed by Sony art direc-
tor Teiyu Goto (who also
designed the PlayStation)
will feature a door that
slides up and covers the
CD-ROM and floppy drives.
In a major departure for
Sony, a second company’s
logo will be displayed on
the Sony PC’s case: The
“Intel Inside” sticker will
reassure consumers that the
Sony PC is not a proprietary
system, according to
Errington. A third logo, this
one belonging to Sony, will
be embossed deeply into
the front and both sides of
the case: VAIO. (“We had to
conduct a worldwide search
to see which languages we
were insulting people in,”
says Errington.) The
acronym stands for Video
Audio Integrated Operation,
but it also represents “the
convergence of the analog
and digital worlds (sine
wave to the binary
101010),” according to the
company’s literature.
People who can’t under-
stand the complexities of
Windows 95 will appreciate
Sony’s VAIO Space, a shell
that “works in harmony
with Windows 95 and
serves as an intuitive user
interface to provide quick
and easy access to the
many key features of the
Sony PC,” according to
Sony. The rest of us will
just say no to this unneces-
sary handholding that
among other things, sub-
Access the Sony’s innards through this
removable side paneL No tools necessary,
it snaps on.
70 • AUG/SEPT boot
PREVIEWS
nies, and television produc-
tion companies— and now
introducing its own PC—
Sony intends to control a
chunk of the production,
distribution, and delivery of
entertainment.
Sony has also designed
a new 15-inch Trinitron
monitor, the $599 CPD-
100VS, which will have
stereo speakers built into
its sides and a subwoofer
in its base. Errington said a
17-inch model is in the
works, but that the compa-
ny has run into some
unexpected technical snags.
The problem may be the
low frequencies produced
by the subwoofer are caus-
ing the monitor’s aperture
grille to vibrate. Errington
seemed unaware that
Nokia Display Products, a
company that buys Trinitron
tubes from Sony, had
already solved this problem
by isolating the subwoofer
from the chassis. Nokia’s
17-inch 447Xav monitor fea-
tures stereo speakers and a
subwoofer in its base.
Sony expects its PC to
be priced between $2,000
and $3,000 when it ships in
August. “We’re experiencing
some pain realizing we
can’t expect to command
the Sony premium,’’ says
Errington of the company’s
The Sony PC will have an Intel Agate motherboard with three
ISA and four PCI slots. Both audio and video circuitry will be
on the motherboard.
Sony’s VAIO Space wraps a 3D shell around Windows 95.
man,” says Errington, “and
say that focus groups would
never have led to the devel-
opment of such a product.
But the Walkman was a mir-
acle. Repeating that success
would be very difficult.”
Could it be that Sony
has already forgotten how
its PlayStation marched into
the video game console
market and pulled the rug
to get involved with
computers; otherwise, we
could lose our leadership
position.”
Combine Sony’s actions
during the past several
years with its existing core
businesses, and the compa-
ny’s long-term goal
becomes apparent. By
acquiring record labels, film
studios, software compa-
jects you to MPEG commer-
cials for Sony movies each
time the computer starts up.
The Thought Process
For Sony, getting into the
computer business was a
foregone conclusion. The
decision to manufacture a
PC based on a foundation
over which Sony basically
exercises no control, howev-
er, v/as excruciatingly diffi-
cult, according to Errington.
“That’s a cultural situa-
tion that Sony is very
unused to dealing with,” he
says. “Literally having to go
to Intel, a third-party manu-
facturer of such size and
importance, and asking
them to help develop a
product, that’s very unusual
for us. There have been
some speed bumps, as you
might imagine.”
Following an atypical
strategy for Sony, the com-
pany designed the Sony PC
based not on what is tech-
nologically feasible, but on
the results of consumer
focus groups conducted
during the past year.
‘Traditionalists within
Sony point to the Walk-
aggressive pricing.
Sony plans to introduce
a series of other products
that can be used in con-
junction with the PC, includ-
ing a 100-disc CD-ROM
changer, in the near future.
Even if Sony won’t
change the PC paradigm,
maybe they’ll still produce a
few cool peripherals.
— Michael Brown
AVAILABLE: AUGUST 1996
PRICE S2.000 TO S3, 000
COMPANY: SONY
PHONE: 800.635.7669
URL: WWW.SEL.SONY
.COM/SEL/CCPG/PC
/PCCONTENT. HTML
Designed
to accompany
Sony’s new
PCV-70 and
PCV-90 personal
computer, Sony's
new CPD-100VS
monitor will
feature built-in
stereo speakers
with a
subwoofer in
its base.
right out from under com-
petitors Sega and Nintendo?
Doesn’t the company see
the same opportunity in
the PC market?
“In the classic PC mar-
ket, probably not,” Erring-
ton says. “Obviously, we’re
late to market with this.
What has driven us is the
fact that this category has
become such a significant
chunk of consumer electron-
ics sales. Consumer elec-
tronics is our turf. We had
bool AUG/SEPT • 71
ERENCE m
M, revei
® REVERENCE
REVEI
RFv'Q :
REVERENCE
REVERENCE
REVEF
REVERENCE REVERENCE
Reverence... Invading your PC this September.
Visit our web site at www.cyberdreams.com
Reverence is a trademark of Cyberdreams, Inc.
Cyberdreams is a registered trademark of Cyberdreams, Inc.
Product Information Number 97
PREVIEWS
Tomb Raider
The lady's packin'
Look out folks, Lara Croft is
coming. A hard-bitten cross
between Indiana jones and
Snake Plissken, Lara is a
soldier of fortune who
keeps both treasure and
big game in her sights.
In Eidos Interactive’s
upcoming Tomb Raider ;
Lara battles her way across
the globe in search of the
pieces to the ancient
Atlantean Scion, a talisman
of incredible power. Eidos
The actual game looks nearly as good as the workstation-rendered
art Huge underground complexes present no problem for our
motion-captured protagonist
might be at risk of raising
the ire of the PC (as in
Politically Correct) Police. In
addition to blowing away
human thugs and Atlantean
bio-robots during her quest,
Lara pumps lead into a
number of bears, wolves,
and other animals— not to
mention raiding ancient
burial sites.
The game utilizes a sec-
ond-person perspective (the
camera looks over Lara’s
shoulder), which allows the
player to see both Lara’s
actions and those of her
on-screen enemies. Tomb
Raider takes place in seven
huge indoor and outdoor
locales, ranging from the
jungles of Cambodia to the
deserts of Egypt.
This prerendered promotional art shows off Lara Croft, Tomb
RaideTs hard-bitten, testosterone-pumping heroine. It’s tempting
to make a pun here about silicon, but we’ll pass.
The graphics will be ren-
dered on-the-fly, according
to an Eidos representative,
and so far, they look stun-
ning. The character anima-
tion uses a motion-capture
technique for added realism.
The game will run in either
DOS or Windows 95, and
Eidos says it will take
advantage of the feature set
in the 3Dfx Voodoo
Graphics 3D chipset. Eidos
is also considering support-
ing Microsoft’s Direct3D API.
With its lightning pace,
extreme violence, pistol-
packin’ protagonist, and
huge, sprawling level
design, Tomb Raider will
have action-game lovers
drooling.
— Jeff Lundrigan
AVAILABLE: TB A
COMPANY: EIDOS
INTERACTIVE
PRICE: TB A
PHONE: 415.693.0297
URL WWW.DOMARK.COM
From the world leader in Windows graphics software
graphic /
CPRELO&fitf/
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Corel Print House”—'
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9 Multiple Document Interface (MDI)
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9 Fully featured applications for illustration, photo-editing and
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• OLE 2.0 support, drag and drop between applications
9 Industry-leading drawing, editing and text handling
capabilities
Corel' Graphics Pack
The 32-Bit Wizard-Driven Total Graphics Solution!
Easy to Use!
0 All-in-one graphics solution!
* Ideal for graphics, presentations, photo touch-ups, 3D
graphics, charts and diagrams, space planning, family trees,
stationery, calendars, home page creation, greeting cards and
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9 Wizard-style user interface
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• Choose from over 50 tasks
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Netscape Navigator ’ Internet browser
Runs on Windows* 3.1x,
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Enter the Corel S3, 000, 000 World Design Contest! (September 95 to July ’96)
Product Information Number 95
To receive a (axed copy ot the contest rules and an entry form, please call:
1-613-728-0826, ext. 3080, Document # 1125. To leave a message:
1-613-728-0826, ext. 81609. To send a tax: 1-613-728-2891.
-(Telecommunication and other charges may apply depending on usage and location.
Corel, CorelDRAW and Corel Print House are either trademarks or registered
trademarks ot Corel Corporation in Canada, the United States and/or other
countries. Microsoft and Windows are either registered trademarks or
trademarks ot Microsoft Corporation in the United States and/or other countries.
AT&T WorldNet is a service mark ot AT&T Corp. Netscape Navigator is a
trademark of Netscape Communications Corp.
COMPUSf
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PREVIEWS
The Outer
it's a battle of thousands...
Fans of the 1960s television
series The Outer Limits
have two reasons to be
excited: MG M Television
has resuscitated the TV
show, and MGM Interactive
is launching The Outer
Limits On-Line.
An ambitious, role-play-
ing adventure game target-
ing sci-fi and mystery enthu-
siasts, Outer Limits will
offer multiuser online gam-
ing for more than 5,000
players simultaneously.
Gamers will assume a holo-
graphic character, an
avatar, to travel through
a 3D virtual universe to
battle renegade androids
and save the human race.
Players can keep the same
character for hours,
months, or years, and can
go it solo or join other
players in real time to
battle, trade, or travel.
“There isn’t anything to
compete with it,” says Ron
Frankel, executive vice pres-
The game will support more
than 5,000 online gamers.
Limits On-Line
The Outer Limits? virtual environment has 3D-rendered and polygon-
based, real-time graphics.
ident and general manager
of MGM Interactive. “It will
have a rich graphics envi-
ronment, audio and textual
communication, and un-
matched online play.” The
audio component is current-
ly in design, and avatar
pioneer Worlds Inc. is de-
veloping a proprietary 3D
engine that won’t require
players to have a 3D graph-
ics accelerator card, accord-
ing to Frankel. But they
will need at least a P75
with 16MB of RAM, Win 95
or NT, a SVGA card, a
sound card, and a
28.8Kbps modem to com-
pete in the virtual environ-
ment made with a combi-
nation of 3D-rendered and
polygon-based, real-time
graphics.
MGM expects to release
Outer Limits in the first
quarter of 1997.
— Angela LoSasso
AVAILABLE: FIRST
QUARTER 1997
PRICE: TBA
COMPANY: MGM INTER-
ACTIVE
PHONE: 800.646.5808
URL: WWW.MGMUA.COM
Where’s Waldo? Exploring Geography ©1996 Warner Music Pilots. Inc. Where’s Waldo?
©1996 Martin Handford. A WarnerActiye title Published by Inscape. All rights reserved.
For nearest dealer call: I -800-MY-DEALER
or Visit Us On The Web:
http://www.warneractive.com
to the Preceding Questions...
ASK YOUR KID/
Waldo is going to show your child where in the world the
fun is with "Where’s Waldo? Exploring Geography.” Along
the way, kids discover the people and places of our world
while developing problem-solving and critical thinking
skills. In this exciting CD-ROM adventure, kids 5-12
search for missing athletes so they can help Waldo save
the Wacky Worldwide Games. "Where’s Waldo?
Exploring Geography” lets
children— and parents— learn
more about the world around
them. Including what the
capital of Norway is.
Product Information Number 97
UWIHUIIOH!
Warnendctoe -- L - UTS
PREVIEWS
Your Academy
training takes place
at Starfleet headquar-
ters in San Francisco.
Star Trek
Starfleet Academy
Take the Enterprise for a Spin
Starfleet Academy missions let you take the Starship Enterprise into battle
against 30 alien spaceships, including this Bird of Prey.
You have an arsenal at your disposal, including photon torpedoes
and pinpoint-accurate phasers like this one.
you’ll see a red trail of
If you want to
fly, you should
seriously consider
finding a tutor.
Fortunately,
Starfleet Academy
has the best:
Kirk, Sulu, and
Chekov. The
three also offer
guidance and
support as you
tackle simulated
missions, sub-
plots, and politi-
cal situations.
“They might even
take you under
their wing, espe-
cially if you’re
one of the top
students,” says Buchert.
Leadership training is
set in the bridge simulator,
where you’ll take your team
into battle against more
than 30 alien ships and
scenarios. “We’ve included
scenarios from the original
television show and movies,
such as the Kobiayashi
Maru, which only Kirk had
successfully completed—
and he cheated," Buchert
says. “We have other clas-
sic encounters such as the
‘Balance of Terror’ episode,
which was the [Federation’s]
first encounter with the Ro-
mulans, and the Wrath of
Khan, with some cat and
“They just don’t
want to blow
up things, they
want to go after
a Klingon
commander.”
mouse fighting around the
nebula.” Buchert estimates
there will be between 20
and 40 hours of gameplay,
and an even longer life
span with the eight-player
network capabilities. “Com-
bat is different every time,”
Buchert says. “You won’t
see the same thing twice.”
Action takes place in
real time with 640x480 3D
graphics and real-time color
light sourcing. “If a red pho-
ton shoots over a ship,
light,” Buchert says. No
extra hardware is required,
but the game will support
all major 3D accelerators.
Starfleet Academy is
expected to be released by
year’s end.
— Angela LoSasso
AVAILABLE: FOURTH
QUARTER 1996
PRICE: TB A
COMPANY: INTERPLAY
PHONE: 800.969.4263
URL: WWW.INTERPLAY.COM
In addition to the flight sim, you’ll spend time in the lab learning
the finer points of system diagnostics. Where’s Scotty when you
need him?
If you’re a closet Trekker,
meaning you’re not the
type to go to a Star Trek
convention to kiss William
Shatner’s feet, perhaps you
prefer to act out your final
frontier fantasies behind the
privacy of closed doors.
Starfleet Academy will obvi-
ously attract the die-hard
Trekker, but Interplay is
really designing the game
for the rest of us: normal
people who lust to com-
mand the Enterprise.
“ Starfleet Academy is a
flight sim for people who
have always wanted to
command a ship and do
things that Starfleet would-
n’t allow,” says Rusty
Buchert, the game’s produc-
er. “They just don’t want
to blow up things, they
want to go after a Klingon
commander.”
In real life, you have to
take lessons and get the
coveted driver’s license
before you borrow dad’s
car. The same holds true for
Starfleet: Before you take a
Starship out for an inter-
galactic spin, you better hit
the Academy books.
Your goal as a
cadet is to complete
27 missions and
graduate. Your class
rank (whether you
graduate first, sec-
ond, etc.) depends
on what decisions
you make during
the game. Just as
graduating magna cum
laude from Harvard can
have a positive effect on
your job prospects, your
Academy performance
decides your Starfleet
future. “There are three
endings, including one that
allows you to fly your own
ship,” Buchert says.
Leadership training is focused around the
bridge, where you lead your crew against
Klingons, Romulans, and other aliens.
76 • boot AUG/SEPT 96
You’re coach, player and general manager of an NFL team.
Better kick ass if you want to protect your assets.
For Windows 95 and DOS CD-ROM.
http://www.philipsgames.com
0 PHILIPS
The NFL Shield design is a registered trademark of the National Football League.
© 1996 Philips Media, a division of Philips Electronics North America Corporation.
Product Information Number 112
sy^j
Dark Earth
Combining the best^breeds
Dark Earth exhibits the
potential to be an incredibly
fun game and a visual won-
der. l/l/e pinned down Kevin
Bach us, Mindscape’s inter-
national development man-
ager, and made him spill his
guts about what makes
Dark Earth so special.
boot: Why is this title so
special and secretive?
Bachus: Dark Earth is the
most expensive project
we’ve ever done and most
of that is the R&D costs
associated with developing
the technologies that are
in the product. It’s not a
flashy interactive movie— we
don’t have big name actors
and sets. It’s actually asso-
ciated with programmers
and artists putting time into
the project.
boot: What is the game’s
premise?
Bachus: The idea is fairly
simple. Somewhere in the
near future a comet passes
very close to Earth and
fragments of the comet
strike the planet, kicking up
billowing clouds of dirt into
the atmosphere. We flash
forward 300 years to where
the game takes place. There
are certain spots on Earth
where light comes through,
and it’s always the same
spot. People build civiliza-
tions at these locations and
don’t travel outside of them
because there are rumors of
creatures scavenging in the
dark areas.
boot: What about gameplay?
Bachus: As a character
named Arkhan, you are the
Dark Earth features highly detailed 3D backgrounds created with Softimage and 3D Studio.
A variety of combat sequences, such as sword and fistfights, are
mixed into the adventure.
This adventure/action game is the first in a series that are set in the
Earth universe.
The animation of the game’s 80 characters incorporates motion
capture technology, which gives them a creepy sense of realism.
ter fully 3D rendered on the
fly, texture mapped, shaded
with shadow casting —
remember light and dark-
ness are very important. It
looks and plays a bit like
Resident Evil, except we’re
doing everything on the fly
with complex shadows and
things like that. We are also
doing motion capture, so
that every character will
have 200 movements. We
are looking into 3D hard-
ware acceleration. Each
character has between 200
and 500 different polygons,
but it’s being done in such
a way that it can go higher
when accelerated.
boot: It sounds like’Va fix-
ture of game genres.,?'
Bachus: It’s an adventure/
action game. There’s com-
bat, and we hope the com-
bat will be as compelling as
the adventure game. In
other words, that both will
be best of breeds. One of
the things we are still work-
ing on is play balancing to
make sure that’s right.
boot: How are you balanc-
ing that?
Bachus: Frankly, I don’t
know. That’s part of the
process— going through
play testing, working with
different gamers, and trying
different methods so that
it's satisfying. Hopefully, it
will be one of the first
games to successfully inte-
grate adventure and action.
— Doug Lombardi
AVAILABLE: MARCH 1997
PRICE: $50 (ESTIMATED)
COMPANY: MINDSCAPE
PHONE: 800.234.3088
URL: WWW.MINDSCAPE.COM
protector of the ruling com-
mittee. In the middle of a
meeting there is an attack,
and you are poisoned. Over
the coming hours and days
you transform into some-
thing that is not good. It’s
a story of survival. You
have to find out what has
happened to you and how
to reverse it. In the process,
you find out what the meet-
ing was about, why the
attack came, who these
people were, and you
uncover a lot about the
secret mystery of Dark
Earth— [he underlying con-
cepts. It’s more than light
is good and dark is bad,
it’s more like light is life
and darkness is death.
Death isn’t necessarily bad.
It’s inevitable.
Dark
boot: What’s
happening in
the code to
deliver the look
and play?
Bachus:
Technologically,
the game is
quite astonish-
ing. It has ren-
dered back-
grounds and a
lot of different
characters. You
see your charac-
78
boot AUG/SEPT 96
PREVIEWS
The City of Lost
Tres fantastique
Psygnosis is transforming
the work of French film-
makers Jean-Pierre jeunet
and Marc Caro into a surre-
al, non-violent 3D adven-
ture game.
Caro is providing artistic
direction for the game ver-
sion of The City of Lost
Children, which follows a
similar plot to the film. A
nefarious scientist named
The City of Lost Childrens graphics aim to recreate the surreal and
gloomy world of the retro-futuristic city depicted in the film.
Children
All of City s characters are
fully motion captured.
Krank who lacks the ability
to dream, and is therefore
aging prematurely, is kid-
napping children so he
can tap into their dreams.
You’ll play the role of
Miette, a street-wise little
orphan girl, who joins
forces with a circus strong-
man named One to stop
Krank by solving a series of
puzzles and riddles.
Psygnosis is relying on
Caro to help the graphics
team reproduce the film’s
grand scale and complex
visual style. The retro-futur-
istic imaginary city is being
rendered and texture
mapped in 3D. All the
backdrops will be interac-
tive, and the game will fea-
ture impres-
sive lighting
effects, real-
time shad-
ows, and elegant textures.
Achieving quality graphics
has been of paramount
importance during the
game’s development,
according to producer
Carole Faure, who says,
“The idea was to get a 3D
game without a 3D look.”
The game’s designers
are using motion-capture
technology to ensure that
the more than 20 characters
will look and move realisti-
cally. Accurately producing
the movement of the wick-
ed Siamese twins (known
as The Octopus) who run
The evil Siamese twins who run
the orphanage are just one of
Miette’s challenges.
the orphanage is particular-
ly challenging, according to
Faure, because they must
combine the models of two
different people.
Psygnosis expects to
ship The City of Lost
Children in December.
— Ingrid Bush
AVAILABLE: WINTER 96
PRICE: TB A
COMPANY: PSYGNOSIS
PHONE: 800.438.7794
URL: WWW.PSYGNOSIS.COM
“Su-27 FLANKER is a must-own
for serious PC flight junkies. ”
— PC Entertainment &
“Su-27 is without qualification the most
realistic modern-day air combat simulation
on the market.” c , ,
— Strategy Plus
SU-27 FLANKER is a
trademark of The
Fighter Collection.
©1996 Strategic
Simulations, Inc., a
MindscapO Company.
All rights reserved.
SPECIAL OFFER (or Su-27 Win 95
owners! Call SSI Customer Service
at (408) 737-6800 for details.
—
Product Information Number 120
Fujitsu Notebook
Series
The European plan
Fujitsu is mounting its first
assault on the U.S. comput-
er market with a new line of
Pentium-powered notebook
computers named after...
famous European cities? Oh,
give ’em a break. When was
the last time you bought a
car that had a name like the
F3500-XMV?
The top-of-the-line
Monte Carlo (priced from
$3,199 to $5,199, depending
on options) is designed for
multimedia applications.
Fujitsu differentiates this
laptop from the pack by
allowing you to install both
a 3.5-inch floppy drive and
a CD-ROM drive at the same
time. Alternatively, you can
remove the floppy drive
and install a second lithium
ion battery in its place to
get up to a projected six
hours of use. Another cool
feature is the LCD status
panel, which reports on bat-
tery life even when the
notebook is closed.
Other than those tweaks,
the Monte Carlo sounds like
any number of other Pentium
laptops. Processor speeds
will range from 100MHz to
133MHz, with 256k of L2
cache, 8MB to 16MB of RAM,
a 1GB hard drive, a 6x CD-
ROM drive, stereo speakers,
and a 12.1-inch active-matrix
display. Fujitsu’s own
28.8Kbps PC-card fax/
modem is also included.
Models with 8MB of factory
RAM can be expanded to
40MB, and 16MB models to
48MB. The Monte Carlo will
tip the scales at 7.3 pounds.
The 4.9-pound Montego
is designed more for porta-
bility. Priced at $3,199, the
Montego will feature a
100MHz Pentium, 8MB of
RAM expandable to 40MB,
and a 10.4-inch display.
Like the Monte Carlo, the
Montego’s floppy drive can
be replaced by a second
battery. The machine will
not include a CD-ROM drive,
however, and it will have
only one speaker.
Fujitsu describes the
Milan line as its “value”
product.
Equipped
with a
100MHz
Pentium, 8MB
of RAM, an
810MB hard drive,
and a 10.4-inch dual-
scan display, the Milan
will sell for $2,199. When
Fujitsu’s Monte
Carlo line will
feature a num-
ber of multime-
dia bells and
whistles.
fully tricked out with a
133MHz Pentium, 16MB of
RAM, 1GB hard drive, and
an 11.3-inch active matrix
display, the cost jumps to
$3,999.
No doubt Fujitsu is look-
ing for the tasty profit mar-
gins this market segment
offers. With Hitachi jumping
into the pond at the same
time— and Compaq prepar-
ing to ship the first con-
sumer laptop— fat margins
might not be the norm for
long. And that’s great news
for buyers.
- Michael Brown
AVAILABLE: NOW
PRICE: $2,199 TO $5,199
COMPANY: FUJITSU
PERSONAL COMPUTER CO.
PHONE: 408.935.8800
URL: WWW.FUJITSU.COM
NEW LINKS LS: TOUR WITH THE LEGENDS IN SPORTS
What’s New About Links LS? Every Leaf, Every Contour, Every Chirp...
...Up to 16.7 Million
Colors- New Links LS
has unlimited screen reso-
lutions and up to 16.7
million colors — resolu-
tion independent means
that Links LS can match
any monitor’s maximum
viewing capabilities (even
1600x1200 and higher)
and up to 16.7 million
colors means the finest in
color quality possible.
You’ve simply never seen
any golf simulation soft-
ware this good!
Features include neiv Post-Shot Reactions and Multiple Views!
...Arnold Palmer- Arnold Palmer at
Latrobe — the first in our Tour Player
Series, delivers far more than 1 8 holes of
golf. The Arnold Palmer experience
includes a virtual reality tour of
Amies workshop, office and tro-
phy room. Roam freely in 360
degrees and examine the tools
of the trade behind the legend.
Listen to Mr. Palmer give insights
and recollections about his PGA and Senior
PGA tours through Access Software’s exclusive
multimedia footage. Then tee off as or against
the digitized Arnold Palmer, who not only looks
& sounds exactly like Arnic, but plays with the
same style and tenacity that defined the Legendary
Grand Master of Golf
...The Most Realistic Golf Simulation EVER- The totally new terrain rendering engine and ball
flight give Links LS a realism never before achieved in the gaming industry. As Links has always
done, we render not just the hole itself but the entire course and more — you literally can hit your
ball a half-mile out of bounds! Now, authentic ground, sand, and grass textures combine with
dynamic shadows and fog, to give you a course so lifelike you can almost feel the wet grass! Our
engineers have reworked the ball dynamics giving you true-to-life ball flight. Fade your drive just
like the pros or watch as your high arching wedge shot actually backs up on the green.
...KapalUfr- Resting on the wind-swept plains of the
Golf Coast, two glorious Hawaiian Island courses have
been selected to inaugurate Links LS as the first in
the scries of Resort Courses. The Arnold Palmer-
designed Kapalua Village Course has a distinct-
ly European flavor and a commanding view of
the West Maui mountains. The 7,263 yard
Kapalua Plantation Course showcases expan-
sive slopes, deep valleys and unique native
vegetation.
For more info, call 1-800-800-4880
PREVIEWS
StarCraft
Sci-fi spin on this year's biggest game
Be warned: StarCraft is on
its way. It’s the sci-fi variant
of its medieval cousin War
Craft II: Tides of Darkness,
which has caused more
domestic squabbles than
any other game (with the
possible exception of
Monday Night Footbalt).
Aside from being set in
outer space, StarCraft has
a number of improvements
over its earthly predecessor.
“It’s different in that it
evolves at different times,”
says Bill Roper, director of
third party development at
Blizzard Entertainment. “If
StarCraft is just one of the games to be featured on Blizzard’s
upcoming battle.net Internet gaming service.
you play through each of
the species in order, a huge
epic unfolds.”
There are three species:
the humanoid Terrans,
the biological alien Zurgs,
and the technologically
advanced Protos. Each
species is being rendered
with fluid movement model-
ing that takes into account
physics and provides for
a more realistic feel. And,
of course, each race has
its own special strategies
and strengths.
Like its predecessor,
StarCraft s real buzz should
be found in multiplayer
games. Up to eight players
can compete over a LAN
or via Blizzard’s own
The graphics in the pre-alpha version of
StarCraft are reminiscent of those in WarCraft
II. Blizzard is reworking the graphics, however,
to match the quality in this conceptual image .
Internet-based gaming
service, battle.net, which
will be offered free to
StarCraft owners.
in alpha, StarCraft had
30 different missions and
is likely to have as many
as 40 when it is released
late this fall. Perhaps by
then, we’ll all be over
WarCraft II and ready for
a new favorite.
— Doug Lombardi
AVAILABLE: WINTER 1996
PRICE $50 (ESTIMATED)
COMPANY: BLIZZARD
ENTERTAINMENT
PHONE: 800.953.7669
URL: WWW. BLIZZARD
.COM
\
/
THE PANDORA DIRECTIVE: PLAY IT AGAIN, AND AGAIN...
Tex Murphy returns in the most replayable interactive movie ever made!
An Enormous Six-CD Cinematic Epic!
The Story- What is the truth behind
the rumored UFO crash at
Roswell, New Mexico? Why
did the military suddenly shut
down and seal off the
Roswell complex? And
why the frequent refer-
ences to the lost Mayan
civilization? It starts out
like a hundred other
cases. $500 a day (plus
expenses) to track down a
missing person. As you
pick up Thomas Malloys trail,
you realize you’re not the only one
looking for him. By the time you dis-
cover mat he’s ex-military and knows
what really happened on July 6, 1947,
it’s too late. The government’s biggest
secret is loose and you’re trapped in a
deadly game of cat and mouse with
the most powerful and ruthless
agency in the world. Based on the
novel by Aaron Conners.
The Features- The most rcplayabil-
ity of any interactive movie to date!
Follow one of three narrative paths lead
ing to seven different endings. Choose
between two levels of play.
The first level offers a
complete on-line hint
system to help you
through the
tougher puzzles.
The second level —
for expert gamers —
has no hints available,
but rewards players with high-
er bonus points, extra puzzles
and locations. Our unique
“Virtual World” engine allows you
to slip under desks, rifle through
drawers, and see the flies tanning in
the light fixtures. Without the
restrictions of rendered paths, you
can explore Tex’s three-dimensional
world with full freedom of movc-
Thc Cast- Enjoy the difference
Hollywood cinematography,
acting, editing, stunt work,
music, and direction make as
the world of Tex Murphy
becomes amazingly real.
Starring Barry Corbin
{Northern Exposure, War
Games), Tanya Roberts
( View to a Kill,
Beastmaster), Kevin
McCarthy {Invasion of the
Body Snatchers, Just Cause),
and Chris Jones {Under a
Killing Moon, Martian
Memorandum, Mean Streets)
as Tex Murphy. Directed by
Adrian Carr {Quigly Down
Under, Man from Snowy
River, The Power Rangers).
Original music by Richie
Havens and Nicole
Tindall.
For more info, call
1-800-800-4880
Product Information Number 81
S/^J
SimCopter
Think of it as a 3D browser
for Sim City... with a mission
We talked to Will Wright,
co founder of Maxis, creator
of SimCity, and head game
designer, about SimCopter,
his latest contribution to
the mania that is SimCity.
boot: First off, Will, what’s
SimCopter like?
Wright: Well, you’re flying a
helicopter and doing a lot
of urban rescue missions,
things like putting out fires,
or rescuing people, or chas-
ing criminals, or doing
medivac. So it’s a mission-
oriented civilian flight simu-
lator, plus you can actually
import cities from SimCity
so you fly around the cities
that you’ve built in 3D.
boot: How did you come up
with the idea for SimCopter?
Wright: We had always
tossed around the idea of a
3D SimCity , a more immer-
sive 3D environment. I
thought, well, how would I
like to experience my
SimCities in 3D? It came
Effects such as fog can be pulled in for slower machines and pushed out for faster processors, effec-
tively reducing background rendering to maintain smooth frame rates.
down to: I’d like to have a
helicopter to fly around in.
Helicopters have always
fascinated me. They’re so
unlikely. I heard a funny
quote once, “A helicopter
is a very loose collection
of very dissimilar parts fly-
ing in close formation.”
It’s just amazing that they
work at all.
boot: Who are you gearing
the title toward?
Wright: People who like
SimCity, and are intrigued
by the idea of flying around
it in 3D, could just ignore
the mission and load in
cities and use SimCopter as
a 3D browser. At the same
time, I’m trying to attract
people who are normally
into 3D flight sim games.
Maybe they’ll play this and
want to buy SimCity as a
game editor. Both games
are very true gaming experi-
ences. You create this thing
in one game, and then have
a very different experience
SimCopter features a variety of different urban missions set in your very own SimCity (and those pro-
vided with SimCoptei ) , such as aerial firefighting. Somebody must have skimped on fire department
funding.
boot: Does the game sport
any online or multiplayer
connections?
Wright: No. It would be
really fun if you were all
playing in the same city and
the city was on the server;
and we are doing a SimCity
multiplayer online, so the
possibility is there. It really
is more a matter of timing:
Can we make Christmas
with it? Probably not.
boot: Does the game sup-
port any special controllers?
Wright: We’re using
Directlnput from Microsoft,
so just about everything
should be supported to
some degree. And we’re
allowing the user to remap
all the controls however
they want. So if you have
a fancy joystick with 48
buttons, you should be
able to map most of the
game functions into it.
boot: Forty-eight buttons?
I think that’s called a “key-
board.”
Wright: [laughs] Yes!
boot: How about 3D graph-
ics cards?
Wright: We’re looking at
plugging in the Direct3D
API at bottom level, which
would then support some
with the same data in the
other game. You import
your city, it’ll actually look
at a profile of your city, the
crime and whatnot, and the
missions you get will be
based on what you were
doing badly in SimCity. It’s
going to ship with quite a
few prebuilt cities as the
levels that you advance
through in the career game.
So you’ll start with a very
small city and once you’ve
accomplished enough mis-
sions, you’ll graduate to the
next level city, and the mis-
sions will get harder and
happen a lot more often.
boot: What are some of the
title’s standout features?
Wright: We had to simulate
an entire city at a much
more granular level of detail
so you could actually fly
down, land on the street,
get out and walk around.
To take SimCity, this sort
of stand back, abstract
thing, with little blocks for
buildings, and all of a sud-
den we’re down on the
street level watching people
walk by and cars stop at
crosswalks. That’s been fun
for me.
boot: It sounds incredibly
ambitious from a program-
ming standpoint.
Wright: It is, but we’re actu-
ally leaning on a couple of
other games that are using
similar technologies, so
some of the code that
we’re using, like for
instance, to simulate the
people, is actually coming
out in another game. It’s
only in development. It
doesn’t even have a title
now. But it involves people
walking around.
boot: That sounds like a
pretty exciting game.
Wright: [laughs] Yeah!
SimPeople walking around
game.
82 • boot AUG/SEPT 96
PREVIEWS
cards. However we’ve been
doing internal testing, and
the results have been really
disappointing. We’re talking
nowhere near a factor of
two times up, more like 20
to 30 percent when you
look at the overall through-
put. It looks to me like
it’s a much more likely pro-
position that we’ll all be
upgrading to P6s, running
three times faster on that
P6, before these 3D cards
catch up. I’m hoping they
get the stuff sorted out,
but right now it’s not
happening as fast as every-
one would’ve expected a
year ago. As it is, we’re
simulating so much of the
city and cars and whatnot
that our rendering engine
is only taking about maybe
35 percent or 45 percent
of the time. So even if
we double our entire ren-
dering engine, it’s only
going to make the actual
game maybe 35 or 25
percent faster. Most flight
simulators have a fairly
static environment that
you’re flying through, so
most of the time is spent
rendering. In ours, we
have a pretty dynamic
environment going on
underneath you.
boot: Will the city evolve
as you’re flying around?
Wright: The buildings won’t.
Because the time scale is
so radically different you
won’t see buildings pop-
ping up or down, but there
will be the traffic model
running and, of course,
things like fires will be
simulated. Really, it’s more
destruction than creation.
If you load in your own
city, play around in it and
“A helicopter is a very loose
collection of very dissimilar parts
flying in close formation.”
You must land on the roof of the hospital while performing medi-
vac missions in SimCopter.
This is the first time you've ever been able to see the skyline of
your grand SimCity metropolis at night And in 3D too!
Breaking out above the cloud cover in SimCopter reveals the
splendor of the night sky.
things burn down, when
you stop and save the file,
you’ll have to go back into
SimCity and rebuild it.
boot: What are the graphics
like?
Wright: It’s almost all poly-
gon-based. We have special
Tenderers for certain things
and effects. Our people Ten-
derer is special. We wrote it
because it wouldn’t be fast
enough to do with poly-
gons, and special effects
like fog and smoke and fire
and stuff like that need spe-
cial Tenderers.
boot: How does the new
title handle sound?
Wright: Well I’m hoping to
use 3D sound, although I
can’t really say for sure, but
it’s going to come down to
CPU requirements. We’re at
the low level using Direct-
Sound. The sampling rate is
going to come down to per-
formance tuning. The music
is all WAV files. We’re going
to put an FM radio in the
helicopter so you can select
which radio station you
want to listen to. Plus,
you’ll hear commercials
and bulletins every now
and then.
boot: What’s the hook that
will keep people playing?
Wright: Tie Fighter had this
really nice blend of strategy
and tactics. You could be
great tactically, but if you
didn’t think strategically,
you’d lose every time. So it
has this cool learning curve,
where you get the tactics
down first, and then you
start zooming out and look-
ing at strategy. And that’s
exactly what I’m trying to
get into this game. First you
figure out how to fly the
helicopter without crashing
into the side of a building,
then it’s “how can I pick up
a person?” or put out a fire.
And then the next level is
when five missions are com-
ing in all at once. Certain
missions, if you don’t deal
with them, will spawn other
missions. So, if I don’t put
out a fire soon enough, I’ll
have people stranded on
top of a burning building
that I’ll have to rescue. It’s
that learning curve, from
incremental tactics up to
grand strategy, that I want
to hook the player with.
The barren area to the right is where your SimCity ends. You can
fly over it, but the map is a globe, so flying off one end of the
game field takes you back onto the opposite end.
SimCopter has three different views: cockpit, chase, and above.
The above view is particularly useful for targeting water drops and
for landing.
boot: What’s your target
release date?
Wright: All I can say is we
better make Christmas.
We’re still programming. I’d
call it an alpha right now.
Really what it’s lacking are
all the missions. But the 3D
engine is close to done and
the interface is coming
together very quickly.
AVAILABLE: CHRISTMAS ’96
PRICE. TB A
COMPANY: MAXIS
PHONE: 800.336.2947
URL WWW.MAXIS.COM
/PRO DUCTS/SIM COPTER
boot AUG/SEPT 96 • 83
PREVIEWS
s/^-j
Drowned God
The truth is out there
Inscape's game
explores the theory
that God is an alien.
Some puzzles will be musically oriented. The game will feature *
soundtrack by the British ambient band Miasma.
“The relics you’re
searching for are
not what you
think they are.”
possesses it could change
the balance of power.”
Drowned God will fea-
ture a number of puzzles,
but the game’s environment
won’t be a sterile, unpeo-
pled world in the tradition
of Myst. Artists are develop-
ing 15 human and alien
characters, including repre-
sentations of famous
thinkers such as Isaac
Newton and Albert Einstein,
who will reveal how the
true history of the world
has been suppressed.
The game’s title is
drawn from one of the
legends central to the
game’s plot, according to
Home. "It’s almost a pun
on the lost continent of
Atlantis,” he says. "The
Book of Genesis describes
Atlantis as being the home
of the sons of God. The god
in the title is the Egyptian
god Osiris. Osiris’ brother,
Set, sealed him in- a casket
and put him out to sea \
to drown.”
Horne is a bit of a puz-
zle himself. It’s difficult to
tell whether he believes in
these legends, or if he’s
just having a laugh. He
hands out business cards,
for example, that identify
him as Harry Horse. He says
he took on the assumed
name because of a scam he
pulled in 1983.
Writing under the name
Enroh Drachir (Richard
Horne spelled backward),
Horne produced a 12-vol-
ume set of books chroni-
cling the history of Atlantis.
He aged the books to
resemble 19th-century man-
uscripts and then sold them
to an Edinburgh antique
dealer. The dealer, accord-
ing to Horne, decided they
were the work of a minor
poet and Dickens contem-
porary— who also happened
to be named Richard Horne.
The modern Horne did
nothing to correct this
assumption, but his artifice
was exposed when the deal-
er resold the books to
Christy’s auction house. "I
was caught out,” he says.
"But because I was only 23,
and because the antique
dealer hadn’t paid me an
outrageous sum of money,
he decided to hide his
shame by not going to
the police.”
Had the antique dealer
been more vengeful,
Drowned God might never
have been conceived. As it
stands, the game should
be available by year’s end-
unless the secret society of
the Freemasons suppresses
its publication.
— Michael Brown
Drowned God will feature fiendish logic puzzles that are tightly
woven into the game’s storyline.
Do you believe that humans
are the product of extrater-
restrial genetic experiments?
Are you convinced the carv-
ings on the Plains of Nazca
are navigation beacons for
alien spacecraft? Then
you’re going to love In-
scape’s Drowned God.
The object of the game
is to search four mysterious
realms to find four ancient
relics: the Ark of the
Covenant, the Holy Grail,
the Rod of Osiris, and the
Philosopher’s Stone. Each
relic is guarded by a
labyrinth of puzzles related
to a 50,000-year-old con-
spiracy to obscure the true
origin of the human race.
"The relics you’re
searching for are not what
you think they are,” says
British designer Richard
Horne. “The Rod of Osiris,
for example, is said to be
capable of turning water
into fire. We recognize that
as being a powerful catalyt-
ic converter that can turn
sea water into fuel. It is a
tool left behind by ancient
alien visitors, and whoever
Artists are using Microsoft’s Softimage to produce a surreal environment for Drowned God.
Embark on a quest for ancient
relics such as the Holy Grail.
AVAILABLE: DEC 1006
PRICE TBA
COMPANY: INSCAPE
PHONE: 800.603.3253
84
boot AUG/SEPT 96
I
A Multimedia Best-Seller from Corel
Makers of The World’s #1 Graphics Program!
Corel ArtShow ™ 6 is a breathtaking tribute to the
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2,600 entries from the Corel $2,000,000 World
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collection of images created by some of the world's
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Corel's world-leading selection of graphics and
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tAlso available in jewel case-only format.
Corel ArtShow 6
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Product Information Number 92
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£ Enter the Corel S3, 000, 000 World Design Contestl (September '95 to July '96)
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BE j|, e tj me to be online is NOW.
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PREVIEWS
s '/#A
Unreal
Pushing the envelope on all sides
Using the CAD-like Unreal World Editor you can build custom game levels. A collection of utilities will
empower anyone to host tournaments.
Intel has yet to announce a
processor featuring its new
MMX instruction set, but
Epic MegaGames is already
developing a game that
promises to take full
advantage of it. Unreal, a
3D, first-person action
game, will deliver high-reso-
lution, 24-bit graphics,
frame rates of 30fps, and
sound effects boasting
44.1kHz sampling rates.
Even without MMX, the
game is poised to break
new ground in terms of its
capabilities and perfor-
mance. “ Unreal promises
fully texture-mapped poly-
gons with dynamic lighting
and shadowing, even on a
Pentium 90 with no 3D
acceleration,” says Cliff
Bleszinski, Unreal' s chief
developer.
In a major departure
from other action games,
you’ll play a female protag-
onist, the lone survivor of a
crash landing on an alien
world. But don’t worry. You
won’t be trapped in scenar-
ios where you play house
with alien space bunnies.
Epic promises 40 different
characters, including an
impressive collection of big
alien bad-asses.
“Combat will be
extremely cinematic and
consistently exciting,” says
Bleszinski. The game
engine, he points out, will
enable characters to react
to bullets and other projec-
tiles much more realistically
than in previous games in
this genre. “If you shoot
somebody in the shoulder,”
says Bleszinski, “you’ll see
his shoulder
jerk back
when the bul-
let hits. And
even after
he’s dead, his
body will
keep jerking
if you keep
shooting.”
Unreal will feature awe-inspiring texture maps
and lighting effects.
Feeling ambitious? Epic
plans to bundle a level edi-
tor ( Unreal World Editor), so
you can design custom
environments. You’ll be
able to trade any object
you build with any other
Unreal player, and they can
instantly import that object
into their version of the
game. Use building blocks
ranging from wooden stair-
cases to castle walls to
build new rooms, structures,
and entire worlds in which
to play. It’s been possible
to design your own Doom
WAD files for some time, of
course, but doing so
required a set of arcane
skills. The CAD-like Unreal
World Editor, on the other
hand, is the same tool that
Bleszinski and his col-
leagues are using to create
the levels in the original
game. And Epic claims it’s
as easy to use as any
graphics program.
There are more killer
features. If you’ve ever
craved switching sides to
walk a mile in a monster’s
shoes, Unreal' s “posses-
sion” feature will give you
Intel’s MMX technology will make possible some of the most
realistic monsters ever seen in a computer game.
the chance. Unleash this
spell on an unwary oppo-
nent or any other character
and you can temporarily
inhabit and control his
body, assuming whatever
powers and weapons he
happens to possess.
Multiplayer tournaments
played over the Internet
bring a totally new dimen-
sion to any game, but the
fees that service providers
such as DWANGO and TEN
charge for play can put a
major dent in your wallet.
The alternative— playing
over your employer’s LAN—
is just not feasible for most
people. Epic promises to
deliver a server edition of
Unreal that will empower
anyone to host multiplayer
sessions over the Internet
using nothing more than
their home computer and a
modem. Game hosts will be
like dungeon masters, with
the ability to control which
monsters are present in a
given environment, which
rooms and buildings are
accessible at a given time
of day— even lighting and
weather conditions.
“ Unreal promises
fully texture-
mapped
polygons with
dynamic lighting
and shadowing,
even on a
Pentium 90 with
no 3D
acceleration.”
Assuming Epic can deliv-
er on all its promises, when
someone asks (and you
know they will), “Why do
you need a faster computer
just to play games?” You’ll
be able to point to Unreal
and answer “ This is why.”
— Lisa Rein
AVAILABLE: DECEMBER
1 996
PRICE: TB A
COMPANY: EPIC
MEGAGAMES
PHONE: 301.983.9771
URL: WWW.EPICGAMES.COM
Unreal will provide an immense gameplay universe.
boot AUG/SEPT 96 • 87
PREVIEWS
S/^J
NBA Full Court Press
“Bill Gates with... the runner”
Bill Gates is no Hersey Hawkins, but he does
know computers and what computer enthusiasts
want: great games. NBA Full Court Press is
Microsoft's first sports sim. In fact, it's one of
the first games from the software giant’s emerg-
ing games division.
NBA, which should ship this November, sup-
ports up to four players over a LAN or serial
connection, and features a nontraditional view-
ing perspective.
But it will take more than smooth moves and
a few good players to compete with EA Sports’
NBA Live ’96 or Acclaim’s NBA Jam. We spoke
with Rob Wolf, product planner for Microsoft’s
sports games division, to find out if this title
could compete with those winners or if it would
take a seat on the bench with bricks such as
Digital Pictures’ Slam City.
boot: The viewing angle and graphics in NBA
Full Court Press are quite different. What do
these features add to the game?
Wolf: We wanted the player to be able to see a
lot. But we also wanted to make sure the game-
play was good. We have several different levels
of resolution for that angle up to 1280x1024.
There is also a zoom-in mode, so you can see
things more clearly with the press of a key.
boot: Is this title geared to the hard-core sim
fan, or is it targeted to the novice gamer?
Wolf: We tried to make it deep enough for the
hard-core gamers. We also tried to make it
approachable for novices and to those who have
had bad experiences installing games. There’s a
help section that includes a glossary on the
game of basketball.
boot: Have you included any team-editor modes
or other features to give the game more replay
value?
Wolf: We’ve got ways to change the players’
characteristics, like facial hair, in the player edi-
tor. You can also create new players. So you
could add yourself to the game. There are four
custom teams that can be edited to your liking.
There are over 250 different motions that were
captured for the game via motion capture. That
adds a good variety of movement, and you’ll see
something you haven’t seen before after playing
for a while.
boot: What are some of the title’s other standout
features?
Wolf: One of the things I like about it is the fact
that it captures the competitive spirit of sports.
I think that is something people enjoy. Being
The game features a player editor that allows you to
add yourself, or Bill Gates, to any team. And there are
four fictitious teams that you can edit
Each team has exclusive plays based on the real life
NBA squads. Teams’ strengths and weaknesses are
based on their NBA counterparts.
able to sit next to your friend, dunk on him, and
give him grief for it is fun. If you’re playing over
a modem it’s a similar feeling. The A/I is also
something that we really worked hard on. We
worked with a scout from the NBA so that the
teams would run real plays. We have over 100
plays that can be called out on the fly. Each
team has five exclusive plays.
Another thing that stands out is the sound and
the voice of Kevin Calabro [the radio and televi-
sion voice of the Seattle Supersonics]. Using a
real-life announcer is a feature that has been
tried in the past and turned out choppy. It’s
something that we tried to make more enjoyable
for the users. One other thing. When we ran this
through the simulator, it said the Bulls will win
4-2 (in the NBA Finals).
- Doug Lombardi
AVAILABLE NOVEMBER 1996
PRICE: $44.95
COMPANY: MICROSOFT ENTERTAINMENT
PHONE: 800.882.8080
URL: WWW.MICROSOFT.COM
NBA Full Court Press supports four players over a LAN or serial connection. Microsoft decided against any support
for Internet play due to the unresolved latency issues.
88 • boot AUG/SEPT 96
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Beavis 8 . Butt-Hand
...and nr»dre!
„ n look alPC»ac ,n 91
AU arddrw.nqtaok«
ihccias
mm
HJtwm
BIt
& .
The best survival tool
available for the
games you "live"
to play.
PC Gamer gives you
i of the latest
games, scoop
previews, strategies,
and a CD-ROM
packed with the
hottest interactive
* demos available.
PREVIEWS
Syn Factor
It's a beautiful world
m
9
%
■
a 1
We live in a world full of
distractions, and the quiet
moments of beauty are
sometimes lost to the din.
Syn Factor will most likely
join those lost moments.
In this Director- based
game, you are a crewperson
aboard the I.S.T. Rident
who awakes to find the rest
of the crew and passengers
mysteriously missing follow-
ing a shanghai by two “dog
ships.” Your search for an
explanation will take you
through the beautifully ren-
dered halls of the ship,
through the memory banks
of the ship’s comput-
er, and through the
pages of PDAs you
discover around the
vessel. You are alone
and don’t know why.
I can tell you
why. People are real-
ly hard to simulate
in this style of game.
When the settings
are so meticulously
modeled and rendered, as
they are in Syn Factor,
inserting polygon people or
cut-scene live action video
(as is used in the fourth
episode of the story, when
you crash the Synsym cor-
porate offices) is jarring and
breaks the effect. The set-
tings in Syn Factor are
640x480 stills presented in
256 colors and generated in
3D Studio. You segue
between stills with 640x480
QuickTime sequences that,
once launched, are not
interactive. You navigate the
five episodes in this meticu-
lous world via a rendered
industrial interface with but-
tons for accessing your
inventory, moving around
the ship, and tapping into
your personal databank,
which you query for
answers to your identity
and circumstance. The
action area is just over
quarter-screen, but the
The third episode of Syn Factor takes place at the Carswell Colony,
an unusual outpost that remains uncharted. And unpopulated as
well, just like the I.S.T. Rident Spooky.
A screen from a PDA. In Syn Factors version of
the future, everyone has Sym chip implants to
help with that pesky man/machlne interface.
angle of view is slightly
wider than normal, and
response time to clicks is
quick enough that you don’t
suffer the annoyingly claus-
trophobic periscope effect.
The biggest problem for
Syn Factor is that the day
for this genre of game has
passed. As real-time texture-
mapped, polygon-based
You navigate the stunningly rendered world of Syn Factor via this brushed metal interface looking for
answers. Perhaps that floating PDA has a clue.
games, such as Quake and
Unreal refine their resolu-
tion and conquer technical
issues such as light sourc-
ing, games like Syn Factor
feel more and more canned.
This type of game has more
in common with a
paper-bound novel
than the twitch
games that are popu-
lar today. Comparing
the adrenaline rush
of unleashing hails of
shotgun shells in
Duke Nukem 3D to
the quiet hunt-and-
click format of Syn
Factor makes the dif-
ferences clear. The latter is
as sexy as hunting for your
lost car keys when you’re
late for work and suffering
from a bad case of amne-
sia. Who am I? Where am I?
How do I get out of here?
Oh, there’s a door. Access
denied, pass key required.
Where’s that key? Hunt,
hunt, hunt.
Still, if you have a quiet
corner for your PC and
some quality time to spend
with it, Syn Factor can
become as engrossing as a
good book... if that’s your
speed.
— Brad Dosland
Clicking on different controls in this shuttle brings up close-up
views of the screens.
AVAILABLE: OCT 1996
PRICE: $39.95
COM PA NY:PIRANHA
INTERACTIVE
PHONE: 800.747.2642
In this splash screen from the first episode, the weather starts
getting rough, and the tiny ship is tossed. If not for the courage
of the fearless crew, the Rident will be lost
90
boot AUG/SEPT 96
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Corel and CorelDRAW are either trademarks or registered trademarks of Corel Corporation in Canada,
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Product Information Number 91
Windows
NT 4.0
A hands-on first look
It’s time to consider upgrading your operating
system. You’ve upgraded your CPU, RAM, CD-
ROM drive, hard drive, even your motherboard.
But to leverage the most performance out of this
hardware you must think about a transfusion for
the digital lifeblood of your machine: The OS.
Windows NT is a die-hard network OS, but
you wouldn’t want to run the NT Server version
on your personal computer. Instead, consider
the workstation version of NT, which requires
less hardware and offers better application per-
formance. The NT Workstation version is known
Windows NT 4.0 at a Glance
Note: Some features were introduced in earlier
versions of NT, but are included here for com-
parison with Windows 95 and OS/2.
• Explorer user interface with desktop icons,
folders, taskbar, and Start menu.
• New accessories, such as Paint and
WordPad.
• Redesigned Control Panel tools.
• Many Microsoft Plus! features built in,
including font smoothing, full-window
dragging and sizing, TrueColor icons, even
the pinball game.
• Faster display drivers, with support for
dynamic resolution and color-depth switching,
DirectDraw, DirectSound, and AutoPlay for fast
and convenient gaming. Full OpenGL support
for CAD and 3D graphics.
• Internet Explorer browser with ActiveX and
Java support; dial-up networking; Exchange
e-mail client included. TAPI support for
communications and telephony applications.
Peer-based Web server.
• Security features let you limit access to files
and folders and system management functions.
• Requires 486 or Pentium processor-386 no
longer supported (AMD/NexGen 586 and 5.25-
inch floppy drives also not supported). NT also
runs on MIPS, PowerPC, and Alpha CPUs.
• Per-file and per-folder dynamic compres-
sion, a big improvement over DoubleSpace and
DriveSpace, which are not supported.
• Supports 16-bit FAT and NTFS partitions up
to 8GB— no longer compatible with OS/2 HPFS
partitions, and not yet compatible with the
new 32-bit FAT for Win 95.
• True 32-bit pre-emptive multitasking with
multiprocessor support and the ability to mul-
titask 16-bit Windows applications in indepen-
dent memory spaces.
as a world-class per-
sonal computer OS, if
you have the power
and support to make
the most of it.
Shut Down...
J ^ Accessories
1
® jrj Startup
►
Command Prompt
► Microsoft Exchange
J&J Windows NT Explorer
j Ej Administrative T ools (Common) ►
Graphics
►
Infobahn
►
Microsoft Office
►
jsj Startup
►
jeJ Toolkit
►
(gf) Games
.rj Multimedia
System Tools
jjjj Calculator
Character Map
& Chat
|[Tj Clipboard Viewer
E3 Clock
Dial-Up Networking
HyperTerminal
Rj Imaging
Ji) Notepad
^ Object Packager
^Pant
4*3 Phone Dialer
fcjj Tebet
Ql WordPad
as
You would be hard pressed to tell whether this machine is running Windows 95 or NT
4.0— except for a clue on the Start menu.
Windows NT 4.0 was recently given a green
light to enter beta testing, despite some reserva-
tions that it would delay NT’s successor, the
Cairo OS, which is being coded from the ground
up as a true object-oriented operating system.
As it stands, relatively few Cairo technologies,
such as the Object File System, made it into NT
4.0. In fact, the robust “New Technology” of NT
4.0 is, by and large, just Windows 3.51 with the
Windows 95 interface, some new tools, and a
few new features, such as Plug-and-Play support
(but only for PC Cards). Other than the whole-
sale adoption of the new GUI, this is not a
major upgrade.
Some may quibble with the implementation
of the Explorer user interface glued over NT’s
updated code, but it’s certainly the most visible
and the single best addition to NT 4.0. While
veteran NT users may be annoyed after hitting
the close box for the nth time when reaching for
the maximize button, the interface is a result of
both independent testing and Microsoft’s own
usability research (which shows that a system’s
power is more accessible to more users with the
GUI, and, coincidentally, reduces the tech sup-
port burden).
In many ways, using NT 4.0 feels just like
using Win 95. NT 4.0 even supports the new
breed of DirectX-based games (such as Zork
Nemesis), The Microsoft Network, and Internet
access via dial-up networking. But ultimately the
resemblance is only skin-deep— one look at the
NT 4.0 Control Panel options makes this clear.
One jarring dissimilarity springs up when you
go to install NT 4.0. Even for a hard-core PC
mechanic, it can be a real bear to install and
configure, partially because it lacks a centralized
device manager with true Plug-and-Play support.
PC Card Plug-and-Play has been provided for
business people with laptops, but NT 4.0’s lack
of power management hobbles the OS on the
road. A portable owner whose battery normally
provides juice for four hours will be lucky to get
one hour out of the same machine on NT 4.0.
One major issue when installing NT 4.0 in-
volves updating all your device drivers. Because
a computer system is worthless without full
access to all your devices and peripherals, your
choice of NT 4.0 vs. Win 95 may rely upon your
ability to track down vendor-specific drivers for
your hardware. While you should use true 32-bit
Win 95 driver software to get the most out of it,
Win 95 does support most DOS and Windows
3.x drivers. NT gives you no choice— you must
install NT drivers for all your equipment, and NT
Windows NT 4.0
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System
Changes settings for you display.
While many Control Panel icons appear similar to those
found in Win 95, NT has many more Control Panel
options, and many behave differently than their Win 95
counterparts.
92 • boot AUG/SEPT 96
PREVIEWS
Windows NT 4.0 System Windows 95 System
Properties Properties
4.0 is not compatible with most NT 3.x drivers,
especially video card drivers. In fact, using an
incompatible video driver is one of the few sure
ways to completely bring NT 4.0 to its knees.
“Real mode” DOS drivers and TSRs are also ver-
boten, so forget about playing Doom II, or any
other DOS-based apps, through NT 4.0.
Fortunately, NT 4.0 comes with drivers for
most popular video cards, printers, SCSI adapters,
and other peripherals. And since future versions
of Win 95 and NT will rely upon identical driver
models, a bigger selection of improved drivers
should surface soon.
Once you have your NT 4.0 machine standing
on its own two feet, try introducing it to a net-
work or the Internet. Be prepared for a daunting
deluge of jargon involving protocols, DNS and
WINS servers, bindings, and IP addresses— and
all this happens the first time you set up NT
before you’ve digested the documentation, much
of which is on the CD-ROM.
Windows NT is worth the trouble, however.
For one thing, it’s nearly crash-proof— if an
application goes down, any other applications
running in the background continue to hum
along. There’s no risk of losing data from one
app when another app, running in the back-
ground, crashes. Win 95 has feigned this sort of
stability with its alt+ctrl+del Close Program box,
but NT actually delivers.
Of course, all this relies on efficient multi-
tasking. NT’s multitasking is a dream come true
because 16-bit apps can run in separate virtual
machines that multitask smoothly, and NT’s true
32-bit nature makes your 32-bit applications run
at top speed.
If you have a Pentium Pro, Windows NT is an
absolute must— the fragments of 16-bit code in
the Win 95 OS simply ruin the optimizations that
the Pentium Pro employs— NT finally unleashes
the full power of this CPU. Given Windows NT
4.0’s superior multitasking, rock-solid stability,
and friendly interface, the same could be said for
any PC running NT 4.0.
Given all the DOS-based games and the
deluge of Win 95-optimized software available,
perhaps the best solution for power users who
want the best of
both worlds is a
compromise.
Install both
Windows NT and
Win 95, and when
you boot up your
machine it will ask
you which OS you
want to run. While
most software
(except 32-bit
optimized code) will
run about the same
speed under either
OS, NT 4.0’s multitasking and stability will make
you much more productive.
— Charles Brannon
AVAILABLE: THIRD QUARTER 1996
PRICE: $319
COMPANY: MICROSOFT
PHONE: 800.426.9400
URL WWW.MSN.COM
Windows 95 Display Properties
1 1 "
Background | Screen Saver | Appearance Setting* J
Color palette desktop area
[SSBSSHHHHHTE! Les * j Mo, °
i i
Change Display JLype. . .
1 OK | Cancel |
Windows NT Display Properties
A Brief History of Windows NT
Traditionally, Intel-based machines have
employed some combination of MS-DOS and
Windows 3.x, with a handful of power users
opting for OS/2. The 1990 introduction of
Windows NT 3.1 offered a powerful alterna-
tive, combining the reliable 32-bit multitasking
power of OS/2 with the familiar Windows 3.1
interface and superior software compatibility.
For these reasons, Windows NT started
primarily as a network operating system and a
workstation-class operating system for engi-
neers, professional designers, and anyone
with zero tolerance for system crashes and
resource limitations. While NT ran most 16-bit
applications well, its reliance on a true 32-bit
platform led to some compatibility problems
and, surprisingly, reduced performance.
Windows NT did not catch on immediately.
For one thing, it required (and still does re-
quire) a more powerful computer than
Windows 3.1. When 4MB computers were con-
sidered well-endowed, NT required a minimum
of 16MB. Indeed, as desktop configurations
grew increasingly more powerful, Windows
3.1’s limitations became painfully apparent.
The solution came with the long-awaited
introduction of Windows 95, whose primary
goal was compatibility with Windows 3.1 soft-
ware, with secondary goals achieving better
multitasking, support for 32-bit programs, and
a completely updated user interface. Windows
NT, on the other hand, continues its focus
first on reliability and stability, with compati-
bility and performance as secondary goals.
Win 95 offers a lot for a desktop operating
system: increased system resources, easy net-
work configuration and management, built-in
Internet support, and numerous new technolo-
gies such as TAPI, Plug-and-Play, DirectX, vir-
tual disk access, not to mention extensive
hardware and peripheral support. Despite
these new features, Win 95 continues to sup-
port older programs and equipment by using
an enhanced version of MS-DOS at boot time,
with improved support for DOS games and
applications, even without exiting Win 95.
Despite Win 95’s rapid adoption in the
home and small office, corporations have
been holding out for the next generation of
Windows NT, considering it more suitable for
mission-critical applications. Larger companies
can afford the hardware upgrades needed to
run Windows NT. The thinking goes, if you
have to upgrade your computers to run Win
95, why not pay just a little more and run
Windows NT instead?
V J
Charles Brannon, a freelance book author and
contributing writer, is coauthor of Windows NT
4.0 Workstation Desktop Companion, published
by Ventana Press.
boot AUG/SEPT 96 • 93
boot
( reviews )
KICKIN’ THE TIRES ON THE LATEST
HARDWARE AND TAKIN' THE NEWEST
SOFTWARE OUT FOR A SPIN
94 Gateway 2000 Solo Laptop
95 Hitachi M-120T Laptop
98 U.S. Robotics Pilot PDA
100 Logitech WingMan Warrior joystick
100 PC Program Pad Game Controller
102 Nokia Multigraph 447Xavc Monitor
107 Gateway 2000 P5-166XL System
108 Ricoh RDC-1 Digital Camera
108 Packard Bell Platinum Pro System
109 Hewlett-Packard 7130P System
116 Connectix Color QuickCam Digital Camera
-• 9/ IV
96 Strife
97 d-Time 95
97 SpeedyROM
102 Chaos
103 Nine Worlds with Patrick Stewart
105 Frank Lloyd Wright
106 Waterloo
110 Duke Nukem 3D
112 Web.Designer
112 Total Mayhem
115 3D Studio Max
ra,tirugs system
90 to 100% Dreamy The hardware you’ll find in
this category expands the realm of The Possible; the
software breaks new ground and takes full advantage
of the best hardware. If you care about computing, you
must have this stuff.
80 to 89% Excellent The goods in this category
don’t push the envelope quite as hard, but they do
offer excellent performance. Some of this stuff is
esoteric enough that it holds only limited appeal.
Only the best
earn enough
respect to be
worthy of
our editors*
choice award.
70 to 79% Solid These are more than “me too" products. They fine-
tune the use of new technology, rather than push the envelope.
60 to 69% Good If it lands here, it's average. Look around and you’ll
find several nearly identical competitors. In most instances, however, there
is some feature that makes it worth a second look.
50 to 59% Fair These products are behind the performance curve and
fail to take advantage of readily available technology that could make
them much better.
40 to 49% Lacking Anything in this category exhibits serious flaws,
but it has a few redeeming qualities.
0 to 39 % Dregs Flat-out junk. The management of any company that
produces more than one of these in a single year should be sacked.
With a 120MHz Pentium,
1.2GB hard drive, and 40MB
of EDO DRAM inside, it
might seem the Gateway
2000 Solo should possess
the heft of a $5,599 boat
anchor. But weighing in at
just 6.3 pounds (including
the 4x CD-ROM drive), this
machine is ready to fly.
The Solo owes much of
its weight loss to its
diminutive lithium ion bat-
tery. Its 11.3-inch active-
matrix display is also small-
er than many other note-
books in its class, but it’s
incredibly bright and offers
brilliant contrast. The Chips
& Technologies 65545
The battery can be
charged while installed —
even if you’re using the com-
puter— or it can be plugged
directly into the AC adapter
components are. No tools
are need to get at the
SIMM sockets, and both the
battery and hard disk drive
pop right out. Spring-loaded
Gateway 2000
Solo
This light weight is no lightweight
chipset supports 800x600
resolution, but only at 256
colors. You must drop
down to 640x480 to display
64,000 colors.
The computer’s back
panel offers serial, parallel,
and VGA ports behind a
flip-down panel. There’s
also an infrared comm port
and a PS/2-style port for a
mouse or keyboard. If
you’re looking for a
machine that will double as
a desktop computer, the
Solo features a connector
for an optional port replica-
tor (which has, among other
things, a MIDI/game port).
The display will pivot to a
completely horizontal posi-
tion, ensuring it won’t block
out your CRT display. No
matter what position the
display is in, a 3.5-inch LCD
keeps you informed of the
status of up to 14 condi-
tions, including disk access
and battery status.
brick. A multicolor LED on
the display hinge informs
you of charging conditions
even if the lid is closed.
Flip the computer over,
and you’ll notice how
accessible all the Solo’s
feet on the back flip down
and lean toward the front
of the computer to give you
a better typing angle. These
mechanics make it im-
possible for the feet to col-
lapse beneath the computer
under the hood
the brains
CPU 120MHz Intel Pentium
External Cache 256k pipeline burst
RAM 40MB EDO DRAM (40MB max)
Video C&T 65545, 1MB 70ns DRAM
the brawn
Hard Drive 1.2GB IBM DPRA 2121S, EIDE
CD-ROM Matsushita AX, IDE/ATAPI(removable)
Expansion 2 Type II PC Cards or 1 Type III
the beauty
Display 11.3-inch active matrix
Video 800x600 max res with 256 colors
Sound ESS ES1688 FM synth., 16-bit DAC,
16-bit ADC
Speakers stereo
Weight 6.3 pounds w/CD-ROM drive
94 • boot AUG/SEPT 96
REVIEWS
The Gateway 2000 Solo wraps a 120MHz
Pentium, a 1.2GB hard drive, and a whopping
40MB of RAM into a 6.3-pound package.
when you pick it up and set it back
down.
The Solo possesses a number of low-
tech features that actually make the
device easier to use. You adjust the dis-
play brightness, for example, with a slid-
er on the right side of the display. Vo-
lume control is handled by a thumb-
wheel next to the line-out jack, and the
CD-ROM drive tray can be ejected even
when the power is turned off. Removing
the Matsushita 4x CD-ROM drive to re-
place it with the floppy drive is a single-
handed operation.
Less impressive is the Solo’s mushy
keyboard. Push down firmly on any key and the entire
board caves in slightly. Several important keys, including
the tab, delete, caps lock, shift, and space bar are unusu-
ally small. The cursor-control keys are ridiculously narrow.
Gateway’s trackpad, on the other hand, is an improvement
over typical pads because it reacts to finger taps as
though you had hit the left mouse button. This makes
opening folders and conducting drag-and-drop operations
considerably easier than with a trackball or stick.
The Solo racked up some impressive benchmarks in our
tests. Ziff-Davis’ WinBench 96 reported a Disk WinMark of
588KB/sec and a CD-ROM WinMark of 398KB/sec. The
Solo earned a Graphics WinMark of 10.6 million pixels per
second at 800x600 resolution with 256 colors.
Graphics performance in DOS was lackluster. At 320-
x200 resolution, the Solo achieved just 26fps running
Descent II, but sped up to 36.5fps in Duke Nukem 3D.
With resolution cranked up to 640x480, performance
slipped to just 8fps in Descent and 7fps in Duke.
Sound on the Gateway is surprisingly good, especially
considering that the ESS ES1688 audio chipset offers only
FM synthesis. Its 16-bit DAC also sounds good and rela-
tively free from distortion— especially through headphones.
You’ll hear plenty of noise in the signal path while playing
audio CDs, however. Stereo
speakers are mounted on the
lid hinge and face you direct-
ly for clear sound.
Considering this laptop
boasts 40MB of RAM, it’s
amazingly inexpensive. With
a bigger screen and a firmer
keyboard, it would have
been even better.
— Michael Brown
Double Take
/ love this /(to top
C / prefer a keyboard
with, a responsive
touch. J. The active -
matrif disp/ay is
crisp even outdoors ,
a/tKough, /'d prefer a
f^.f-inch, screen.
P/us, the S o/o's PC
Cord s/ot and mod-
ular drives are easy
to use and provide
Kandy peripheral
and communica-
tions options .
— Angela LoSasso
COMPANY: GATEWAY 2000
PRICE: $5,599
PHONE: 800.846.2000
URL: http://WWW.GW2K.COM
boot verdict
All the mulltmedia you could want
In a 6-pound package
Hitachi M-120T
Focus is on communications
Hitachi’s first notebook
computer features a number
of bells and whistles and
several innovations, but the
machine also has a couple
of key design flaws.
With a 120MHz Pentium,
16MB of RAM (expandable
to 48MB), a spacious 11.8-
inch active-matrix display, a
removable 4x CD-
ROM drive, and
stereo speakers, the
M-120T ($5,299) is a
multimedia power-
house. And the
built-in 28.8
fax/modem and
lOBaseT Ethernet
port leaves the two
Type II PC card slots
completely free.
Unfortunately,
the machine turns into a
ravenous beast when run-
ning on battery power. Even
after setting the supplied
Phoenix PowerPanel utility
for maximum life, the
Hitachi consistently deliv-
ered a meager one and a
half hours of uptime from
its NiMH battery. What’s
worse, the only battery sta-
tus indicator is a tiny LED
that lights up a few minutes
before the battery is
exhausted (the machine
emits a feeble beep at the
same time). It’s a good
thing Hitachi supplies a
stand-alone battery charger,
because the computer won’t
charge its battery unless it’s
plugged in but powered off.
One of the M-120T’s
most significant innovations
is the sliding hinge attached
to its display (max resolu-
tion of 800x600 and up to
64,000 colors). When
opened, the bottom of the
panel slides forward so the
lid stands perpendicular to
the base. This is convenient
for working in tight quar-
ters, such as an airline seat,
but the hinge consumes real
estate that could otherwise
have been used for an
ergonomic wrist rest. The
hinge also prevents the dis-
play from lying flat, so
using this computer with a
CRT display is problematic
because the lid obstructs
your view of the monitor.
The lid is thin and not at all
strong. Even light finger
pressure on the back and
sides causes the LCD dis-
play to bloom and distort.
Weight, on the other
hand, is no problem. The
M-120T tipped the scales at
just 7 pounds, including the
CD-ROM drive, battery, and
built-in power supply (all
you need is a cord; there’s
no power brick to pack).
The front drive bay acco-
modates either a removable
3.5-inch floppy disk drive or
a CD-ROM drive. If you need
both at the same time, plug
the floppy into the parallel
port. But if you extend the
legs on the back of the unit,
however, you won’t be able
to open the CD-ROM drive
without jamming its tray
into your desktop. Can’t you
just picture Hitachi’s engi-
neers exploding with a
Homer Simpson-style
“Doooh!" the first time they
punched the CD eject button
on a shipping unit?
In our performance tests,
the M-120T delivered ► 120
under the hood
the brains
CPU 120MHz Intel Pentium
External Cache 256k L2
RAM 16MB EDO DRAM (48MB max)
Video Cirrus Logic-7543 PCI. 1MB DRAM
the brawn
Hard Drive 1GB-IBM
CD-ROM 4x (removable)
Expansion 2 Type II PC Card or 1 Type III
the beauty
Display 11.8-inch active matrix
Video 800x600 max res, 64,000 colors
Sound Sound Blaster Pro-compatible,
FM synth
Speakers Stereo
Weight 7.3 pounds w/CD-ROM drive
Communications ..28.8Kbps modem/14.4Kbps fax;
lOBaseT Ethernet, Infrared port
Other Built-in AC adapter; 5-year warranty
boot AUG/SEPT • 95
Strife
Neither fish nor fowl
Strife takes the Doom game
engine and enriches it with
RPG-style play. But after
tramping through the ele-
gant, 640x480 universe of
Duke Nukem 3D , it’s
damned hard to stuff your
expectations back into
Doom's three-year-old,
pixelated, 320x200 box-
enriched or not.
If this were the only
problem, you could almost
forgive the game’s visual
flaws in appreciation of its
ambitious nature. Unfor-
tunately, Strife's value as a
role-playing game is severe-
You can’t go home again. The graphics of which the Doom engine
is capable just aren’t bootWorthy.
ly compromised by the
shoot-’em-up nature of its
foundation. The linear Doom
engine is simply too restric-
tive to accommodate the
complex, branching storyline
that a good RPG needs.
As a hero for hire, your
mission is to help a group
of rebels overthrow the gov-
ernment, which consists of
a tyrannical cult known as
The Order. (Yes, it does
sound a lot like Dark
Forces .) The difference is
that Strife gives you the
opportunity to interact with
the other characters in the
game, instead of simply
blowing everybody away.
You can also carry an inven-
tory of objects and tools in
addition to your cache of
weapons and ammo.
Initiate conversations
with any characters you
encounter (peasants, prison
guards, allies, your com-
manding officer, and so on)
You interact with characters represented by static cartoon images,
but they have excellent voice-overs.
by pressing the space bar.
Most people won’t have
much to say, but a few pos-
sess information or objects
you require or have instruc-
tions for you to carry out.
(The latter characters are
represented by static, car-
toon images, but have
excellent voice-over narra-
tion.) This adds complexity
to the game, but your “cor-
rect” response to what any-
one has to say is usually so
obvious that the game never
builds up any suspense.
Strife wants to be a
thinking man’s Doom, just
don’t think too hard, or
you will begin to ask your-
self why you’re playing
this game.
— Michael Brown
PRICE: $49.95
COMPANY: VELOCITY
PHONE: 800.856.2489
URL: WWW. VELOCITY
65 %
Interesting idea, not much payoff
GAMES.COM
boot verdict
CHANCED.
MUSIC
s>
Okay, try to follow this... you’ve got your
normal audio CD from top-selling artists and
f fresh new bands. Pretty straightforward. Now, take that
same CD out of your stereo, cruise over to your Mac or PC
i
and pop it in. Now you’ve entered a totally mind-blowing new
dimension. You’ve got videos, interviews, photos, lyrics and more
original stuff than you can possibly imagine! It’s a gourmet’s plate of
music and software, plus music TV and more... all burned onto one disc.
REVIEWS
S'/*']
d-Time 95; SpeedyROM
Steak or ground sirloin?
Quarterdeck’s SpeedyROM
and Ballard Synergy’s d-
Time 95 will both make
your CD-ROM drive seem
faster by caching data from
the CD to your hard drive.
The difference is that
Ballard Synergy wants to
grind your steak into a nice,
easily digestible patty, while
Quarterdeck says hey, have
it your way.
Both programs use your
hard drive as a massive
Exit IwboMcde Advanced ijelp
Piii i 1 mk. i o j
Red=Misses Green=Hits Hits 37%
Ballard Synergy’s d-Time 95
offers several gee- whiz fea-
tures, including this graph
tracking cache hits and misses.
cache for the CD-ROM drive;
therefore, the performance
boost you experience will
be basically identical with
either program. Configuring
d-Time 95, however, left me
with the impression that
Ballard Synergy wanted to
“save” me from having to
deal with all the nasty com-
plexities of the task.
Here are a few exam-
ples: Both programs ignore
full-motion video files by
default, because caching
them usually yields zero
performance improvement.
SpeedyROM, however,
gives you the option of
caching small digital video
files. d-Time 95 uses the
same caching technique for
all CD-ROM drives;
SpeedyROM offers different
settings for different drives,
up to 8x. d-Time 95 auto-
matically defragments your
hard drive, using the Defrag
utility built into Windows
95; SpeedyROM recom-
mends that you defrag your
hard drive, but leaves the
task— and the choice of
which defrag utility to use-
up to you. Lastly, d-Time 95
won’t function on a com-
pressed hard drive;
SpeedyROM will.
d-Time 95 does have
one important advantage
over the competition: It
runs under both DOS and
Windows 95. Given a
choice between the two, I’d
go with SpeedyROM. I pre-
fer to cut my own steak,
thank you.
— Michael Brown
Quarterdeck’s SpeedyROM offers a host of performance options.
PRICE: S50
PRICE: $59.95
COMPANY: BALLARD SYNERGY COMPANY: QUARTERDECK
PHONE: 800.754.1204
PHONE: 800.354.3222
URL: WWW.BALLARDSYNERGY URL: W W W. Q U ARTE R D EC K
bull verdict:
boot verdict:
Keep it simple, stupid.
If you must rake it thus.
keep an eye out for more new alternative, rock and country
titles throughout 1996!
Product Information Number 109
And it won’t eat into your gas money ’cause it’s only a few $$ more
than a regular CD and it’s available at record and software stores
everywhere. Look for current titles by Clay Walker • The Monkees •
Soundgarden • Her Majesty the Baby • Three Penny Needle * TOE • and
Our Website: http://www.numill.com
nu.miHennia|inc
Your basic stick it in
just about anything,
play it anywhere,
sit for six hours
totally naked.
fry all your senses,
interactive music CD.
REVIEWS
512k Pilot
PDA goes beyond pure lust
The Pilot PDA shown actual size.
When I first saw the U.S.
Robotics Pilot PDA, I
thought it would be perfect
for boot's Pure Lust depart-
ment. But having lived with
the tiny powerhouse for a
week, my feelings definitely
go above and beyond lust.
This is love.
Desktop systems are
powerful, laptops are versa-
tile, the Newton blows. The
secret to a PDA is that it
must be with you when you
need it. At only 5.7 ounces
and roughly the size of a
pack of playing cards, the
Pilot isn’t a piece of lug-
gage you constantly need
to be aware of. It’s just in
your pocket. And of its 3x5-
inch face plate, 2.4x3.2
inches are LCD screen,
so it’s only as big as it
needs to be.
The touch-sensitive LCD
screen has adjustable con-
trast that can be viewed in
a variety of lighting condi-
tions (a backlit screen
would have been conve-
nient, but a U.S. Robotics
rep explained the option
was left out to extend the
two AAA battery life to the
multimonth range). Input is
accomplished by pressing
the on-screen buttons and
those built into the case,
using the tucked-away
stylus to negotiate the on-
screen keyboard, scroll
arrows and pull-down
menus, and by the powerful
handwriting recognition
package called Graffiti. If
you naturally print when
you write (like me), Graffiti
will take you all of three
minutes to master. This def-
initely works.
The advantage of trans-
lating your notes is that the
data you pour into your
Pilot isn’t trapped there,
just drop the Pilot into the
provided cradle, which con-
nects to your PC’s serial
port, hit the HotSync but-
ton, and Boom! All the info
from your Pilot address
book, date book, memo pad,
and to-do list are automati-
cally copied to the capable
Pilot Desktop PIM soft-
ware (and vice versa).
Besides these
applications, some of
the Pilot’s 512k (or
256k with the $299
model) memory is
occupied by a
memory monitor
that details
memory con-
sumption, and
The Pilot PDA is the embodi-
ment of modular design. The
stylus slides into the top of
the PDA for handy storage
and the PDA drops into the
cradle for automatic file
synchronization via the
serial port
a security program
that allows you to
hide records clas-
sified as private,
assign a pass-
word, and turn
off and lock the
unit so it can-
not be turned on
again without the pass-
word. A Graffiti- based game
called Giraffe is included
with the Desktop software,
and downloading it to the
Pilot is simplicity itself. U.S.
Robotics promises more
apps are coming, so look
forward to the gamut of
programs available on other
PDAs in the near future.
Hopefully the next gen-
eration of Pilot apps will
also contain the thoughtful
details that abound in this
package. Like a shortcuts
feature that allows you to
create a custom glossary
of common abbreviations,
such as writing just dts
for a date and time stamp,
or br for break fast, or
pka for The Pilot
PDA is a Kick Ass
product .
Pocket the power
boot verdict:
You want proof? I wrote
this entire review on a Pilot
sitting on the sun-drenched
deck of a sailboat in the
middle of San Francisco Bay
instead of going into the
office today.
- Brad Dosland
PRICE: $369
COMPANY: U.S. ROBOTICS
PHONE: 415.949.9560
URL: WWW.USR.COM
98 • boot AUG/SEPT 96
Psychologists say inside every
18 to 35-year-old male, there lies
a potential psychotic killer.
REVIEWS
WingMan
Now that's a spin cycle!
Once you’ve mastered your
favorite first-person action
game with Logitech’s
WingMan Warrior, you’ll
wonder how you ever sur-
vived playing with a primi-
tive keyboard. This device
does for action games what
the conventional joystick
did for flight sims.
Building on the founda-
tion of its WingMan Extreme
joystick, Logitech has
designed a two-handed
controller that offers
unprecedented mastery of
your character’s actions
without ever having to
resort to using your key-
board or mouse. The
Warrior isn’t perfect, but it
comes close.
The Warrior’s biggest
innovation is its Spin-
Control. This silky-smooth,
rubber-coated knob turns
your character in a 360-
degree circle. Used in
conjunction with the fire
button, you can spin like a
top, spewing out ordinance
like a lawn sprinkler. Used
with the stick, you can
even run circles around
your opponent.
The Warrior’s stick oper-
ates much like a conven-
tional joystick, with four
action buttons plus a four-
way hat switch. The trigger
(button 1) is a fire button,
but the function of the
other three— and the hat
switch— depend on the
and too far away
from the rest of
the thumb-operat-
ed buttons and the
hat. About the only
state-of-the-art fea-
ture missing is
support for
Immersion’s force
feedback API.
Be prepared
to spend some
quality time
mastering the
Warrior’s nuances;
don't expect to destroy
the universe the first time
you jump on the stick.
But once you have, you’ll
never go back to pounding
a keyboard.
— Michael Brown
The SpinControl feature in Logitech’s
WingMan Warrior lets you run circles
around your opponents.
PRICE: $99
COMPANY: LOGITECH
PHONE: 800.321.7717
URL: WWW.LOGITECH.COM
bool verdict:
An innovative, flexible specialty
product for true gamers
Warrior
game being played. In Duke
Nukem 3D, for example,
button 2 opens doors,
button 3 toggles through
your inventory, and button
4 uses an inventory item.
The hat switch, meanwhile,
controls your pitch (up and
down) and allows you to
crouch and jump. An analog
thumbwheel beneath the
SpinControl knob controls
your run/walk speed in
most games, but affects its
sensitivity in a few others.
I found the Warrior
highly ergonomic, with my
fingers naturally falling
into the appropriate posi-
tions. My biggest criticism is
the placement of button 3,
which is difficult to operate
The PC ProgramPad is prepro-
grammed with 30 special
moves. You can add six more of
your choice.
PRICE: $49.95
COMPANY: INTERACT
ACCESSORIES
PHONE: 410.785.5661
URL: WWW.INTERACTACC
.COM
Cool programmability; uncool
ergonomics
•
boot verdict:
PC ProgramPad
You can ’ t soar if you’ re sore
Having just missed growing
up with video games, my
hand/eye coordination is
not what it could be. I’m
not a bad player, but I
didn’t start training in
preschool, either. My kids,
on the other hand, evolved
with games, and they have
the enlarged thumbs and
stubby fingernails to prove
it. Whenever I muster the
temerity to challenge them
to a game— Mortal Kombat,
for instance— they kick my
ass (figuratively speaking,
of course) with infuriating
regularity.
I thought Interact’s PC
ProgramPad would be the
answer. Instead of having
to train my fingers into
pulling off special moves,
all I needed to do was pro-
gram the keyboard (or but-
ton-firing) sequences into
the pad itself. After an hour
of furious play, I was hold-
ing my own against the
kids, but the pad’s
ergonomics had my hands
curled into gnarled claws. If
you like the Super Nintendo
game pad, on the other
hand, this one will be right
up your alley.
Instead of punching the
forward key twice, the down
key twice, the forward key
again, and then the low-
punch key to have Sheeva
let loose one of her deadly
fireballs in Mortal Kombat,
you need only store the
move into one of the pad’s
six open memory slots.
Thirty addi-
tional moves,
for games
ranging from
Primal Rage to
Super Street
Fighter II are already
stored.
A digital, eight-way,
directional thumb pad is
mounted on the left of the
pad, and four fire buttons
are mounted on the right.
Two additional fire buttons
are located on the top of
the controller and are oper-
ated by your left and right
index fingers. Three addi-
tional direction keys
arranged around the four
fire buttons make it easy to
pull off strafing and side-
stepping moves.
An LCD in the middle of
the controller displays
which mode the device is in
and lights up when the but-
tons are pressed. This fea-
ture makes programming
the pad a snap. The
ProgramPad is great, if your
hands are small enough to
manipulate it; otherwise,
you’ll have to limit your
game time to avoid cramps.
— Michael Brown
100 • boot AUG/SEPT 96
Blow away four enemies as you
maneuver your craft over constantly changing terrain in
an attempt to save up to 200 hostages. An explosive •
soundtrack and revolutionary technology make each
of QAD's more than 20 deadly missions a blast. *.
(Quintessential £rt of Destruction^
the ^as of Electrostatic
your journey through the galaxy,
more powerful ships and weapons.
souTidtrack and 3D-like effects,
you're in for the fight of your life.
Nihilist
survive
>nly the toughest
,0 find ft. most perfect specimen in an -e ~
So you better choose your character car
Battle Stayer's killer audio and multiple play modes
are sure to satisfy even the most discriminating
taste for blood. • *
Battle Slayer
Product Information Number 114
Hard-Core Games.
Killer sound. Killer action. Killer games. ’Nuff said,
Nr'i'niii^ For PC CD-ROM.
http://tAfww.philipsgames.com
© 1996 Philips Media, a division of Philips Electronics North America Corporation
Nokia Multigraph
447Xavc
Multimedia monitor delivers
sound and vision
The Multigraph 447Xavc
represents Nokia’s first gen-
eration of integrated multi-
media and video conferenc-
ing monitors, bringing
together a solid display,
stereo speakers, and a
color video camera. Perfect
for all-night CU-SeeMe
adventures.
Nokia’s Multigraph dis-
play is a 17-inch Trinitron
flat screen monitor with
.25mm dot pitch, covered
with an anti-glare coating.
Win 95’s Plug-and-Play
option permits a maximum
resolution of 1280x1024
with an 85Hz refresh rate,
and a max refresh of 150Hz
at 640x480.
But the Multigraph’s
mark of distinction lies in
the video system, which
sports a hideaway camera
(with 500x582 pixel resolu-
tion) and an external video
camera connector on the
back of the display. A slid-
ing panel, located below
the face of the monitor,
protects the camera lens
when not in use. Unfortu-
nately, video features
The Nokia 447Xavc combines a 17-inch
monitor, stereo speakers, and hideaway
color video camera.
require a video
capture card
not included
with the moni-
tor. The built-in
microphone and speakers
are also housed on the
front of the unit. The two
speakers (plus a subwoofer)
played both classical and
country music with ade-
quate force and fidelity, but
they’re not superior to even
moderately priced stand-
alone speakers.
Unlike previous Nokia
monitors, the Multigraph
447Xavc’s display, camera,
and sound parameters are
controlled with on-screen
menus, even for basic
adjustments such as vol-
ume control. The menus are
exhaustive and logical, but
the front-accessed controls
in older models were easier
and quicker to use. In addi-
tion, weighing in at more
than 50 pounds prevents
usage with most swinging
monitor stands.
All said, the Nokia
Multigraph 447Xavc is an
eloquent collaboration of
monitor, stereo sound,
microphone, and video con-
ferencing technology. Now
all you have to do is find
someone else similarly
equipped. After all, it takes
two to conference.
— Tom King
Tom King hosts the
CompuTalk radio show,
heard on Saturdays at the
CompuTalk.com Web site.
PRICE: $999 (ESTIMATED)
COMPANY: NOKIA
PHONE: 800.296.6542
URL: WWW.NOKIA.COM
/PRODUCTS/MONITORS
ZMONITOR_447X.HTML
boot verdict:
Ultimate AW integration
Chaos Overlords is short on
visual appeal. All gameplay
occurs on this 64-square matrix.
The renderings of the gangs
you seek to control are imagi-
native, but they’re so tiny you
can hardly see them.
PRICE: $49.95
COMPANY: NEW WORLD
COMPUTING
PHONE: 800.325.8898
URL: NWCOMPUTING.COM
Unappealing in terms of gameplay,
visual and audio style, and premise
boot verdict:
S/^l
Chaos Overlords
Zen and the art of gang banging
Chaos Overlords is the perfect game for bullies and thugs
in training. It’s also great for nerdy, near-sighted, pimple-
faced boys who are fed up with having their lunch money
stolen. The game is like boot camp for the former audi-
ence; it’s vicarious revenge for the latter.
You play a futuristic crimelord, assembling gangs of
criminals and murderers to intimidate the citizenry into
supporting your cause. Five other crimelords— and the
police— stand in your way. You need to battle both in
your quest for domination.
These boring combat sequences offer the only visual action
during the game.
If you can get past the
game’s ugly premise, you’ll find
a turn-based game rich with
strategic detail and leavened
with black humor. In the end, however, New World fails to
pull it off because they don’t integrate this humor into
gameplay. The bizarre gangs you encounter (you can con-
trol as many as 80, including the Pinheads, the Dominatrix
Clique, and the Bad Artists) are imaginative in their
appearance and description, but they differ only statistical-
ly. Some gangs are better at combat; others are better at
stealth, but none have unique skills.
Chaos Overlords supports head-to-head and multiplay-
er gaming on a network or the Internet. The game’s com-
plexity requires you to study the manual thoroughly;
unfortunately, the document is printed in a hideous, all-
caps font that is extremely difficult to read.
I enjoy black humor as much as the next guy. I’ve
blown up my share of toilets and exotic dancers while
playing Duke Nukem 3D, for example. Shaking down the
owner of a bowling alley, on the other hand, just isn’t my
idea of fun. — Michael Brown
102 • boot AUG/SEPT 96
Nine Worlds
Explore the solar system via disc and the Web
Use the tools at the left to learn about Saturn's core and surface
temperature, atmosphere, orbit, and diameter. Click the NetProbe
to save a topic for later research on the Web.
Interested in gathering a lit-
tle information on jupiter?
Conduct a Web search and
you’ll find 50,000 Web sites
containing that key word. A
deep well of information to
be sure, but just where do
you begin? Nine Worlds,
hosted by regal-voiced
Patrick Stewart, harnesses
the power of the Web and
delivers the best of what
CD-ROM technology has to
offer at the same time.
Stewart’s rich, reson-
ant voice greets you and
guides you from the start-
up sequence to the naviga-
tion icons. He is also pre-
sent throughout the pro-
gram to give additional
information about the solar
system via audio clips —
just dick on the “Patrick
Stewart Head” icon to hear
more about a topic.
Nine Worlds has three
main sections, Planets,
Mankind’s View (a historical
tour of astronomy), and
Resource Explorer (an inter-
face to access related areas
such as lists of related
shareware and publications,
a points of interest map,
a revolving This Day in
Astronomy calendar, and a
link to a superb online con-
nection). Each section is
easily accessed from the ini-
tial screen or from the main
menu. But it’s the link to
Palladium’s Web site that
makes this CD special: This
disc will never go out of
date because you’ll never
run out of data to explore.
Click on one of nine
planets and up pops a full-
screen view of its globe
(the disc has more than 500
archival satellite and tele-
scope photos). Click again
on the planet’s surface to
see its core and learn about
its internal and surface
temperature, atmosphere,
orbital patterns and diame-
ter. You can also access
an FMV window supported
by Stewart’s narration and
read brief articles about
the planet, its moons and
its exploration.
If you want to learn
more, select the NetProbe
icon, and Nine Worlds will
automatically save your
planetary topics. Then go
to the Resource Explorer,
which lets you jump
seamlessly from the CD-
ROM to the Nine Worlds
Web site, where the pro-
gram creates a custom Web
page with links to up-to-
date Internet sites related
to your selected topics.
(You can also access the
site via CompuServe and
AOL.) The home page also
offers an astronomy chat
room, a Cosmic Collection
of shareware, and links
to cool Stellar Sites such
as NASA, the Hubble
Telescope, and the Jet
Propulsion Labs. (You can
visit these places on your
own, but Nine Worlds saves
you from time-consuming
searches and is frequently
updated with new links.)
Nine Worlds is an out-
standing package with stun-
ning visuals, timely informa-
tion and outstanding inte-
grated Web access. And for
$39.95, it’s a bargain.
— Angela LoSasso
PRICE: $39.95
COMPANY: PALLADIUM
INTERACTIVE
PHONE : 800.910.2696
URL: WWW. PAL LA D I U M
NET.COM
93%
£ I
bool verdict:
Stunning visuals, killer Web
integration
The Nine Worlds Web site holds your custom-made page of
NetProbe topics and offers nine sites with tons of links for your
astronomical pleasure.
from \/oyetrcz.
The experts in computer music
To order, or for more information:
1 * 800 * 233+9377
Voyetra Technologies
Dept. BT • 5 Odell Plaza -Yonkers • NY 10701
Phone:914.966.0600 - Fax: 914.966.1 102
http://www.voyetra.com • info@voyetra.com
Discovering Keyboards is a trademark of Voyetra Technologies.
Product Information Number 122
"Can I Get Higher
Performance?”
“...Cyrix 6x86 " systems achieve fastest Winstone scores ever. ”
- PC Magazine Labs Online , Fcbruaiy 21, / 996
The New Generation PC With Syn-DRAM
e -
►.
BYTE
Designed for
■ntk
m
Microsoft '
Windows' 95
When it comes to your
computer, performance
is all that counts. Top-
notch, record-breaking
performance. With the
latest Cyrix 6x86 processors,
you get the only microprocessing
engine that rockets beyond the
133, 150 and 166 MHz Pentium®
processors. You get the Cyrix
performance plus
Proven Windows 95, Windows
for Workgroups, Windows 3.x,
DOS and OS/2 compatibility
Advanced 6th-generation
architecture: Superpipelined,
Register Renaming, Multi-Branch
Prediction, Speculative Execution
Optimized speed for the newest
32-bit software
Poly PI 66 CX
♦ Cyrix 6x86 PI 66+
♦ 16 MB SDRAM - 64-bit
♦ 17” digital monitor
♦ 512 K cache
♦ 6x CD-ROM
♦ 16-bit sound
http://www.cyiix.com
♦ Seagate 2.1 GB hard drive
♦ 28.8 modem, fax, voice mail, speaker phone
♦ 128-bit graphic with 2 MB multibank DRAM
6x86 PI 66+
Pentium 166
6x86 PI 50+
Pentium 150
6x86 PI 33+
Pentium 133
Norton SI v. 8.0
1901
1526
1814
475
1746
679
POLYWELL
Computers, Inc.
800 - 999-1278
415 - 583-7222
www.polywell.com
1461 San Mateo Ave.
So. S.F., CA 94080
Cyrix and the Cyrix 6x86 logos are trademarks of Cyrix Corporation. ©1996 Cyrix Corporation. All rights reserved. All brands and names are the property of their respective owners.
Product Information Number 124
REVIEWS
sy^]
Frank Lloyd Wright:
Presentation and Conceptual Drawings
There’s no denying the talent of Frank Lloyd
Wright. His career spanned 70 prolific years and
changed the face of 20th-century architecture.
Now Wright goes digital with a copious four-disc
collection to match his career.
Frank Lloyd Wright: Presentation and
Conceptual Drawings presents an unprecedented
number of Wright’s drawings— some 5,000
images produced between 1885 and 1959.
Drawn from the Frank Lloyd Wright Archives (an
ongoing effort to document Wright’s work con-
taining 21,000 original drawings), the discs offer
comprehensive coverage of more than 860 pro-
jects. Even if you have a substantial knowledge
of Wright’s work, you will find projects and
images you never knew existed. The variety is
amazing. To compensate for any gaps in the
The futuristic aesthetic of Wright’s later work is illus-
trated in this worm’s-eye view of the Huntington
Hartford Resort and Athletic Club, 1946.
The Presentation and Conceptual Drawings discs contain
that will surprise, such as this rose marble presentation
tive of the Guggenheim museum, 1943.
documentation of some projects, addi-
tional materials are provided, includ-
ing: working drawings, magazine
pages, and photographs of drawings
that no longer exist.
Luna Imaging captured each image
at 4000x5000 pixels from 4x5-inch
transparencies of the original drawings,
and has taken pains to ensure the
color-match of the images is true to
the original drawings.
There are several ways to search
for data about the projects and draw-
ings, including Boolean searches. But
don’t expect detailed analyses. This is
serious Wright eye-candy. These im-
ages speak for themselves. Information
about the project’s characteristics, such
as its location, and dates of execution is provid-
ed, as well as data specific to each drawing
such as the name of the draftsman and the
medium in which the drawing was executed; but
that’s the extent of the text.
Index, the first disc in the set, provides
thumbnails of all the images at a customizable
base resolution (you have a choice of four, with
a default setting of 112x75 pixels). This can be
maximized to four times the thumbnail size and
then a second enlargement to the full size of
your display screen. Continue to zoom or try to
maximize a thumbnail beyond these resolutions
and the program suggests you insert Image
discs two, three, or four to view the image at
maximum resolution. So, there’s no way to
avoid disc swapping. You could stay confined to
the Index disc’s thumbnails, but you
would be cheating yourself of the glo-
rious detail captured in the maximum
res images (up to 1280x1024) and a
24-bit color depth that’s inimitable.
Wright’s drawings are powerful,
achieving a perfect balance between
the aesthetic and the utilitarian. Luna’s
documentation of Wright uses an
application called Insight. This soft-
ware provides a simple and subdued
interface, allowing the images to stand
out. Each time you select a drawing,
an Image Toolbar appears that allows
you to pan, maximize, zoom, crop, and
adjust its contrast and brightness. The
ability to zoom and crop images
enables you to view drawings at a
By looking at the images on the Wright discs you can trace the
development of Wright’s architectural ideas. This selection of per-
spectives from Wright’s early career through to his later years
illustrates his changing style.
Frank Lloyd Wnght: Presentation and Conceptual
Drawings features a low-key interface, which allows
the illustrations to stand out
level of detail not possible in book form. You
can group images for direct comparison on one
screen. The discs offer plenty of customizing
options allowing you to create and save groups
of images, and arrange the thumbnail layout.
Presentation and Conceptual Drawings is the
daddy of all Wright multimedia titles. This is an
awesome visual resource. But in my opinion, the
hefty price tag can only be justified for higher
education institutions and hard-core Wright
buffs. If you want to live, breath, and die
Wright, this digital collection is perfect for you.
— Ingrid Bush
PRICE: $1 ,200
COMPANY: LUNA IMAGING
PHONE: 310.452.8370
URL: WWW.LUNA-IMAGING.COM
images
perspec-
hoot verdict
The Wright one, for a price
boot AUG/SEPT 96 • 105
Battleground 3: Waterloo
Invest your time wisely
Battleground 3: Waterloo recreates the complexities of battle. Winning and losing involves numerous
variables including unit strength and fatigue, weather conditions, and the type of terrain.
I’ve never been a fan of
hex-grid military sims. Even
as a kid, I couldn’t make it
all the way through those
Avalon-Hill board games.
They bored me. Give me a
good game of Risk, Stratego
or Battleship any day.
That was until I started
playing TalonSoft’s Battle-
ground series.
TalonSoft has established
itself as the leader in mili-
tary sims with its revolu-
tionary Battleview combat
system in Battleground 1:
Ardennes. Fortunately for
warmongers, TalonSoft did-
n’t rest on its laurels, and
Battleground 3: Waterloo is
easily the best in the series.
Despite its hex-grid for-
mat, Waterloo has what
military sim fans want:
an easy-to-use interface,
excellent graph-
ics, authentic
war footage and
soundtrack, and
combat-video
clips. And most
importantly, his-
torical accuracy.
TalonSoft has
also added
several more
what-if scenarios,
which were conspicuously
absent in Battleground 2:
Gettysburg.
But Waterloo's most
significant upgrade feature
is the A/I; it’s no longer
a pushover, being more
intelligent and less pre-
dictable. The computer
opponent is much more
aggressive, especially
when playing as the French.
Like Napoleon, the A/I
can move large numbers
of troops and use them
in lightning strikes before
you prepare a defense.
Waterloo has 22 scenar-
ios and offers more than
just this one history-chang-
ing battle. The scenarios
range from the historic
four-turn “Napoleon’s
Charge,” a French assault
on the Anglo-Allied center,
to the 54-turn fictitious con-
frontation called “It’s a
Great Day for a Battle,”
a what-if scenario that
gives Napoleon the perfect
weather that many histori-
ans believe could have led
to a French victory.
But beware, Waterloo
requires a major time invest-
ment. One turn, which con-
sists of six different phases,
can last from 20 to 45 min-
utes. A four- or six-turn sce-
nario can take as many as
six to eight hours to
complete. The Battle
of Waterloo, the his-
toric 44-turn sce-
nario, took more
than a full week
to finish.
Speaking of
time consumption,
installing the
Typical Game ver-
sion of Waterloo
took more than two
hours and ate more than
100MB of disk space.
(The Custom Game
version took more than
three hours.)
There are several ways
to watch the action unfold.
The close-up 3D perspective
miraculously made the
action come to life on
my screen. Unfortunately,
the units are so big and
so detailed in this 3D
perspective that you
can only see about one-
tenth of the battlefield
at one time.
To see it all, use the
normal 2D shot. It covers
more ground and is easier
to use if you move a lot
of units during a particular
phase. This is also true
when it comes to your
opponent’s movements
and attacks.
One drawback of
Waterloo's hex-grid format
is that you lose the ebb
and flow of battle. Unlike
many other military sims,
you can’t randomly stop
the action and make tactical
adjustments. Only in certain
phases can you move or
fire weapons, so the battle
loses a great deal of its
continuity. Winning or
losing an engagement
involves so many variables
(unit strength, fatigue,
the terrain, etc.) that even
Mr. Spock would come
away with a migraine.
But these are minor
complaints. Battleground 3:
Waterloo offers the com-
plete military sim package.
An aspiring general couldn’t
ask for more.
— Andrew Miller
Waterloo offers historic battles and what-if scenarios.
PRICE: $44.95
COMPANY: TALONSOFT
PHONE: 410.933.9191
URL: WWW. TALONSOFT
87 %
Waterloo's improved A/I will put a
hex on you
.COM
boot verdict:
The sim’s A/I provides a challenging opponent, mobilizing large numbers of troops before you have a chance to prepare your defense.
106
boot AUG/SEPT 96
REVIEWS
P/W\
Gateway 2000 P5-166XL
A tower of power
Gateway 2000’s P5-166XL
might not be the prettiest
machine around, but if
you’re looking for a power
box you can customize like
a classic Chevy, then this is
the machine for you.
Equipped with a 166MHz
Pentium, 16MB of EDO
DRAM, 512k of pipeline-
burst cache, and enough
open drive bays to accom-
modate a pay-per-view
video-delivery system, the
XL is a builders’ dream.
Video and graphics
acceleration are handled by
a Matrox MGA Millennium
64-bit graphics card occupy-
ing one PCI slot. The MGA-
2064W chip on the Millen-
nium, and the card’s use of
fast, dual-ported Window
RAM, makes it a power-
Double Take
/f you hare the rea/
estate for it C the
tower is 2-3 inches
ta//), this is the
for you .
Performance wif/
satisfy a// but the
most hard-core
workstation jockey ;
and when it comes
to upgrading, a//
that space reaffy
pays off .
— Brad Dosland
house for 2D and 3D apps
in both DOS and Windows.
Unfortunately, few publish-
ers have ported their 3D
games to the Millennium
because it lacks important
gaming features, including
the ability to perform per-
spective-corrected texture
mapping in real time. If
you’re more interested in
creative pursuits, Asymetrix
has a version of 3D F/X
specifically for the Millen-
nium, and it flies.
The Millennium delivered
exceptional results with our
Descent and Duke tests.
Running at 320x200, the
card pumped out 76fps in
Descent II and 85fps in
Duke Nukem 3D. Cranked
up to 640x480, the card put
out 29fps in Descent II and
29.5fps in Duke. The card
ran into problems running
Descent II at 800x600, but
it delivered 20fps running
Duke at that res — virtually
crushing the performance of
Packard Bell’s Platinum Pro
P166 (see the review on
page 108).
You’ll find plenty of
other delicious components
stuffed into this two-foot-
tall tower, including an Intel
Thor motherboard with a
Triton chipset, four full-
length PCI slots, and three
full-length ISA slots. Two of
the four SIMM slots are
open and ready for expan-
sion. An Ensoniq Sound-
scape wavetable sound card
(with 1MB of sounds in
ROM) occupies one of the
ISA slots, a Gateway
TelePath 28.8 fax/modem
(manufactured by U.S. Ro-
botics) takes another. The
unit we reviewed had an
optional Ethernet adapter in
its third ISA slot. (Have a
couple of castoff PCs laying
around the house? Drop
cheap Ethernet cards in
them and build a house
LAN for game tourneys.)
A massive fan mounted
beneath the power supply
draws air in and blows it
directly across the CPU’s
heat sink and then down
through the rest of the card
cage. (If you can’t rope
anyone into dusting your
room, this arrangement
might eventually result in
an exploding population of
dust bunnies inside the
case.) Mounts for a second
fan are thoughtfully placed
The Gateway 2000 P5-166 XL is an expansionist’s dream, with drive bays and slots galore and
plenty of room work with.
above the power supply
and at the bottom front of
the case. You might need
them if you fill the three
open 5.25-inch drive bays
accessible from the front
bezel, the two open 3.5-
inch drive bays above
the power supply, and the
two open 3.5-inch drive
bays next to the 2.5GB
Western Digital Caviar
hard drive.
The Gateway sparkled
when it came to the Ziff-
Davis benchmark suite,
although its Wearnes 8x
CD-ROM drive scored a dis-
appointing 506KB/sec on
the CD-ROM WinMark 96
test. (Gateway has since
dropped the Wearnes in
favor of a Toshiba 8x.) The
system scored 24.1 million
pixels per second on the
Graphics WinMark (at
under the hood
the brains
CPU
..166MHz Intel Pentium
Cache
..512k pipeline burst
RAM
..16MB EDO DRAM (128MB max)
Video
..Matrox MGA Millennium,
2MB WRAM
tne Drawn
Hard Drive
..2.5GB Western Digital Caviar
CD-ROM
,..8x Wearnes (now shipping with
Toshiba 8x)
Expansion Bus...
,..4 full-length PCI, 3 full-length ISA
Fax/Modem
...28.8Kbps Gateway TelePath
tne oeauty
Monitor Gateway DX175 (17-inch aperture
grille)
Sound Card Ensoniq Soundscape (1MB sounds
in ROM)
Speakers Altec Lansing ACS-400 with
ACS-250 subwoofer
800x600 with 16-bit color
depth) and 1030KB/sec on
the Disk WinMark.
The Altec Lansing ACS-
400 speakers and ACS-250
subwoofer are plenty loud,
but they’re by no means an
audiophile’s dream. The
speakers are relatively
noisy, and they distort
when cranked.
The inclusion of a Dolby
Pro-Logic surround-sound
decoder seems impressive,
but very few game sound-
tracks are encoded with this
technology. (Origin’s Wing
Commander IV is one of the
few.) The Ensoniq Sound-
scape in this system is
good, but it can’t compete
with Creative Labs’ AWE32
or Yamaha’s new XG card.
With its raw power and
expansibility, the P5-166XL
is a monster, and you’re
Dr. Frankenstein.
— Michael Brown
PRICE: S3, 149
COMPANY: GATEWAY 2000
PHONE: 888.200.0629
URL: WWW.GW2K.COM
bool verdict:
Power to spare and room
to expand
boot AUG/SEPT 96 • 107
RDC-i
Digital Camera
If it moves, shoot it
Ricoh’s new RDC-1 digital camera looks like an old Kodak
Instamatic, but it does more than take snapshots. The
camera records images, audio, and full-motion video to
thin flash-memory cards.
An 8MB card can store up to 81 images with 24-bit
color depth and resolution of 768x480 pixels. Alternatively,
you can annotate 57 images with 10 seconds of audio each.
Full-motion video capture is more of a gimmick than a use-
ful feature; a single 5-second clip fills an entire 8MB card.
The camera maintains excellent color fidelity. The image on the
left was taken in full shade; the one on the right in full sun.
Ricoh’s RDC-1 digital
camera features an optional
2.5-inch LCD display.
Attach the pivoting LCD video monitor and you can see and
hear your clips on the spot. The monitor has a built-in speaker
and a connection for an AC adapter and battery charger.
The diminutive camera (with 3X zoom) is comfortable
to hold, fits easily in a shirt pocket, and tips the scales at
just 11 ounces. The monitor adds 8 ounces to the package,
but the combined assembly feels fragile. And without a
lens cover, it’s too easy to put fingerprints on the lenses.
A tripod mount, shutter timer, and remote control make it
easy to take self portraits.
You can use Ricoh’s playback adapter to transfer the
still-image and video files (including sound) to your PC or
through a modem to an online service. The camera can
also receive files through a modem if you attach the
optional communication adapter.
The RDC-1 takes better pictures than most other digital
cameras, but quality comes at a price: A fully configured
system with a single 8MB flash-memory card sells for more
than $3,000.
- Michael Brown
specs
Video resolution: 420
lines. CCD: 1/3-inch
array; 410,000 pixels.
Lenses: f7.i - f2i.3mm,
F: 2.8; 9 elements in 4
groups. Recording for-
mat: JPEG for images;
ADPCM for audio.
Dimensions:
5.25x2.75x75 inches
Note: Ricoh offers an entry-
level model and will introduce
a high-end model in December.
PRICE: CAMERA, PLAY-
BACK ADAPTER, REMOTE,
AND SOFTWARE $1,699;
8MB MEMORY CARD
$639; 2.5-INCH LCD
MONITOR $539; ACCES-
SORY KIT $219
COMPANY: RICOH
PHONE: 800.225.1899
URL: RICOH.CO.JP
85 %
High-resolution images and awe-
some flexibility, but steep pricing
/INDEX_E.HTML
boot verdict:
Packard Bell Platinum Pro under the hood
A bootWorthy imposter
Here’s a sheep in wolfs clothing. The Platinum Pro’s spec
sheet reads like a power user’s dream: 166MHz Pentium,
24MB of RAM, 2GB hard drive, and six expansion slots.
Crack the case and run a few benchmarks, however, and
you’ll discover the bleating heart of a pretender.
The Platinum’s case looks like it was designed for the
high seas, with a broad base measuring a full 11 inches
across. Open it and you’ll discover the motherboard lying
at the bottom of this tray like a geriatric with a broken hip.
A riser board containing three PCI slots and three ISA slots
sticks up from its middle. One slot is occupied by a
sound/telephony card.
Packard Bell’s Platinum Pro is 11 inches wide
across the base to accomodate the motherboard.
would have included support brackets
(for full-size cards) and a cooling fan (in
addition to the one on the power sup-
ply and the mini on the CPU’s heat
sink). And they wouldn’t have rendered
the third PCI and ISA slots useless with
the unfortunate placement of the afore-
mentioned CPU fan and heat sink.
All four of the machine’s SIMM slots
are occupied, so you’ll have to chuck
half its RAM in order to upgrade.
The Platinum’s pathetic benchmark
numbers are due largely to Packard
Bell’s decision to use an asynchronous
cache (instead of pipeline-burst) and
Cirrus Logic’s DRAM-based CL-5440
graphics accelerator on the mother-
board. Ziff-Davis’ Winbench 96 reported a Graphics
WinMark of just 5.5 million pixels per second (with 64K
colors displayed at 800x600 resolution) and and a Disk
WinMark of only 913KB/sec.
Our Duke Nukem 3D and Descent II tests reported equally
wimpy results. Even with Duke set to 320x200 resolution, the
Platinum was capable of producing just 51.5fps of action. At
640x480 resolution, the frame count dropped to 17fps.
Buy this machine and you’ll find yourself drinking
Woolite in no time. Baaaahhhh!
— Michael Brown
the brains
CPU
Cache
RAM
Video
..166MHz Intel Pentium
..256k asynchronous
..24MB DRAM
..CL-5440, 1MB DRAM
me Drawn
Hard Drive
..Seagate ST32140A EIDE
CD-ROM
..NEC CDR-1300A 6x
Expansion Bus...
..3 full-length PCI,
3 full-length ISA
Fax/Modem
..28.8Kbps
me oeauty
Monitor
..Packard Bell 1512SL
(15-inch shadow mask)
Sound Card
..FM synth
Speakers
..powered stereo, attached
to the monitor
PRICE: $2,849
COMPANY: PACKARD BELL
PHONE: 800.733.5858
URL: WWW. PACKARD BELL
.COM
boot verdict:
Gene Wilder would love this PC
108 • boot AUG/SEPT 96
REVIEWS
Hewlett-Packard
Pavilion 7130P
Scanning the horizon
Hewlett-Packard has found
a new use for the 5.25-inch
drive bay: a home for a
Storm EasyPhoto scanner.
It’s a fantastic idea; unfor-
tunately, it’s about the only
innovation you’ll find in this
otherwise pedestrian
133MHz Pentium system.
The EasyPhoto scanner
(which HP has dubbed the
PhotoDrive) is a treat to
use; you just slip a snap-
shot (5x7-inch max) in the
slot. The scanner automati-
cally pulls it in, scans it,
launches Storm’s EasyPhoto
software, then spits out the
photo. The scanner’s optics
are capable of 400dpi reso-
lution, but Storm’s software
interpolation boosts that up
to 2400dpi. Once scanned,
you can crop, size, color
correct, and perform numer-
ous other editing operations
on the image. It’s no
Photoshop, but it’s fun.
Priced at $2,499, the
Pavilion 7130P is competi-
tively priced, especially
when you take into account
the built-in scanner (which
sells for about $200 on its
own) and HP’s huge soft-
ware bundle (which includes
Microsoft’s Works and
Encarta 96, Intuit’s Quicken
SE Multimedia Edition,
and Maxis’ SimCity 2000).
Whether you want or need
the extras is another story.
The other components in
this system are much less
exciting. Intel’s Holly moth-
erboard features Intel’s
Triton chipset, but only two
of its seven expansion slots
are PCI, the rest are ISA.
What’s worse, the expan-
sion bus is located on a
riser card that must be
HP’s PhotoDrive (a Storm EasyPhoto scanner) digitizes 5x7-inch
photos at 400dpi.
unscrewed and
removed in order to
access the SIMMs. The HP
The machine is
shipped with 16MB of FPM
DRAM, leaving two slots
free.
The chassis has three
5.25-inch drive bays acces-
sible from the front bezel,
all of which are occupied.
A handy swing-out cage will
accommodate two internal
3.5-inch devices. Two noisy
fans keep internal tempera-
tures down. Study the out-
side of the HP’s curvaceous
case and you’ll notice that
it lacks a hardware reset
button; you’ll have to pull
the plug if the system
hangs. There’s also what
looks like an infrared comm
port, but further examina-
tion reveals there is noth-
ing behind the lens.
The S3 64V+ video
chipset with 1MB of DRAM
on the motherboard deliv-
ered solid but not mind-
boggling performance in
our game tests. (You can
shut down the on-board
video if you decide to
upgrade via a PCI card.)
At 320x200, the system
racked up 52.5fps and
57fps in Duke Nukem 3D
and Descent II, respectively.
At 640x480, performance
dropped to 20fps and
21fps, and at 800x600, it
collapsed to lOfps and 9fps.
Ziff-Davis’ WinBench 96
reported a Graphics WinMark
of just 4.4 million pixels
per second (with 64,000
colors displayed at 800x600
resolution); its 1.6GB
Maxtor EIDE drive scored
a Disk WinMark of only
663KB/sec, and the Mitsumi
6x CD-ROM drive scored
Pavilion 7130P features a scanner built directly into the chassis.
only 479KB/sec on the CD-
ROM WinMark test. These
relatively low benchmarks
can be explained in large
measure by HP’s decision
to use a 256k asynchronous
DRAM cache instead of a
pipeline burst cache, and
FPM DRAM instead of
EDO DRAM.
The 7130P failed to
deliver much audio excite-
ment because its Crystal
Semiconductor CS4232 chip
offers only FM synthesis-
good thing all those ISA
slots are available.
Although this model is
classified as a multimedia
system, it doesn’t include
speakers; those come
attached to the optional
monitor, where they stick
out like Ross Perot’s ears.
Unless you can’t stand
mismatched components,
you’d be well advised to
skip the passive Altec
Lansings that HP offers in
favor of something with
more kick.
Perhaps that’s the best
way to sum up this entire
system: The PhotoDrive
is a lot of fun, but it’s
stuck in a milquetoast box.
Skip the 7130P in favor
of a machine with more
horsepower.
— Michael Brown
PRICE: $2,499
COMPANY: HEWLETT-
PACKARD
PHONE: 800.724-6631
URL: WWW.HP.COM
bool verdict:
PhotoDrive lends a high gee-whiz
factor, but the rest of the package
doesn’t hold up
under the hood
the brains
CPU 133MHz Intel Pentium
External Cache 256k asynchronous
RAM 16MB FPM DRAM (128MB max)
Video S3 64V+,1MB DRAM on the
motherboard
the brawn
Hard Drive 1.6GB Maxtor 71626AP, EIDE
CD-ROM 6x Mitsumi FX600S
Expansion 2 full-length PCI, 5 full-length ISA
Fax/Modem 28.8Kbps
the beauty
Other Built-in 5x7 400dpi Storm EasyPhoto
scanner
Sound Crystal Semiconductor FM synth on
the motherboard
Monitor HP D3859A 17-inch Invar shadow
mask (optional, $749)
Speakers Altec Lansing HP 1200 (integrated
into monitor)
boot AUG/SEPT 96 • 109
Duke Nukem 3D
A testosterone-injected E-ticket ride through the
end of the
world
The telltale red lines of trip bombs send a clear message: Go away!
Duke Nukem 3D
You can edit the user.con file
with any text editor to change
weapon strengths, maximum
ammo, and other variables. Be
careful: Changes are universal.
As your shotgun becomes a
cannon, so will the Pig Cop's.
Everything in Duke’s world can
be worked over. Witness this
stained-glass window’s
response to a hail of lead.
Matters can get more than a little hairy with Duke Nukem 3D. Even if you’re packing serious heat
Duke Nukem 3ffs death scenes can
get a little graphic.
Hunt for Red October )
through the underwater
hatch, you notice. As you
board the working subway
train, looking out the front
window moments before
mowing down some unwary
soul that wandered onto
the tracks, you notice. And
it’s the small things. Losing
started in 1991 when
Apogee released the side-
scrolling platform game
Duke Nukem and continued
in 1993 with Duke Nukem
II. Duke Nukem 3D was
created by 3D Realms, the
label Apogee releases 3D
games under.
This game has it all.
More than 24 levels of a
fully immersive world that
goes far beyond anything
ever seen on screen before.
If you’re searching for God,
and if God is in the details,
then God can be found in
Duke Nukem 3D. These are
not just levels to be com-
pleted, they are worlds to
be explored.
As you run down a city
street, glancing over your
shoulder at the pigs in rock-
et scooters who pursue you
through an urban canyon of
skyscrapers, you notice the
details. As you plunge into
the blue water and swim
down through underwater
canyons or board the USS
Dallas submarine (from The
... choice words will be shared over
cubicle walls for that bastard who
tossed a pipe bomb into the elevator
just as the door was closing.
“Come get some.”
That is the call of Duke
Nukem (and an homage to
Bruce Campbell’s character
in the Evil Dead series) as
he discovers early 21st-cen-
tury Los Angeles has been
captured by alien perverts.
Duke takes foot (and pistol
and shotgun and chaingun
and grenade launcher
and...) to rid the seedy porn
stores and strip joints of his
beloved home of the
menagerie of baddies that
infest the fair city. Talk
about your illegal aliens.
Critters include a Predator-
inspired warrior, a stop-
drop-and-shoot Pig Cop, a
hissing, chaingun-wielding
reptile, and the biggest,
baddest bosses ever seen
in a first-person blast fest.
Duke Nukem 3D is the
third installment in the
Duke Nukem series, which
a point of health for
plugging your finger
into an electrical sock-
et, getting 10 points
back for taking a whiz
at the urinal.
As you enter the
pool hall in the second
level, you see a table
all set up to play a
game. Hopping atop
the table to traverse
The LAPD pigs will come after you with
shotguns blazing in Duke Nukem 3D.
As in real life, the secret to survival is
superior firepower.
110 • boot AUG/SEPT 96
REVIEWS
PRICE: $39.95
COMPANY: 3D REALMS/
FORMGEN
PHONE: 800.337.3256
URL: WWW.3DREALMS
.COM
All your cops 'n' robbers fantasies
fulfilled
hoot verdict
Waste this critter, then grab some of the goodies that float by on
the circling sushi boats.
Much of the sights and sounds
of Duke Nukem 3D are on the
risque side. The software comes
with a parental lockout., but
who wants to miss out on such
gems as “Your ass, your face...
what’s the difference?”
the room, you hear the
balls clank about. When you
glance back, the balls have
been scattered. Try using
your pistol to sink a few
balls. It’s a game within a
game. You can hit the space
bar while alongside the
table to shoot the balls too.
Blast an alien standing
in a vertically opening door-
way, and the door will come
down and squish the body.
Then, every time the door
opens, gooey alien
guts stretch be-
tween the two
halves of the door.
How is all this
possible? From the
Duke Nukem FAQ :
“3D Realms’ Build
Engine is much like
the engine used in
Doom, but with
advancements such
as looking up and
down, reflective
floors, mirrors, true
rooms above rooms, multi-
colored lighting ( Doom only
had white lights), moving
vehicles, translucent sprites
(for ghosts, explosions, win-
dows, etc.), rotating sprites,
and much more. The sectors
that make up a map can
move during gameplay. This
allows, for example, doors
to swing open and staircas-
es to move. Also, the level
editor is in full 3D mode.
With this feature, one can
play the game as they add
and change levels. Next, the
frame rate is not limited to
35 frames per second.”
just when you think
you’ve mastered the game,
you can fire up the multi-
player modes. First, there is
Scattered throughout the game are sta-
tions where you can access the surveil-
lance video cameras located throughout
the levels. Take a peek at the reception
awaiting you at the submarine.
Beautiful shot of the moon... too bad there’s a hostile reptile with a chaingun screwing up the view.
dedicated network gaming
services, such as Total
Entertainment Network
and Dwango.
Ultimately, Duke Nukem
3D is an extremely difficult
game to review. It contains
too many savory details
(such as jetpacks, remote-
trigger pipe bombs, the
glowing red beams of laser-
triggered trip bombs,
enormous buildings that
explode and crumble to the
ground, a shrinking ray that
allows you to reduce your
opponent to chihuahua pro-
portions and stomp him
into cocktail sauce... there
I go again, getting all
caught up). And, it’s hard
to come up with anything
to be critical of.
It is, as Duke is fond of
saying when he finds a new
toy, “Groovy!”
— Brad Dosland
Duke Nukem 3D
In the arcade upstairs from the
movie theater in the first level ,
step up to the Duke Nukem II
game and press the space bar.
Duke will tell you some rather
personal info, a panel will slide
open and you'll get a Holo-
Duke that allows you to leave
behind a holographic projection
of yourself that will draw
unfriendly fire away from you.
the usual modem and serial
link play. But Duke Nukem
3D is at its best when up
to eight players enter a
DukeMatch over an IPX net-
work connection. F-keys
launch custom taunts, and
choice words will be shared
over cubicle walls for that
bastard who tossed a pipe
bomb into the elevator just
as the door was closing.
The game also supports
The LAPD’s pigs have taken to
sky carts in the future.
The Essential Duke Nukem 3D Cheat Codes
Code
Effect
dnkroz
god mode (on and off)
dnstuf f
all the weapons with maximum ammo, plus all keys
dni terns
maximum armor, plus all keys
dnhyper
unlimited steroids
dncl ip
turns dipping mode off (great for getting past obstacles)
dnscotty##
warps to a specific episode/level
(the first #is the episode, the second #is the level)
boot AUG/SEPT 96
111
REVIEWS
Web.Designer
A strong program surrounded by suspect garnish
Corel’s Web.Designer is a tasty catch... with an
odd aftertaste. On one hand, the actual applica-
tion is a great way for both amateur arachnids
and Web masters alike to spin their creations,
with its combination of a friendly and capable
interface plus Corel’s entire Web.Gallery Internet-
ready clip-art gallery. The majority of these
8,000-plus images are very good (used in mod-
eration).
On the other hand, the program comes with
more than 100 “professionally designed” tem-
plates. The question is: A professional what?
Plumber? Tree surgeon? NFL place kicker?
Nobody with a shard of taste would use one of
these templates without subbing out every sin-
gle element. Maybe that’s the idea. But seeing
some of the crap on the Web these days, I’m
worried that with this as a starting point, Corel
may actually be contributing to the oxymoron
“Web page design.”
The exception is the useful collection of 10
form templates. While the aesthetic considera-
tions for many of the pages leave much to be
desired, the code provided will save you a fair
amount of labor (of course, you could always
just pirate HTML from online forms you dig,
too). Unfortunately, you will still need to work
with your server administrator regarding the
server setup and CGI scripts before setting the
final formatting of your forms.
Web.Designer masks its powerful capabilities
behind a comfortable word processor-esque
facade that provides as much WYSIWYG func-
tionality as is possible (given the plethora of
browsers that will be used to view any given
site). With scads of toolbar buttons to perform
a bevy of Web page creation/modifications, any-
one can create attractive and functional sites
utilizing most HTML 2.0 and 3.0 tags, plus most
Netscape and Explorer extensions.
Double-click a page element and a box
springs up that allows you to edit most any of
its properties. Common hyperlinks from text or
graphics only require the entry of a URL path.
More complicated image map links just need be
drawn and defined. A special bonus feature is
the automatic conversion of common BMP, TGA,
and PCX files to the Web-friendly GIF and JPEG
formats. But don’t delete your copy of Hijaak
just yet; Web.DesigneTs auto conversion will
Web.Designer presents a powerful set of web creation
tools including one-click forms, buttons, and image
map editors. Templates, such as this illegible example,
are provided with Web.Designer and illustrate the intense
evil this utilitarian program is capable of generating.
not optimize the file’s palette, and savvy Web-
sters know the secret to snappy sites is reduc-
ing the download of big graphics by draining
unneeded colors.
Like many of Corel’s products,
Web. Designet’s core is sound, but some of its
stuffing is suspect. Buy it for the core and insert
your own taste.
— Brad Dosland
PRICE: $119
COMPANY: COREL
PHONE: 800.772.6735
URL: COREL.COM/CORELWEB
/WEB DESIGNER/I NDEX.HTML
boot verdict
Total Mayhem
Mutilation is never pretty
Total Mayhem is a watered-
down mutilation of Origin’s
Crusader No Remorse, with
a multiplayer mode thrown
in to make up for some of
the game’s ineptitude.
The game opens with a
visually stunning intro
movie detailing your ob-
jective. Unfortunately, these
high-quality graphics are
exclusive to the cut scenes.
Gameplay boils down
to having to kill some bad
robots with your good
mechs. After you complete
a few levels (there are 20
in all), you are awarded an
additional mech to add to
your squadron. Each
squadron can have up to
six mechs.
Your crew can allegedly
be assigned to different
tasks. After working my way
to a two-man squad, I was
never able to separate
these Siamese-twin warriors
even after hours of trying.
In fact, simply maneuvering
your mechs is one of the
biggest challenges. Assign
them to an off-screen loca-
tion and they’re likely to
get stuck behind a bush or
a corner of a building.
If you’re patient enough
to play on and lead these
Total Mayhem’s cut scenes and environments at the base are
graphically stunning, especially when compared to those in the
actual gameplay screens.
You can zoom
in for a closer
look at what
you’re kilting,
but it doesn’t
add any
excitement to
the gaming.
mechanical goof-bots around
with a string of endless
commands, you’ll discover
that killing the bad bots is
a comparatively easy task.
Two features save Total
Mayhem from being a com-
plete waste: Its soundtrack
and its multiplayer mode.
The music is an immersive
rave style that gets you in
the mood for the action
(that never materializes).
The multiplayer mode (up
to eight players in Win 95)
is a must-have feature that
was inexcusably left out of
Crusader (and its coming
sequel). Too bad Mayhem
isn’t an add-on pack to
Crusader, as a stand-alone,
it just doesn’t stand out.
- Doug Lombardi
PRICE: S49.99
COMPANY: DOMARK
PHONE: 415.693.0297
URL: WWW. DOM ARK.COM
49 %
Weak take-off on Crusader No
Remorse
boot verdict
112 • boot AUG/SEPT 96
ADVERTISING INDEX
PAGE
PRODUCT
INFO
COMPANY
NUMBER
NUMBER
COMPANY
20th Century Fox
Creative Labs
Home Entertainment
6-7
80
Cyberdreams
Access Software
80-81
81
EarthLink
ACT Soft
126
82
Goosebump
Blizzard
20-21
83
Graphic Simulations
boot
64-65
—
Grolier, Inc.
Borders, Inc.
10-11
84
Inscape
CD-ROM ACCESS
125
85
Inscape
CH Products
67
86
Language Publications Inc.
Computer Business Services
125
87
Looking Glass Technologies
Connectix
4
89
Microforum
Corel
C4
93
Micron
Corel
30
90
Micropatent
Corel
40
94
Mindscape
Corel
74
95
NEC
Corel
85
92
Next Generation
Corel
91
91
Nu.millennia
PRODUCT PRODUCT
PAGE
NUMBER
INFO
NUMBER
COMPANY
PAGE
NUMBER
INFO
NUMBER
9
96
Parsons Technology
121
110
72
97
PC Gamer
89
111
17
98
PC Gamer
117
-
126
99
Philips Interactive Media
77
112
C3
100
Philips Interactive Media
99
113
45
-
Philips Interactive Media
101
114
73
101
Pixel Perfect
126
115
75
102
Polywell
104
124
125
103
R&T Enterprises
124
116
33
104
Smart Luck Software
126
117
15
105
Splash Studios
114
118
C2-1
106
Storm Primax
28
119
126
107
Strategic Simulations, Inc.
79
120
47
108
The Net
86
-
24-25
123
Tiger Software
122
121
69
-
Voyetra
103
122
96-97
109
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TOW?
W hat do you get when you combine the
#1 children’s action hero and interactive \ideo
excitement? Introducing Piper™, the world’s
first VideoActive™ adventure! Based upon the
classic tale of The Pied Piper , Jason David
Frank (“Tommy” of The Mighty Morphin
Power Rangers™) shirs as Piper in a race to
find the Lost Cavern of Gold and save the town
of Midas Valley from a horde of evil rats.
It is up to the player to join the characters in
educational challenges throughout this award-
winning CD-ROM adventure. A magical story
leads the player through problem-solving
activities and action-gaming sequences on the
way to earning a high score. Three levels of
play assure age appropriate interaction for
children ages 5 to 10. Movie quality 7 graphics
and animations, six original songs and a cast
of professional actors are brought to life in
full-screen, live interactive video as never
before seen in children’s software. The
experts agree, Piper hikes children’s software
to a whole new T level of interactive fun. Piper
is one adventure that you won’t want to miss!
“Piper... is a highly professional production
with a freshness and entertainment value that
will keep the kids coming back. Great music.
Engaging plot. Excellent. Four stars.”
- CD-ROM Today
“The characters take on a life that we’ve
never seen before in an edutainment title.
Splash Studios has certainly upped the ante
for other edutainment producers by creating
a real interactive adventure that takes full
advantage of current state-of-the-art
multimedia technologies.”
- The National Parenting Center
“Piper... brings a new level of production
values to children’s software.”
- Family PC
“Piper is thankfully different. Highly
recommended.”
- Billboard Magazine
“Too often, children’s software relies on tried-
and-true (and often dull) animation. If
anything can get your children to ditch the TV
for good, it’s (a) CD-ROM like this.”
-Multimedia World
• Hundreds of jokes and
hidden animations
• 8 challenges to exercise
logic and problem solving
skills
• 6 original songs
• 4 rat whacking action
sequences
• 4 captivating half hour
episodes
• 3 levels of difficulty
• Fantastic 3D computer graphics throughout
• Bonus soundtrack CD included
• Satisfaction guaranteed*
gg
<01996 Splash Studios. Windows is a registered trademark of Microsoft Corp. All rights reserved. Distributed by Broderbund
Product Information Number 118
Available now on CD-ROM at your
local software retailer or call
1 -800-70-SPLASH ext 231
Visit our Web Site at www.splash.com
* 30- day money back guarantee
REVIEWS
[s/^J
3D Studio
Max
Power for the pros
First a word of warning: Amateurs need not apply. Beyond
the $3,500 price tag, 3D Studio Max, the latest rev of
Kinetix’s 3D modeling and animation package, has some
stiff requirements. For starters, Max requires Windows NT
and at least 32MB of RAM. However, given that Max was
designed to compete with the likes of Alias’ Wavefront run-
ning on Silicon Graphics’ workstations, these requirements
are understandable.
In many ways, Max is a better product than Wavefront.
Installation is a snap (even though the expensive software
uses hardware-based copy protection— a small encoded
chip that plugs into the parallel port). While the menu sys-
tem and options are daunting, you can navigate more easi-
ly than in the typical Wavefront session.
Object creation is totally nondestructive -every modifi-
cation, from simple scaling to patch editing, is saved in
each object’s Modifier Stack. For example, if an object
needs a little more twisting, just go to the Modifier Stack,
select the twist performed a half-dozen steps ago, and
increase the angle or delete the twist entirely.
The Materials Editor, where all the properties and maps
are assembled, only lets you work on six materials at a
time, necessitating a lot of shuffling. However, Max allows
for a practically infinite series of multi/subobject materials.
This lets you assign more than one material to a single
object, layering each material on the object one surface
at a time.
Max?s particle system generator is where this program
really shines: The system fully supports plug-ins. A design-
er once told me the problem with 3D programs is that
every single one does something better than the others;
and if you’re serious about 3D, you need three or four
packages to handle everything. This is where Marts
The menu layout is somewhat complex and there are numerous
submenus, but nothing you need is ever more than a screen away.
This 3D Studio Max rendering of martian war machines used Rolf Berteig’s Combustion plug-in to cre-
ate the fire and explosions and volume lighting to create the heat rays. This simple scene took less
than a half-hour to model
The Modifier Stack eliminates the worry of irreversibly chang-
ing an object— if you don’t like the results, you can change or
delete the modifier.
plug-in concept is so elegant,
because if there’s a feature
you really need, (or, if one
feature doesn’t execute well,
such as the particle generator),
find a plug-in that does the
job better. Once installed, it
will blend in seamlessly with
the interface.
Granted, many third party
plug-ins cost up to $1,000
(although some are appreciably
cheaper; a few, including
Combustion— a fire and smoke
generator— are freebies that
can be grabbed off the Kinetix
Web site). If you’re a serious
designer and can afford the
package, then the ability to
pick and choose which addition
al features you need for your
work is well worth the cost.
(The concept is catching on
in the high-end 3D world:
The latest version of NewTek’s
Lightwave 3D also supports
plug-ins.)
To describe all the features
is simply beyond the scope of
this review— 3D Studio Max is
that powerful and flexible.
(I could spend the next six
months fooling with it and then
write a book.) If you need a relatively inexpensive top-flight
3D package ($10,000 to $15,000 for an NT system with
Max compared with $25,000 to $50,000 for a low-end SG
workstation), 3D Studio Max does everything you want,
and with plug-ins, then some.
— Jeff Lundrigan
The Materials Editor only handles six materials at a time, but
it’s relatively easy to use and extremely flexible.
PRICE: $3,495
COMPANY: KINETIX
PHONE: 415.507.5000
URL: WWW.KTX.COM
« mm
boot verdict:
High-end 3D for those without a
SG workstation
boot AUG/SEPT 96
115
REVIEWS
ft/aA
Color QuickCam
Plug, aim, and shoot
The Connectix Color
QuickCam is smaller and
lighter than a baseball and
looks as slick as the grown-
up toys found at the
Sharper Image. But the
Color QuickCam is more
than a gadget: It’s a video
and still camera and
The Color QuickCam easily
focuses on objects as close as
one inch or as far as across the
room.
digitizer wrapped up in an
affordable little ball.
Pull the QuickCam out of
the box, and you’ll be ready
to shoot photos and stream
video in less than 10 min-
utes. The camera’s small
size belies its power. This
tiny package offers built-in
features such as a propri-
etary VIDEC video compres-
sion algorithm, f/16 aper-
ture, 5.7mm lens with 48-
degree view and electronic
zoom, auto brightness and
hue settings, controls for
saturation, white and black
balance, red and blue lev-
els, plus QuickPICT and
QuickMovie software.
Connectix has made
some other improvements
on their original grayscale
Use the Color QuickCam for
video conferencing via the
Internet, or use the AutoCapture
feature to grab new photos at
regular intervals to update a
Web site.
QuickCam. The camera has
impressive 24-bit color
depth and 640x480 resolu-
tion for still photography
and a focus ring on the
front of the camera (which
can zoom in on objects as
close as one inch from the
lens or accurately focus on
those across the room).
Taking a photo is easy:
The Color QuickCam captures 24-bit color photos and video images
up to an impressive 24fps with its built-in video compression
algorithm.
Click QuickPICT s Take
Picture button. The digital
images are suprisingly crisp,
and can be saved as PICT,
jPEG, or TIFF.
Capturing video with the
QuickCam doesn’t even
compare with hassling with
a standard video camera,
cables, and motion-capture
boards (or even Play’s simi-
larly priced Snappy). Click
on the record button to
capture in 24fps at 160x120
resolution, or adjust the
settings to grab in time-
lapse intervals. The some-
times lossy video won’t
help you become the next
Spielberg, but you can use
the camera for video confer-
encing via the Internet
using Connectix’s
VideoPhone software ($59)
or an app like CU-SeeMe.
- Angela LoSasso
COMPANY: CONNECTIX
PRICE: $229 (ESTIMATED)
PHONE : 800.950.5880
URL: WWW.CONNECTIX
86 %
Designed and priced right
.COM
hoot verdict:
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116 - boot AUG/SEPT 96
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PRODUCT
ANNOUNCEMENTS:
THEY TELL US, WE
PASS IT ALONG
Performance without the premium
The Venturis FX family of Pentium-
based desktop systems from DEC caters
from those in need of an entry-level PC
to the high-end power user who demands
Windows NT on their desktop. Venturis
FX models FX5100 to 5166 are shipping
now' and range in price from SI, 679 to
$2,789 based on configuration. Digital
Equipment Corp.: 800.344.4825;
www.pc.digital.com
Scan it
Panasonic has added an entry-level unit
to its production-scanner line. The KV-
SS25, priced at $4,599, has a maximum
scanning rate of 20 pages per minute,
processes a variety' of paper sizes and
weights, has reverse gravity feed, one-
sided and two-sided scanning modes,
operator-selectable resolution from 150dpi
to 300dpi, and a space-saving, mini-tower
design. Panasonic Computer Peripheral
Co.: 800.742.8086; www.panasonic.com
Mystique drops in price
Matrox has announced a price cut for its
Mystique 3D graphics accelerator even
before the card has shipped. Mystique
will ship at an estimated street price of
$199 for the 2MB version, and $279 for
the 4MB version (starting in August),
and will be bundled with a selection of
software and shareware games including
MechWarrior 2 and Scorched Planet
Matrox Graphics Inc: 800.361J408;
www.matrox.com/mga
Video and sound on one card
Now you can buy an MPEG-1 playback
card that combines great video quality
with built-in sound capabilities and
optional output to NTSC monitors. The
Realmagic Ultra offers support for 24-bit
color depth and has built-in Windows
PCM stereo audio playback that elimi-
nates the need for a separate sound card.
The standard board retails for $399;
$489 with the TV tuner option. Sigma
Designs: 800.845.8086; www.sigma.com
Getting touchy
Three new touchscreen monitors have
been announced by Mitsubishi
Electronics. The PredsePoint line
includes the 5800 (15-inch), 8705 (17-
inch), and 8905 (20-inch). Offering a
touch contact requirement of only 3ms
and high accuracy (± 1 percent), they are
among the
most sensitive
and responsive
monitors in
the industry.
Ranging in
price from about $1,500 for the Precise-
Point 5800, to $2,000 for the 8705, and
$3,200 for the 8905, all have a 135MHz
bandwidth allowing them
to support a typical non-
interlaced resolution of
1280x1024 at a 75Hz
refresh rate. Also from
Mitsubishi is the
Diamond Scan 15VX 13.8-inch diagonal
viewable image color monitor. For
around $450, the 15VX features 0.28mm
dot pitch with 1280x1024 at a 60Hz
refresh rate. Mitsubishi Electronics:
800.843.2515; www.mela-itg.com
Monitors for the pros
ViewSonic has added two new monitors
to its high-end Professional Series: the
P815 and P810. Both monitors have a 21-
inch (20-inch viewable) screen and offer
0.25mm dot
pitch. The P815
offers a
250MHz video
input band-
width and dis-
plays resolu-
tions of
1800x1440 at a 76Hz refresh rate, and
1600x1,200 at a 911-lz refresh rate. While
the P810 has resolutions of 1600x1200 at
a 76Hz refresh rate, and 1280x1024 at an
88 Hz refresh rate. The P815 is priced at
S2,195; the P810 at $1,845. ViewSonic
800.888.8583; www.viewsonic.com
All that jazz
A new line of multimedia speakers, the
Jazz 3D Series, offers a three-position 3D
switch that controls the intensity levels
of the 3D sound. There are three sound
control settings— Music, Game, and
Theater — enabling you to customize your
3D sound, plus a host of other features.
Three models
will be avail-
able: the 10-
watt JS-100 for
$74.95, the 20-
watt JS-200 for
$99.95, and
the 40- watt JS-
300 for S124.95. The 3D Series will also
be available as a three-piece system which
includes the JS-900 subwoofer for added
bass response.
Jazz Inc.: 818.336.2689
Speed freaks
It's unlikely you’ll ever set one up on
your desktop at home, but you have to
admire the speed of the new entry-level
and midrange AlphaStation 255 and 500
workstations from DEC. They're fast,
damn fast. Prices start at $7,399 for the
255 series, and $15,863 for the 500.
AlphaStations support Digital’s 64-bit
operating systems— Digital UNIX and
OpenVMS— and Windows NT. The 500
workstation includes 2MB of fast L3
cache, 256-bit memory bus, up to 8GB of
internal storage in five drive bays, four
PCI slots, support for dual-fast and wide
SCSI-2 channels, Ethernet and Fast
Ethernet, and up to 512MB of RAM.
Enough said. Digital Equipment Corp.:
800.344.4825; www.pc.digital.com
Real 8x performance
The CSD-880E 8x CD-ROM drive from
Sony claims to overcome the problems
inherent with high-speed performance.
Featuring an average access time of
160ms and a data transfer rate of
1.2MB/sec that enables support for
MPEG-2 video, the package comes bun-
dled with Sony Navigator software. The
CSD-880E is in stores now and retails for
$189.99. Sony Electronics: 800.352.7669;
www.seLsony.com/SEL/ccpg
Practical storage
Sony Electronics’ newest generation of
Spressa CD-R drives, the Spressa 940
internal drive, and 9411 external, incorpo-
rate Sony's CD-R file system (CDRFS)
technology, enabling consumers to use
the drives on their desktop as easily as a
hard disk or floppy drive. The result: The
Sprcssa’s
are practi-
cal sec-
ondary
storage
products
that allow
you to delete Files as you w-ould on a hard
or floppy disk. They incorporate a SCSI-2
interface and their 2x recording speed
enables them to record a 650MB disc in
as little as 45 minutes. Spressa 940 and
9411 are available now for $899.95 and
$1,059.99 respectively.
Sony Electronics: 800.352.7669;
www.seLsony.com/SEL /ccpg
Now that’s smart
4D Web Smart Server is a complete tool
kit for Internet and intranet Web develop-
ment, providing solutions for creating
dynamic Web pages; database publishing;
and total integration of Web, FTP, e-mail,
and real-time database access into unified
systems. The SmartServer contains com-
ponents from ACI and several of its lead-
ing developers and is shipping for
Windows now at $1,195. ACI USA Inc.:
800.881.3466; www.ad-4D.com
See the light and get in sync
New from Texas Instruments are the
6000 and 6000Si series of personal
organizers. All organizers offer the
Indiglo night-light enabling you to use
the organizer in dark environments, and
have been designed to use the optional
PS-6155 Connectivity Kit ($75) that allows
you to connect to your PC for easy data
transfer. The 6000 series indudes the
PS-6360i for $79.99, and the PS-6565i,
which offers more memory and indudes
the PC Con-
nectivity Kit,
for $159. The
Si line of orga-
nizers (the PS-
6760Si, PS-
6860Si, and
PS-6960Si)
offer Data Synchronization that provides
one-touch updating of information
between the organizer and your PC,
more memory, larger display area, and
are available in three memory configura-
tions (64KB, 128KB, and 256KB respec-
tively). The Si line is priced at $110, $149,
and $195 respectively. There’s also a PS-
6965Si bundle for $239 that indudes the
Connectivity Kit. Texas Instruments:
800.842.2737; www.ti.com
Picky, picky, picky
A new line of 120MHz and 133MHz
Pentium multimedia notebook PCs from
Kiwi Computer are now available. The
line is known as OpenNote because of its
open system
architecture,
which allows for
a true bare-
bones system
that can be cus-
tom configured.
Kiwi allows you
to select the CPU, memory, and hard
drive of your choice, and offers a number
of expansion options. There are six mod-
els in the 680 series with base prices
ranging from $1,599 to $2,299. Kiwi
Computer: 408.492.9188;
www.ldwicom.com
Sharp notebooks
Sharp is shipping a new Pentium note-
book. Priced at under $6,000, the PC-
9080 weighs in at 7.3 pounds and fea-
tures a 12.1-inch screen, which offers
greater brightness and 38 percent less
power consumption than the previous
generation of notebooks; a 133MHz
Pentium, 16MB of RAM, a 1.3GB hard
drive, a 6x CD-ROM drive, and a built-in
28.8Kbps fax/modem.
Sharp Electronics Corp.: 800.237.4277;
www.sharp-usa.com
Get smart
The SmartNote 600 is the latest addition
to the line of notebook computers from
New World Technologies. Based on
Intel's Pentium 133MHz, the SmartNote
comes standard with an 11.3-inch active
matrix color screen, 28.8 fax/modem, 4x
CD-ROM drive, NTSC/PAL output,
MPEG utility, and Microsoft Office Pro
Software. Prices start at $4,995 for the
16MB notebook. New World
Technologies Inc: 800.443.8885
So simple
Valis infoShip for Windows, which lets
desktop publishers add multimedia ele-
ments to portable documents created
with DTP software such as QuarkXpress,
PageMaker, and FrameMaker, is now
available for $589. The drag-and-drop
interface lets you add audio, video, graph-
ics, animation, and even executable pro-
grams — without programming or script-
ing— then bind your electronic publica-
tion for distribution onto CD-ROM, flop-
py, or via the Internet. Simple.
The Valis Group: 800.825.4704;
www.valisgroup.com
Mega projection
If your next big contract is riding on your
presentation, or you feel the need to pro-
ject your insignia Batman-style on the
buildings of your town, you’ll be interest-
ed in the LVP-G1A — a data video projec-
tor with a three panel LC polymer com-
posite active matrix for true representa-
tion of 16.7 million colors, the ability to
accept RGB, NTSC, PAL, and SECAM
signals for a 640x480 VGA display, and
project screen sizes from 20 inches to
300 inches. It has multiscanning capabili-
ty, is portable, and costs $7,995 (estimat-
ed street price). Mitsubishi Electronics:
800.843.2515; www.mela-itg.cora
118
boot AUG/SEPT 96
See me, hear me
Specom's Internet VideoPhone, a
Windows software program, allows you to
video conference over the Internet.
VideoPhone maintains the direct dial
function, and has the added ability to
send high-res images over the Net for the
cost of a local call, allowing you to see the
other part)’ in real-time live video. The
VideoPhone is available now for S69.50.
Specom Technologies: 408.982.1880;
www.specom.com
Meet face-to-face with i2i
The i2i PC from 1PC Peripherals includes
a 100MHz PC with a built-in video con-
ferencing system, which includes a full-
motion video capture card with ISDN
interface, telephone handset, Win2Win
video conferencing software, and a color
digital camera for S4.000. IPC
Peripherals Inc.: 510.354.0800;
www.ipcp.us.com
From humble fax to...
Now you can transform your humble fax
machine into a multifunction device,
operating as a printer, scanner, and copi-
er, while never relinquishing its ability to
send and receive faxes. A new add-in PC
card from Castelle that's Win 95 Plug-
andffl-Play ready is the key. The Personal
FaxPress 100 has a list price of S249 and
requires an ISA slot. Castelle:
408.496.0474; www.castelle.com
Snap happy for less
The Kodak Digital Science DC20 Camera
is the first in a series of affordable point-
and-shoot digital cameras targeted at the
home computer user. The DC40 Camera
and DC50 Zoom Camera are already-
used in a variety
of business and
online applica-
tions, but the
DC20 is the
first snappy tool
for the home
user with an affordable price tag of less
than S350. The DC20 is light and com-
pact, has 1MB of memory' that stores
either eight or 16 pictures (depending on
the resolution selected) in full 24-bit
color, and comes bundled with a variety
of software, including: Picture Works
Technology’s Photoenhancer Special Fun
Edition, Kai’s Power Goo from
MetaTools, and Slides & Sound Software
from InMedia Presentations. Eastman
Kodak: 800.235.6325; www.kodak.com
Ultimate Control
The Ultimate PC Controller from Mad
Catz offers ergonomic design, a floating
D-pad for quick response, four action but-
tons, and four independent turbo shoul-
der buttons. Available now for $24.95.
Mad Catz: 800.659.2287;
www.madcatz.com
The thrust of the matter...
Thrustmaster has announced a number
of new game controllers: The $69.95
Phazer Pad has two analog triggers, a
throttle wheel, an eight- way D-Pad, and is
completely user pro-
grammable; The
Grand Prix 1 driving
wheel (a $99.95 ver-
sion of the T2 wheel
and pedals) clamps
to your desk and
offers quick
access accelera-
tion, braking,
and shifting
control on the
steering wheel;
The Rudder
Control System
Pro works with
all simulators
supporting
external rudder
pedals and is priced at $149.95.
Thrustmaster. 503.639.3200; www.thrust-
master.com
May the force be with you
A new force- feedback joystick from CH
Products will ship in September. Priced
at S149, the Force F/X will offer a variety
of motions including jolt, vibration buf-
feting, and vector force (each function
controlling certain
movements of the
stick and reacting
through the han-
dle). This fall, the
company will also
be shipping the F-
16 Fighterstick. which offers 24 program-
mable button functions (price TBA). CH
Products is also designing a wireless joy-
stick for release in 1997, which will have
14-button function and use radio frequen-
cy to provide more than 70 feet of range
between the stick and the screen.
CH Products: 800.624.5804;
www.chproducts.com
Surf the 3D wave
VR Surfer from VRex is wireless 3D
stereo eyewear that works with either
your TV or
computer. The
VR Surfer kit
includes the 3D
LCD eyewear,
transmitter
(with a range of
up to 12 feet), 3D videotape, and CD-ROM
software for $69. VRex: 800.877.8733;
www.vrex.com
The OS that wouldn’t die
Even though almost no one uses it, IBM
is updating its OS/2 operating system.
IBM has announced that the next version
of OS/2 Warp, code-named Merlin, will
integrate Sun Microsystem's Java into the
operating system, allowing it to natively
run Java apps and Internet applets inde-
pendent of a Web browser. Merlin, sched-
uled to ship in the second half of ’96, will
come with a built-in Java Developer's Kit
plus the run-time code necessary to run a
Java application. IBM: 800.426.3333;
www.ibm.com
Corporate voodoo
Ever feel the need to stick it to your boss?
Well, now you can for less than $20 with
Splashdown
Productions’
Animated Voodoo
Doll. Mixing 3D
technology with 2D
cel animation,
Voodoo Doll is a
stress buster with an
edge that will be in stores in September.
Splashdown Productions: 818.973.4855;
www.missionc.com
Let your e-mail speak forth
Midisoft Sound Bar software allow r s you
to integrate all PC sound capabilities into
one location, so you can easily control
sound on your PC. Sound Bar’s voice
recording capabilities let you replace text
with voice for sending e-mail and other
business messages for only S19.95. The
software comes bundled with a micro-
phone that plugs into your PC's sound
card for recording messages.
Midisoft Corp.: 800.776.6434;
wwwjnidisoft.com
Animated e-mail
(g)loha! is an animated e-mail program
that produces tiny (due to the program’s
compression
engine) self-play-
ing files that
embed them-
selves in stan-
dard e-mail messages. @loha! contains
ready-made greetings plus do-it-yourself
wizards that let you create your own.
Available in September for $49.95.
Media Synergy: 800 793.6320;
www.mediasyn.com
The Heroes are back
The sequel. Heroes of Might and Magic
II: The Succession, has been announced.
Lord Ironfist has died and his sons’ strug-
gle for power has resulted in civil war.
Heroes will be in stores in October for
>. Also scheduled for release from
New World
Computing are
Viper
Operation Red
Sector, a futur-
istic flight/com-
bat sim, and
Wages of War, a strategy game set in the
year 2001 in a vicious corporate w'orld
where you are a young entrepreneur try-
ing to succeed. Viper and Wages will be
available in September for $59.95 and
$49.95 respectively. New World
Computing: 800.325.8898; www.nwcom-
puting.com
MMX gaming
Beware the cancerous red fungus of
POD, the new sci-fi racing game from
Ubi Soft Entertainment, which is one of
the first
games devel-
oped for
Intel’s new
MMX tech-
nology.
Escape
before the
fungus engulfs everything and the planet
explodes. Available at Christmas for sys-
tems equipped with MMX processors and
for conventional Pentiums in April '97.
Ubi Soft Entertainment: 800.824.7638;
www.ubisoft.com
Round the track... again
Sierra is at the sequel game again, this
time to milk mileage from its NASCAR
licence. NASCAR Racing 2 lets you race
on 16 tracks
with better
graphics, an
increased
use of sound
effects, more
multiplayer
support
(including a network feature that allows
up to eight players to race against each
other over a LAN), and a more intuitive
interface than its popular predecessor.
Available for an estimated street price of
$59.95 this fall. Sierra has also
announced an Internet version of
NASCAR. Sierra: 800.757.7707;
www.sierra.com
Avoid HTML
Peak Technologies has built a Web
authoring tool entirely in Java, thus elimi-
nating the need for non-technical users to
have to grapple with HTML Web Page
Builder will ship in August and will cost
$49.95. Peak Technologies Inc.:
800.453.5322; www.peak-media.com
Enter the Web suite
Web Office provides you with all the tools
you need for professional Web develop-
ment in a full-featured,
integrated suite of easy-
to-use, 32-bit Web
authoring and publish-
ing tools, including:
Web Doctor, HTML
Studio Tool Kit, and Internet Assistant
for Microsoft Word for Windows. Priced
at S499 and available now. Blue Sky
Software: 800.571.9764; www.blue-
sky.com
Read all about it
Guidance for the insecure and those
in need of Java is being provided by
Osbome/McGraw-Hill. For Web mavens,
there is JavaScript Essentials: Creating
Interactive Web Applications a book/CD-
ROM bundle that will get you started with
an overview of JavaScript and Java; price
is $34.95. If you need guidance about
how to stay a step ahead of those slippery
hackers, The Windows NT Security
Handbook can help. At $29.95, it will
guide you through crucial security issues
and provide an overview of how to craft
defensive strategies. Osbome/McGraw-
Hill: 800.722.4726; www.osbome.com
Kick Ass Web spinning
Several book/CD-ROM bundles are being
released for Web developers in a Kick Ass
series from Coriolis: Web Developer's
Guide to Sound and Music covers the
hardware and software tools you’ll need,
licensing and copy-
right issues, and pro-
vides instructions for
audio capture: Web
Developer’s Guide to
JavaScript & VB Script
goes beyond Web pub-
lishing to true Web
development and com-
pares JavaScript with
popular programming
languages, teaches you
the basics for incorpo-
rating VB Script into
HTML, and covers site
security issues; Web
Publisher’s Guide to Multimedia & Video
provides an in-depth look at new Web
technologies, including RealAudio,
ShockWave, MBone, VRML, and Java,
and has step-by-step instructions to follow
so you can make the most of these tech-
nologies. The books are in stores now at a
cost of S39.99 each. The Coriolis Group:
800.410.0192; www.coriolis.com
boot AUG/SEPT 96
110
GAME THEORY
◄ 29 narration, and sound, in evoking the
atmosphere and spirit of the stories of Edgar
Allan Poe. That in its best incarnation, this
kind of title (also built with Director ) is still
not a real game is telling evidence of how lit-
tle can be done with this formula.
On the other hand, a super-charged,
updated version of the more traditional
adventure game can still pack one helluva
wallop. Just check out Full Throttle. This is an
ambitious game with terrific animation and
art, good voice acting, and a full-blooded
musical score. What's more, it's a game.
There’s something more to do than just twid-
dle. There are interesting characters to inter-
act with, action sequences, and puzzles.
Since the puzzles of Full Throttle arise out of
the locations, characters, and story, they have
more substance. Rather than flipping switch-
es, you're using objects or finding different
ways to approach a given situation. The story
matters, and so do the people. In twiddle
games, story is inevitably thin and characters
Interaction is limited tol
clicking in the proper^H
sequence. Period... || ’■ *
These are computerized
Rubik’s Cubes, and they are
stultifyingly boring...
nonexistent. They almost never make you
laugh out loud (as least not intentionally), as
Sam and Max or Full Throttle do, or involve
you in any meaningful way in their world.
They are sterile, dry, and lifeless worlds, and
we are not led to care. Even the cartoon world
of a Full Throttle is more ‘Teal” and involving
than the barren emptiness of a Myst. Full
Throttle uses new sound and graphics tech-
nology to achieve its goals. Twiddle games
are instead used by the technology: They exist
only to show how slick games can be made.
But that won’t stop people from trying.
The Millers are hard at work on Myst II,
which will probably be as big a hit as the
first. Meanwhile, the Frankenstein’s monster
they helped create is rampaging across the
countryside, despoiling the field of computer
gaming and twiddling all the way. 0
REVIEWS: HITACHI
◄ 95 excellent hard disk and CD-ROM drive
performance, but had lackluster graphics speed
in Windows. Ziff Davis’ WinBench 96 reported a
Disk WinMark of 623KB/sec and a CD-ROM
WinMark of 399KB/sec. The Cirrus Logic 7543
PCI video chipset, however, earned a Graphics
WinMark of just 6.37 million pixels per second
at 800x600 resolution with 256 colors.
Graphics performance in DOS, on the other
hand, was surprisingly fast. Running Descent II,
the M-120T delivered frame rates of43fps at
320x200 resolu-
tion, a respect-
able (for a note-
book) 16fps at
640x480, and
8fps at 640x480.
Its performance
with Duke Nukem
3D was slightly
slower, putting
out 35fps at
320x200, llfps at
640x480, and
7fps at 800x600.
The Hitachi’s on-board sound is a disap-
pointment. Audio samples not only sound
thin— as notebook DACs are wont to do— but
they crackle with noise and hiss. In another
compromise to accommodate the sliding hinge
on the display, the speakers are mounted flat
on the deck behind it. It’s hard enough to get
good sound out of a notebook without building
an echo chamber around them. The speakers
don’t put out much volume, either.
When it comes to keyboards, everyone has
their own preference. I prefer a firm keyboard
that offers plenty of tactile feedback. I love the
keyboard on the M-120T; you might hate it. I
found it to be logically laid out, with oversized
backspace, tab, and shift keys. A 10-key numer-
ic keypad is embedded. Cursor control keys are
arranged in an inverse T and isolated, so they
can’t be mistaken for anything else. Hitachi had
to omit the Windows 95 Start and Menu keys
to accommodate this arrangment, but those
extra keys drive me nuts anyway. A trackpoint
cursor-control stick is mounted in the middle of
the keyboard.
To its credit, Hitachi didn’t take the easy
way out by producing a copycat product. As far
as the M-120T is concerned, however, I’ll wait
for a few refinements before recommending this
player for the majors.
— Michael Brown
Double Take N
ft on/ powerfu/ can a
system be if the power
cuts out abrupt/ y?
tts / was ■finishing
a doc , a trif/ series
of beeps sounded ,
fo//owed seconds
/ater by a system
shutdown. A/o chance
to sare my worM.
Where' s the two
minute warning
when you need it?
- Brad Dosland y
COMPANY: HITACHI PC CORP.
PRICE: $5,299
PHONE: 800.555.6820
URL: WWW.HITACHIPC.COM
80 %
With a few refinements, this
machine could be a player
bori verdict
JEAN-LOUIS GASSEE
it. One for
the appli-
ances in the
living room,
so to speak.
One for the
devices in
the closet,
because if
you’re a real
geek you
have some
hardware in
the closet. And one to get traffic from your
remote because you want to shut up your
mother-in-law on the computer answering
machine. Seriously, you need to be able to
run the computer from the clicker. It
sounds like it's a bit much. But when
you’re a real geek, it’s never enough,
boot: Will the BeBox’s OS update recently
posted on the Web be the last before the
hardware is shipped?
Gass£e: No, no. Some bug fixes will occur.
There will be another release in late sum-
mer. It’s going to be a lot of functional
improvements from all over the map, from
graphics, the game kit, scripting. There’s a
long list. We are still in the phase of
putting the foundation on the frame of the
house. Then visible work seems to happen
at a rapid rate. Some day we will reach a
point where things will slow down,
boot You have worked in both the
European and American computer indus-
tries. Your knowledge of global markets
must give you an edge to understanding
and exploiting opportunities other
companies might miss. Can you give any
examples?
Gassee: In Northern Europe, for instance,
there is a very strong Internet academic
computing tradition. Also Japan. For some
reason, I have a number of connections in
Japan, where they also have a very fine aca-
demic computing tradition. The students
and young executives are, believe it or not,
very pro- America. They also happen to be
pro-French, so it doesn’t hurt to be both in
my case. [The Japanese] like products that
come from the U.S. because they exhibit a
spirit of creativity and independence,
which is a little bit stifled by the structures
of corporate life in Japan. So we have a
good entree into Japan. Now we need to
deserve it by behaving in ways that are
consistent with the expectations of
Japanese customers, who are very careful
in this market. 0
120 - boot AUG/SEPT 96
Still easy-
Still fun
but more powerful,
but more flexible.
More valuable than ever — still
Windows 95-compatible.
Now available on Macintosh
and CD-ROM, too!
It’s ready, America. ! We’ve updated and enhanced your favorite FREE software
program for creating cards, posters and banners — -from top to bottom. Welcome
to all-NEW Greetings 2. 0! It’s still easy, still fun — and still FREE!
Then, add text and print— it's simple!
First, pick your favorite format and graphics.
NEW! More than 60 eye-catching
graphics!
NEW! Place as many graphics as you
wish on each page!
NEW! Stretch, shrink, copy graphics
anywhere in your layout!
NEW! Position and size objects with
Zoom, Ruler, Guideline and
other user-defined tools!
NEW! Print Preview lets you see your
documents just as they'll print!
AND MORE!
J oin the hundreds of thousands of
satisfied customers who save money —
and have fun — creating their cards,
posters and banners the fast, easy, FREE
way — with Greetings 2.0!
Through this special offer, you can have
Greetings 2.0 — the very latest version of
this popular program — not for $39, not
for $ 29 — but FREE! (You pay just $8.95
shipping and handling.)
The very latest in
software — free!
Greetings 2.0 is NOT a limited,
demonstration program that requires you
to pay more to
get the real thing.
No, Greetings 2.0
is a complete,
high-performance
program. You’ll
be proud to add
it to your soft-
ware collection!
Its so easy to
use. Just select a
layout, insert any
of the more than 60 included graphic
images, customize your text, and print!
That’s all it takes to create unique, personal
holiday greeting cards, for sale posters,
party banners and so much more.
Your options are virtually limitless!
Why is Greetings 2.0 free?
It’s simple. We want you to become
one of Parsons Technology’s more than
3 million loyal, satisfied customers. And
giving you free software is one of the best
ways we know.
You’ll love Greetings 2.0, so we’re sure
you’ll turn to many other of our more than
70 other software titles for affordable, high-
performance solutions in the future!
Hurry— this offer is limited
to the first 50,000 orders!
For your FREE copy of
Greetings 2.0, call
1 - 800 - 243-6169
Operators are standing by 24 hours a day,
7 days a week. Or fax the attached
order form to 1-319-395-7449 or
mail it to the address below.
Or order online:
(http://www.parsonstech. com)
America Online ®: (keyword PARSONS)
CompuServe 3 : (GO PA).
BfYes! Send me Greetings 2.0 FREE*!
* Please add $8.95 for shipping and handling ($11.95 for Canadian orders
and $20.95 for all other orders outside North America). No purchase orders, please.
Includes detailed User’s Guide and expert technical support.
Name
Address
City State Zip
Daytime Phone ( )
Evening Phone ( )
Disk Size: □ 3.5' □ 5.25' □ CD-ROM ( We ship HD 3.5' disks if unmarked.)
Disk Format: □ Windows 3.1 □ Windows 95 □ Macintosh □ Power Macintosh
Payment Method: J Check or Money Order enclosed QVisa □ MasterCard
□ Discover □ American Express
SYSTEM REQUIREMENTS: Greetings 2.0 for Windows requires an IBM 3 or compatible PC, 4MB RAM, Microsoft* Windows 3.1, Windows NT 3.5 or later, or Windows 95, and 6MB hard drive space.
Mouse required. Greetings 2.0 for Macintosh requires System 7.0 or better, 4MB RAM (8MB recommended), an 11 -inch monitor or larger (Powerbook monitor ok) and 5MB hard drive space. All CD-
ROM versions requires a CD-ROM drive. Shipping and handling are non-refundable. Copyright © 1996 Parsons Technology, Inc. All rights reserved. Greetings is a trademark of Parsons Technology, Inc.
Product Information Number 110
Tiger SoFfware, HarcIu/are
5x86 Cyrix Upgrade Kits!
Your Choice IOOMHzor 1 20MHz
5x88 Multimedia Upgrade.
This Bund le Includ es
• 100 ok 120MH/ Cyrix 5x86 Processor
• OuAd-SpEEd CD-ROM Drue
• 5.5ri.\d» Floppy DiskcnE DRivE
• Sousd BUsTER'COMpAiiblE Sou.xd CARd
-f
• 14.4KB InifrnaI Faxmodem
Cyrix
• WiNdows 95 KeyboARd
/tom/ Description
Price Each
2-BunoN Mouse
A1 13-8101 5x86-100 Kit
. . . $299.99
Stereo SpeaIcers
A1 13-8120 5x86-120 Kit
A1 13-81 11 5x86-100
. . . $349.99
Mid Tower Case
Motherboard Only. . .
. . . $229.99
200'Watt Power Supply
A1 13-8121 5x86-120
Motherboard Only. . .
. . . S279.99
□ SPECIAL BUNDLE!
S70 CAsk BAck & S50 In FREE Siuff
Here’s how it works: If you buy a new Zip
Drive, you’ll receive a $50 Rebate Coupon
(making your final cost of the drive just
$149.99). Now that’s a great deal — but to
make this promotion the biggest in Iomega
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ordered on the same ticket.) That’s $70 in
Rebates! And when you order both a Zip Drive
and a 10-Pack, Iomega sweetens the offer by
throwing in a Zip Drive travel case and two 6
disk caddies. By the way, if you already own a
Zip Drive, buy a 10-pack of cartridges and
you’ll get the same $20 rebate as well! WOW!
Iomega IE 1 IIGE 3
Item/ Description Price Each
121-1212 Zip Drive PC Parallel $149.99*
121-1210 Zip Drive 100MB SCSI MAC $149.99*t
121-1214 Zip Zoom PC SCSI Adapter
for SCSI Zip Drive $49.99
# After $50 rebate! 1 PC's require Zip Zoom.
121-1216 One (1)100 MB Zip Disk .. $19.99
121-1242 Three (3) 100 MB Zip Disks .$49.99
121-1220 Ten (10) 100 MB Zip Disks $149.99
ING-306927 Zip Disk Single-Pak MAC .S19.99
I NG -306932 Zip Disk 3-Pak MAC $49.99
SyQuest EZFIyer 23DMB
NEW RELEASE!
All New Industry Premiere
The EZFIyer™ 230 from Syquest solves the
storage problems of today. It combines the
flexibility of a data cartridge 3 l h" square
with the blazing speed of hard drive technol-
ogy. The EZFIyer™ 230 is one of the most
solidly built, easy-to-use, small and light-
weight drives available today. It’s made of
proven, award-winning technology by the
world’s leading manufacturer. Users will find
it a truly unique and powerful asset for years
to come.
Syquest EaEE3
Item / Description Price Each
S1 10-1018 EZFIyer 230MB Parallel. . $299.99
S1 10-1016 EZFIyer 230MB Cartridge. . $29.99
EZFIyer™ Uses The Fastest
Data Storage Technology
13.5 ms
High-Perfurrvjnce Foppics Zflms
Magneto-Optical Drives 35 ms
l i i i i
0 10 20 30 40
Average Seek Time In Mitiseconds (ms)
Powerful Laser Pointers
The greatest single leap in presentation tech-
nology — the laser pointer — is now available
at an affordable price! This super compact
laser beam pointer has a sleek, pen style,
amazingly bright (and focused) laser “point.”
It’s brilliant! Presentations will
never be boring as you guide your
audience’s attention — they can’t
help but follow! 300-yard range —
runs on just two AAA batteries.
Amtel
Item i
Description
Price Each
A127-1000 Laser Pointer $29.99
A127-1002 Metal Keychain
Laser Pointer $49.99
hcRtdiblt
JOO'YaikI Range!
The Wor d'
BRiqhiEsi Laser
Beam
From
Runs on
2 AAA
BAFTERirS
hcludEd
SPECIAL
Compare
UP TO
$199.99
PEN-SrylE
DfsiqN
Slips In Your
P ockEi!
TLie Greatest SiNqlf. Leap In
Hi-teel Presentations
Philips’ New 33,600 BPS
Tta LiqkTNiNq-FAST WAy To Connect Wiih TIte Would!
Blazing Internal Fax Modem!
Operating at speeds of up to 36,600 bits per second, the
Philips Internal Fax Modem Card supports the industry’s
fastest international standards for data transmission
over normal phone lines.
P109-1000 33,600 Internal Fax/Modem PC $159.99
41
M
B SIM
IMS *3
9
99
8
M
B SIM
ims n
B&sau
9
99
Him
IlNduSTRy-STANdARd ModulES jn^gg
Item#
Size
Density
Type
Speed
Pin
Price Was
SALE
Price
P56-1132
1 MB
256x32
Non-Parity
70ns
72 pin
New!
$34.99
P56-1 134
2 MB
512x32
Non-Parity
70ns
72 pin
$84.99
$69.99
P56-1004
4 MB
1x32
Non-Parity
70ns
72 pin
$89.33
$39.99
P56-1006
8 MB
2x32
Non-Parity
70ns
72 pin
$169.99
$79.99
P56-1008
16 MB
4x32
Non-Parity
70ns
72 pin
$349.99
$189.99
P56-1010
32 MB
8x32
Non-Parity
70ns
72 pin
$699.99
$399.99
P56-1028
64 MB
16x32
Non-Parity
70ns
72 pin
SI 899.99
$1499.99
P56-1000
1 MB
1 x 9 (3 chip)
Parity
70ns
30 pin
S39.99
$24.99
P56-1001
1 MB
1 x 9 (9 chip)
Parity
70ns
30 pin
S39.99
$24.99
P56-1002
4 MB
4 x 9 (3 chip)
Parity
70ns
30 pin
$129.99
$59.99
P56-1003
4 MB
4 x 9 (9 chip)
Parity
70ns
30 pin
S129.99
$59.99
P56-1012
4 MB
1x36
Parity
70ns
72 pin
$99.99
$69.99
P56-1014
8 MB
2x36
Parity
70ns
72 pin
SI 99.99
$139.99
P56-1016
16MB
4x36
Parity
70ns
72 pin
$399.99
$209.99
P56-1018
32 MB
8x36
Parity
70ns
72 pin
$799.99
$449.99
P56-1030
64 MB
16x36
Parity
70ns
72 pin
$1999.99
$1499.99
P56-1020
4 MB
1x32
Non-Parity EDO
60ns
72 pin
$99.99
$39.99
P56-1022
8 MB
2x32
Non-Parity EDO
60ns
72 pin
$199.93
$79.99
P56-1024
16MB
4x32
Non-Parity EDO
60ns
72 pin
$393.99
SI 89.99
P56-1026
32 MB
8x32
Non-Parity EDO
60ns
72 pin
$689.39
$399.99
P56-1136 256 KB 256K L2 Pipeline Burst Synchronous 160 pin New! $24.99
Cache/Triton
P56-1138 51 2 KB 512K L2 Pipeline Burst Synchronous 160 pin New! $34.99
Cache/Triton
FREE CheckFree*
With Any Order From Tiger!
Pay your bills electronically! CheckFree sends
mam- payments electronically, transferring funds
from your account on the date you specify!
Ask for #0124-1000 *ptus $5.95 shipping and handling.
HOW TO ORDER
Were ojien around the clock from Monday 8 a.m. until
Saturday 12 Midnight and Sunday 8 a.m. until 11
p.m.(EST). Please call us at (S00) 395-8443 to place >x>ur order or fax to (305) 288-3W0.
international customers call (305) 671-3300.
CORPORATE. EDUCATIONAL AND VOLUME SALES: Call (800) 26^8710 for quantity pricing vol-
ume bids, educational bids, and site licenses.
PAYMENT: VISA, MasterCard, American Express, DLsciAvr Card. Carte Blanche, Diners Club, personal
checks and money orders. \\e DO NOT CHARGE YOUR ACCOUNT until we hav e SHIPPED your order!
SHIPPING METHODS: Overnight on in stock items up to f OVKKMCHT MJ.IVKKV
5 pounds, certain areas and orders over 6 pounds may- require an additional day Items over 10
pounds are shipped either by UPS at Tigers UPS shipping and handling charges or by second day
Airborne at $1.00 per pound. Overnight service on orders over 5 pounds available at an additional
charge. If an item you order is out of stock more than 3 days, it will be shipped ‘best way" Areas
serviced overnight by UPS may be shipp'd by UPS. Please call your sales advisor if you need more
information.
30 DAY GUARANTEE Everything you buy from Tiger Is backed by our 30-Day Guarantee against
To Enhance Jour Sysfevi!
OvERNiq.hr Delrvtrcyt
800 ^ 595*8445
Pfe*se Ml Mbs Oyjt "CEP*
i Smart & Friendly
EPSON Photo PC
EAsily, RtliAbly Ai\d AffoitdAbly
Record Your Own CDs!
Just about anyone who needs to store data,
music, video, graphics, files or documents could
use this complete CD recording bundle. The CDs
you create will hold more, cost less and be 100%
compatible with the millions of CD-ROM players
in the world. You can even reach into the world of
multimedia CD recording. With a full 1MB buffer
to enhance performance, these recorders are
ready for the most demanding jobs. The CD-R
1002 is a 2X recorder, while the new CD-R 4000 is
a 4X unit, recording at over
600KB/sec! Includes over $1800
of software including: Incat
Systems, the #1 rated CD-ROM
Stamping Software, Easy-CD
Pro 95 CD-Recording software
s 1800 Of Sofiu/ARE liNcluded!
CDs Hold More, Cost Less & Are IhivtRwlfy CoMpAiibk!
for Windows 95 and NT 3.51, Easy-CD Pro
Multimedia 3.0 CD-Recording software for
Windows 3.1 and much more!
Awarded “Best Buy”— PC World 1/96
FROM Just Smart & Friendly
Description
Price Each
SI 17-1000 CDR 1002 Pro 2X Int $599.99
S1 17-1002 CDR 1002 Pro 2X Ext $699.99
S1 17-1004 CDR 4000 Pro 4X Ext.. . . $1379.99
Capture Up To 1 60 DiqiTAl PkoTOs!
High-Rez Digital Pictures!
Epson Photo PC
RESoluiioN/OuAliiy
640x480
SlORACjE
1 MB INIERNaI (EXpANdAbU)
iMAqE CApACiTy
Holds up to 1 60 iMAqss
w/ 4MB sioRAqE
Lens
Auto focus
Focus DisiANCE
2 Ieet io iNfiNiry/AccEpTs
57lMM CAMCORdER Ie.NSES
ExpOSURE/ApFRIURE
EpuivAlENI TO ISO
150/15.6
ShUTTER
1/50 io 1/10,000 sec.
Power
4 AA bATTERiES
WEiqhi
AppROxiMAitly 1 lb.
Hk^Oi'diiy, 24-Bii Images, Tuo RtsolmioN
Moths Slow Images For 1 Year! Wisdous
CosipAiibU Auio-Focls: 2 Fi.-lNfiNiiy SeIMimer
Epson PhotoPC E53
Item / Description Price Each
El 7-4000 Color Digital
Camera w/1 MB $499.99
E17-4001 2MB Memory Module. . . $139.99
El 7-4002 4MB Memory Module. . . $249.99
El 7-4003 AC Adapter $79.99
Quick IDE To Parallel HD Kit
HotDog Pro 2.0
Turin Your HARd Disk Into
A Handy Parallel-Portable!
Great idea 1 Simple to use! Now that the price
of an IDE hard disk has dropped to pennies
per megabyte, how would you like to own a
multi-megabyte, external hard disk that you
can take anywhere and quickly plug into any
printer port? And what are you going to do
with that old 210MB you recently replaced?
Well, now you can take any IDE hard disk
and install it in this inexpensive external
case — that plugs into any parallel port for
portable convenience wher-
ever you go. Great for file
transfers, backups, and
especially laptops that need
more disk space. Smash hit
here at Tiger!
W
Item/
Description
H22-1100 Quick IDE To Pa
Hard Disk Kit. .
5. Snap on
Cover.
Here's The World's
Most Popular Web Editor.
HotDog has helped thousands and thousands of
people to put their message on the World Wide
W r eb— a new galaxy of commerce! Now, with new
HotDog Pro 2.0, you can create professional-quali-
ty web pages— without knowing a lick about
HTML, the (complex)
programming language
used to make Web
pages. You use a famil-
iar word processor-like
interface — just select
and click to add type,
images, graphs, charts,
sounds, video and inter-
active buttons. Takes
just minutes —
instead of hours or (lavs required
by HTML— for the same capa-
bilities and results! And a money
back guarantee. . .
Suppoms HTML 2.0, 5.0
AncI More!
...including Netscape and Microsoft new tags.
That means HotDog Pro 2.0 is ultra-flexible. And
the Background Checker ensures type colors won’t
clash with background colors. Here’s more: HotDog
Pro 2.0 comes complete with a unique Auto-Upload
system for transmitting the finished web page to
the host server. HotDog Pro 2.0 users can publish
their Web page on Anaw r ave’s AnaServe W'eb
Hosting service— or any other W r eb Hosting service
available today.
Anawave Software
wmL r Fim:m
Item / Description
i Met Etch
A143-1000 HotDog Pro 2.0 WIN CD. . . . $49.99
CD-ROM Express
“Print Screen” In Windnws!
OvERclmvE For CD*DmvEs
Make Your CD Drive Faster!
Fast performance is delivered with CD-ROM
Express. CD-ROM Express makes any CD-
ROM faster, even the latest 8X drives. PC-
Kwik’s exclusive caching technology takes
your games to the next level, reduces the
choppiness in your graphics, speeds you
through reference titles, and blasts you into
the next generation technology.
Save money! It qivts you iLe performance of a
1 OX or 20X (Jrive fROM a 2x, 4x, 6x or f aster
IRAN sfER RAIE. SAVE HMe! CD-ROM ExpRFSS eIiM-
INATES lONq dfilAyS ANd i.N MOViNC, fROM ONE
SCREEN TO ANOlllER. SAVE SpACE ! YOU NO lowqER
Lave io aIIow iIie setup pRoqRAM of every CD-
ROM liik io copy UitqE poRiioNS of tIee CD-
ROM io youii llARd dRiVE.
^ Save MoNEy!
Save TIme!
Save Space!
Just j
Sjj|r j
PC Kicik
Item i
Description
P39-1006 CD-ROM Express $49.99
P39-1008 CD-ROM Express, besvb^. . $19.99*T
‘Must be purchased with another item. Promotional packaging.
tChocse DOS. Windows or Windows 95.
PrIint ANyihiNq Whh One KeysTRokt!
Just Like You Dill In DOS.
Print Screen is a must-have utility for every
Windows user! It’s perfect when you’re surfing
the Internet and you discover a great-looking
home page, or you see a picture of a new prod-
uct you just have to know more about. When
you’re running your
favorite CD-ROM
software and you
want to share an
exciting moment
with someone else
(to prove you really
did make it to the
25th level!), just hit a
key for an instant
printout. You can
capture all the information you need perma-
nently on paper from online services such as
America OnLine, CompuServe, and Prodigy,
plus bulletin boards too. In
the past, this kind of printing J usi
convenience w r as impossi-
ble — now it’s one click away!
Operates seamlessly on all
Windows platforms.
"PniNT Screen is an exceIIent UTilny tLat
bRiNqs youR PrInt Screen key bAck to UTe
UNdeR Wtadows by pRiNiiNq tIie actwe
wi\doW OR full SCREEN EnhER TO A pRiNTER OR
A fAX dRiVER."
—PC Machine, FeI>. 20, 1 996.
JE Software
Item t Description
WMMMEmi
Price Each
J27-1000 Print Screen WIN $29.99
defects. If you encounter a defect with a purchased product, we will gladly and promptly repair or
exchange it for a new unit Sony, no refunds. Of course, prices are always dropping on CPUls and
Motherboards. Tiger does not give protection on these items in the event prices do drop.
Return instruction 1 ; and our return policy are included in your order. Alaska, and Hawaii add an addi-
tional SJOdt linry charge International orders charged additional shipping & handhng. Tiger resenes
the right to substitute product cf equal or greater value. ALL PRICES ASD OFFERS SUBJECTTO
CHi\GE TigerS ftimrr is a regLierk trademark tflherDiTTct, Inc AUbvdemarix appearing herein
art adamMged. Hot responsible for typographical technical or descripthe errors of products herein
Shipping Charges: ££5^^; ::S
Shipping & handling is $6.99 for the first item, and $1.00 for each
additional item up to 5 pounds total. Overweight orders (over 5 lbs.),
shipping & handling charges are $1.00 per pound. UPS shipping and
handling charges apply to computers, hardware and peripherals
CD RUTO-EJECTOR
THE NEWEST & SAFEST WAY TO STORE AND ORGANIZE
U.S. GOVERNMENT
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#4401220
1 -bottom
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Slide Bracket^
Product Information Number 116
Easy To Read
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Simple to Change.
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Sold overseas for nearly $201
But now, for a short time only!
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For More Information
See Our Web Page At:
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Over 3,000 PC & MAC titles in stock, ready to
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101 Best Games #5
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Linux 6 CDs
$19
11th Hour
. $25
Macmillan World Atlas with book . . .
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A Brief History of Time
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Multimedia Cats or Dogs
$25
The Art of Great Pastries
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Normality
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Bob Dylan: Highway 61 Interactive .
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Ocean Life 4: Great Barrier Reef . . .
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Civil War (2 CDs; Game & History) .
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Oregon T rail 2 with VHS video
$39
Command & Conquer
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A Passion for Art
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Crime Collection (6 CDs)
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Power Spanish or Japanese 2.0
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CyberMage
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Putt Putt Parade/Goes to the Moon .
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Duke Nukem 3D
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Stowaway!
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Eyewitness Ency of Space
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Terminal Velocity
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Family Gathering
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TriplePlay English/French/Spanish .
$25
Garden Encyclopedia
. $26
Virtual Reality Cat or Bird
$25
Introduction to Classical Music
. $12
Warcraft II
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Jump Start Tod/Pre/Kind/1 st/2nd ..
. $32
World War 1 or II or War in Pacific . ,
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Leam to Speak Eng/Fr/Ger/Span . .
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8X Toshiba IDE CD-ROM drive . . . .
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Product Information Number 87
Product Information Number 85
New, easy and effective CD-ROM
Leam to speak a foreign language by becoming the lead actor in an interactive
film. Interact face-to-face with native speakers and solve real-life problems in a
new language. Who Is Oscar Lake 7® is a revolutionary educational adventure
you and your family will keep using! For Windows or Macintosh.
Grade A."
PC World Feb 96
"Intense, innovative...the best
way to learn a language."
CD-ROM Today March 96
Family Channel Seal of Quality
AVAILABLE IN: Spanish, French,
German, Italian, or English
for foreign speakers.
An on-line multilingual Glossary of over 1,200 words
Language-learning Activities are always available
Instant Translation Tool
Record your voice to improve pronunciation
Keep track of the clues you gather in your briefcase
Choice of responses will vary your conversations
Order Today Risk-Free Only $49.99!* Call toll free:
1-800-882 6700 Dept 51
http://www.languagepub.com s
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•Plus $6.00 shipping and handling. Try Who Is Oscar Lake? risk-free.
If not completely satisfied, return within 30 days for a full refund.
NY State residents must add 8 1/4% sales tax.
Product Information Number 103
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Actresses Uncovered $39
Amateur Nudes $39
Asian Nudes $39
Barely 18 $39
Beef i. 2, 3 or Prime (gay). . $39
Boris Vallejo Fantasy Art . $39
Cherry Poppers 1 or 2 $39
Cup Art Erotica $39
Cum Shots $39
Die Pietsche (German BCD) . $39
Erotic Reader (stories) . . . $39
For Women Only $39
Forbidden subjects $39
Gay World 1. 2 or 3 $39
Girlfriend Traci, or Teri . . . .$49
Hacker Chronicles 2 $39
Hard Core 2 $39
Hard core GIFs $39
home Boys 1, 2 (German Gay)$39
Incognito (German Bondage)$39
Japanese Pearls 1 or 2 $39
Make Your ovn orgy (game) $39
Manpower (gay) $39
Nix Pix Hot Pix i,2,3,4 or 5$39
Nude Celebs $39
Penthouse 1, 2, 3, 4, 5 or 6. $59
RARE PICS 2 (WATER SPORTS) . .$39
Ropes t Chains (Bondage) . . $39
Sealed With A Kiss 1 or 2. . . $39
SHACKLES, CUFFS t TOUGH STUFF$39
Stars C Models (GIFs) $39
Sylt-Madchen i or 2 (nudes)$39
Thai Bondage $39
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Product Information Number 115
GLITCH WITH JON PHILLIPS
VOICE
INSIDER’S EAR ON THE GOSSIP SCENE
ALL THE RUMBLINGS AND GRUMBLINGS IN THE COMPUTER TECHNOLOGY INDUSTRY
INTERNATIONAL
STUTTER-STEPS
In a turbulent round of hissy fits,
door-slamming and all-around
hurt feelings, Ill-Conceived
American Business Machines lost
k its director of sales
A ft. and marketing to
Unadulterated
Crap, which
in turn
Mr. Jones senior product man-
ager to The Japanese Salary Man
In the Plastic Bubble. When all
the dust settled, a small Hong
Kong chip maker ended up with
the Oakland Athletics’ Phil
Plantier, a mere .202 hitter.
BREAKING UP IS
HARD TO DO
Mountain View's Five Guys
Software is also losing one of its
key players, the Fourth Guy, to a
mysterious
Hollywood content
developer. While
nothing’s yet been
confirmed, gossip
P.E. Duke around the donburi
bowl says the Fourth Guy is head-
ing to Whatever, a new Web site
for listless twentysomethings
banked by Aaron Spelling. The
departure couldn’t have come at a
worse time for Five Guys
Software, which just suffered the
embarrassment of netting $82
million in worthless Monopoly
money from its late June IPO.
When asked who would fill the
Fourth Guy’s shoes, the compa-
ny’s Third Guy sullenly said,
“Geez, I don’t know, some dude."
ANOTHER SHRIMP ON
THE BARBIE
The mythical $500 box just got a
little cheaper with Budgietech’s
announcement that it will begin
shipping a $79 set-top computer
F. Simmons
in the fourth quar-
ter. Those who’ve
seen the machine
in action are
unimpressed. Said
one product manager of a compet-
ing firm, “This so-called ‘set-top
box’ is nothing more than a circa-
1970s Texas
Instruments cal-
culator. They
scratched the old
logo off and some-
how jammed a A ' 0, Sage
power cable into it. I just don't
know what these guys are trying
to pull here.”
STICKIN* IT TO THE MAN
Rushing to capitalize on the suc-
cess of the wildly popular first-per-
son action game Menendez
Brothers Double
Dare, Brentwood
Drive Software is
releasing
Menendez
Brothers Double
Dare II: Lyle Versus Erik. The
sequel is a departure from the
original game, in which the two
Menendae team up to fight then-
way through 33 pr
levels of hardened f ,
lifers in a maxi-
mum security
prison. Employing
a completely dif-
ferent engine, Double Dare II is a
Toshinden- style 3D fighting game
set 20 years into the future. Lyle
and Erik are now the heartless
leaders of oppos-
ing prison gangs
and command
teams of maytags
to assault and
dehumanize each
other in a tournament setting.
Fulton Wong, Brentwood Drive’s
senior creative director, says the
Y. Wang
Ju
P.G. Locksmith
I. Chong
H.H. Blacksmith
sequel will feature
14 different fight-
ers of varying
strengths and all
the chilling art M. Klein
direction of the original title, save
the brutal prison rapes.
IMPULSE BUYING
White House advisor and tech-
head George Stephanopoulos
will be the product spokesperson
for Fishhead’s new line of multi-
media PCs. In
lieu of a tradition-
al contract for
services rendered,
the boyish wonk
will receive a
single computer. “I saw it at
CompUSA and didn’t really
want to wait for all those lame
contract negotiations, so I told my
agent to cut a deal,” Stephano-
poulos said. “It’s
really cool. It
comes loaded
with Duke
Nukem 3D and
a totally boss
sound card. I’m gonna make a
remix of Coolio's Gangsta's
Paradise and send it to my friend
Billy Meyers in Dallas.”
CHIN UP, LITTLE
SOLDIER
And now let’s all show a round
of support for Cedric Allen, CEO
of PoopDeck, who killed a family
of five when he became engrossed
in a cell phone
conversation and
drove his prized
hunter green
Maserati into
oncoming traffic.
Allen suffered a case of minor
whiplash, but the dreamy car
was totaled. We’re here for you,
Ceddy. All you have to do is call.
S. Moroni
G.A. Greenberg
L.C. Morris
MUST-SEE TV?
Livingston Mathematics has
announced that it will buy adver-
tising time during Friends and
Seinfeld to trumpet
its new line of algo-
rithmic decomfibu-
lation products.
True to form,
Livingston's deci-
sion to buy the time was based on
statistical analysis: A recent survey
indicates nine out of 10 decom-
fibulation engineers watch NBC’s
Thursday night lineup; eight out
of 10 think Courtney Cox has
“got it going on"; and seven out
of 10 think Julia Louis-Dreyfuss
is not only “all that” but also a
“bag of chips.” Unfortunately,
the survey did
not reveal the percentage of
deconfibulation engineers who
have no social lives
and live vicariously through the
dreams of others.
NOW THArS R&D
RinkyDink Inc. has announced
that it will press charges against
the corporate spy from Despon-
dent Cubicle Workers United who
attempted to steal the coveted
Eggbert communications technol-
ogy. While details are still murky,
it appears that Eggbert uses inex-
pensive cotton-
fiber cabling to
transmit data
packets between
proprietary input-
D. and G. Bumes output devices.
The handheld devices are cylindri-
cal, and can be manufactured
from either tin or aluminum.
Edith Agnew, RinkyDink's direc-
tor of product development, says
Eggbert is a particularly effective
bandwidth solution for communi-
cation between tree forts and bed-
room windows.
boot AUG/SEPT 96 • 127
G L I T
The next big issue
of boot magazine,
promises to deliver
even more of the
news, reviews,
previews, and views
you crave when you
want to feed your
need for all things PC.
Pure Lust
Everything you wanted to
own with a digital pulse
but were afraid to buy.
Glitch
A page from one of the
typical PC catalogs that
promote deforestation
via bulk mailings.
The Migration Habits
of the North American PC
Time was when the lowly PC was confined to a nook in
the den, relegated to a tiny monitor and condemned to
tinny speakers. Now, companies such as Gateway and
NetTV want to liberate your PC to the living room,
taking advantage of mondo-sized monitors and stereo-
system caliber sound. But at what cost does this
luxury come? The compromises range from dot pitch to
expansion slots. But some say surfing the Web from
the sofa is the future of the PC. We get hands on and
blabber about the new gear.
The boot 12 -Step
Program
Once again boot helps
you work through your
obsession for all things
PC by breaking down a
way cool project to its
step-by-step components.
Game Theory
Columnist Tom McDonald
explains the hows and
whys of FMV in games.
Multimedia Manifestos
When the Web doesn’t deliver the bandwidth you need for your own
brand of personal expression, think true multimedia. We will reveal
the secrets of the professionals for planning your project, digitizing
video, sampling audio, rendering 3D, creating animations, and then
wrapping the whole bundle together into a simple, but elegant,
executable. “But I haven’t got access to a CD-R,” you whine? Never
you mind, boot breaks down the process so anyone can create their
own multimedia manifestos, whether destined for CD-R, Jazz, Zip, or
Syquest cartridge. Heck! You can even just allocate a partition of
your gig drive for your masterpiece.
And of course, the bevy
of beefy reviews and
previews you can expect
every month in boot ,
including Creative Labs’
PhoneBlaster, Diamond’s
ISDN Commander, the
Gateway Destination,
NetTV, and Compaq’s
new consumer laptop.
bootWorthy: CD Changers
One is never enough (at least until DVD becomes a reality), so consider
the joys of CD changers for your multimedia and gaming pleasures.
Phantasmagoria need never pop your drive door open again. That mega-
ultra phone directory of North America (y’know... the one with the home
phone, name, age, income, hair color, and family history of every person
ever born on the continent) is now at your fingertips without shuffling
through stacks of polymer discs, boot looks at every single changer ever
made, but only recommends the best.
www.bootnet.com
Issue numbei two
on sale September 17,
1996. Order ill
boot AUG/SEPT 96
REACH OUT AND
TORCH
F/A-18 HORNET
The hottest flight simulator game is now torching up your Windows®
95 PC. It's F/A-18 Hornet. With incredible 3-D graphics and realistic
instrumentation, it'll push you to the outer limits then bring you
screaming back to earth. In fact, F/A-l 8 Hornet closely simulates the
Navy's own attack-fighter aircraft. There's 28 different Persian Gulf
combat missions to test your skills — where you can blow up
everything from ammunition depots using the M61 Vulcan cannon to
MiG fighters with an AIM9 Sidewinder. So pick up the award winning
F/A-l 8 Hornet today. It's the best way to get close to someone.
Q n DEUDO^
un/ii n iv
S I M U LAT IONS
CORPORATION
www.graphsim.com/graphsim
Product Information Number 100
Choose Corel for creative style
that gets your Web site noticed!
Corel WEB. DESIGNER — Powerful Web page publishing
- Convert most popular word-processor files to HTML using CorelWEB.Transit
- Choose from more than 100 professionally designed templates
* Create links, bookmarks, hotspots, forms and more
- Link your Web page with hyperlinks and image hotspots
- Table support
Corel WEB. MOVE — Create exciting animations and bring your Web pages to life
* Supports numerous formats including Java Applets and animated GIFs
- Includes over 2,000 actors, props ana sounds
CorelWEB.DRAW — Utilize the power of CorelDRAW™ 5 technology
- Vector-based hyperlinks with most recent URL drop list
- Client-side image mapping produces .MAP and complete .HTM files
CorelWEB. WORLD — Transform your Web site into a virtual reality visitors can explore
- Over 100 pre-designed models
- Seamlessly integrate video, images, audio and text
- Hyperactive links connect visitors to other worlds, Web pages and more RUIIS Oil
CorelWEB. GALLERY — Over 7,500 Internet-ready clipart images Window^ r \ I X
- Drag and drop any file into your document YVlllUUWb a. 1 A,
- Visual Multimedia File Manager Windows® 95 cind
Windows NT'” 3.5 1 or higher
Includes:
CorelWEB. DESIGNER
CorelWEB.MOVE
CorelWEB. DRAW
CorelWEB.WORLD
CorelWEB.GALLERY
CorelWEB.Transit
Corel and CorelDRAW are eitbor trademarks or registered trademarks of
Corel Corporation in Canada, the United States anrt'or other countries.
Windows is either a trademark or a registered trademark
of Microsoft Corporation in the United States and/or other countries.
Enter the Corel $3,000,000 World Design Contest!
(September ‘95 to July ’96)
To receive a faxed copy of the contest rules and an entry form, please call:
1-613-72B-0826. ext. 3080. Document # 1125.
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Product Information Number 93
PO BOX 5229
PITTSFIELD MA 01203-9464
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FOR EVEN FASTER SERVICE,
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Issue Date; Aug/Sept 1996 Expiration Date; September 31. 1996
INFORMATION FROM ADVERTISERS
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1) Please indicate which of the following products you currently
own or plan to buy.
3) Do you buy computer products from
52 □ Retail Stores 53 □ Mail Order Companies
HARDWARE
OWN
PLAN TO BUY
Pentium Pro Based Computer
□ 01
□ 02
Pentium Based Computer
□03
□ 04
486 Based Computer
□ 05
□06
Pentium Based Laptop
□07
□08
486 Based Laptop
□ 09
□ 10
CD-ROM Drive
□ 11
□ 12
CD-ROM Recorder
□13
□ 14
Magneto-Optical/Tape Drive
□15
□ 16
14.4 Speed Modem
□17
□ 18
28.8 Speed Modem
□19
□20
ISDN Modem
□21
□22
3D Graphics Accelerator
□23
□24
Color Printer
□25
□ 26
Laser Printer
□27
□ 28
Scanner
□29
□ 30
Monitor (17‘ or larger)
□31
□ 32
Joy Stick
□33
□34
Mouse
□35
□ 36
SOFTWARE
OWN
PLAN TO BUY
Game Software
□37
□38
Enhanced CD-ROMs
□39
□39
Utility Software
□41
□40
Virus Protection Software
□43
□42
Productivity Software
□45
□44
Reference Software
□47
□46
4) What operating system do you currently run?
54 □ Windows NT 55 j Windows 95
56 j Windows 31 57 □ DOS
5) Do you subscribe to any of the following online services 9
(check all that apply)
SUBSCRIBE PLAN TO SUBSCRIBE
America Online
□ 58
□ 59
Prodigy
□ 60
□ 61
CompuServe
□ 62
□ 63
Internet Service Provider
□64
□ 65
6) Please indicate your age group;
86 □ 20-25 25-30
68 j 30-35
69G 35-40
70 □ 40-50
71 0 50+
7) Please indicate your sex;
72 □ Male
73 a Female
8) Is your household income.
74 □ Less than 35.000
75 □ 35 - 45.000
76 □ 45 - 60.000
77G 60 - 75.000
78 □ 75 - 100,000
79 □ 100 - 150.000
bog 150.000 +
2) If you own a CD-ROM Drive, which kind is it?
47 □ 8X 48U 6X 49 J 4X 500 2X 510 Multi-Disc Changer 4BCB5
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